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v1.3.28
Games
Lantern

Whirlwind

Tactical Rifle Special Rounds Ultimate

Weapon Perk

Wind Snare
Wind Snare
When firing a firearm after a certain number of hits, fires Turbulence. When firing Turbulence, grants Updraft to self and creates a Wind Snare at the location Turbulence hits. Wind Snare grants Updraft to allies within range, deals damage, and inflicts Air Resistance to enemies at a fixed interval. If a Wind Snare is created at the location of an existing Wind Snare, stacks to extend the range of the two Wind Snares, increases damage, and decreases the damage interval. When Turbulence hits a Wind Snare at max stacks, forms a Gust and deals damage to targets within range. If an additional Wind Snare is created beyond max stacks, removes the Wind Snare with the shortest remaining duration and triggers Down Burst that deals damage to targets within range.
Weapon Type
Tactical Rifle
Rounds Type
Special Rounds
Tier
Ultimate
Please visit our Weapons Wiki for a list of all available weapons in The First Descendant.

Core Slots

Base Stats

Fire Rate 641
Weak Point Damage 2x
Environmental Destruction (Weapon) 1
Effective Range (Drop-off start) 35m
Effective Range (Drop-off end) 65m
ATK Drop-off Modifier 0.4x
Max Range 150m
Hip Fire Accuracy 83.33
Aimed Shot Accuracy 88.88
Rounds per Magazine 44
Load Capacity 44
Reload Time 1.5s
Bullet Cost -1
Sprint Speed 800
Movement Speed 550
Movement Speed While Firing 380
Movement Speed While Aiming 290
Burst 10%
Impulse 100
Daze Attack Value 3
Firearm Critical Hit Rate 25%
Firearm Critical Hit Damage 2.25x
Attribute Status Effect Trigger Rate 7%
Multi-Hit Damage 0.1x

Firearm ATK

Free Augmentation

Free Augmentation Options

Available Free Augmentation Cores

Firepower Augmentation

Firepower Augmentation Options

Available Firepower Augmentation Cores

+ all of these cores at lvl I till X
Attribute Augmentation

Attribute Augmentation Options

Available Attribute Augmentation Cores

+ all of these cores at lvl I till X
Hit Augmentation

Hit Augmentation Options

Available Hit Augmentation Cores

Obtained via Research

Icon of Whirlwind

Not all weapons begin as an instrument of combat and destruction. The idea for a "machine that fires small whirlwinds" was conceived as stage equipment for Luna's busking performances.

According to Luna, the scene was to be synchronized with the moment the emotional arc of the music exploded into a climax, featuring the setting sun, a gust of wind, and scattering flower petals. The Weapons Development Department, already overwhelmed by the never-ending research and grueling workloads, complained bitterly about having to be drafted into such a task, but they eventually surrendered when Luna's sonic Arche amplifier blared out with her "Nagging Medley" for 2 hours and 37 minutes.

Following Deslin's suggestion to create individual whirlwinds that are fired small but expand in area of effect when stacked, the developers began to work on the design. The operating principle was simple. Air is drawn in by a high-speed turbine, compressed and stored, and then instantly released through a rotary vortex generator. The air that passes through a narrow nozzle collides with the target while generating a powerful vortex, leaving a small whirlpool at that point.

Thanks to the painstaking efforts of the Weapons Development Department, Luna successfully completed her street performance. However, because most of the research time needed for new weapon development was spent on creating this stage device, subsequent weapons development meetings only yielded ideas for incorporating the technology used in the stage equipment into firearms.