Mobbing
Solo
Loadout 1
Primary Setup
Descendant
Descendant & Trigger Module
Descendant Modules
Skill, Sub and general Modules
Weapons
All weapon loadouts for this setup
Deus Ex Manus
Power Melee Weapon
Lvl
Melee Weapon Chill ATK
Melee Weapon Critical Hit Rate
Melee Weapon Critical Hit Damage
Additional Attack Damage
Thunder Cage
Submachine Gun
Lvl
Firearm ATK
Multi-Hit Damage
Rounds per Magazine
Sprint Speed
Firearm ATK
Firearm ATK
Firearm Critical Hit Damage
Electric ATK
Additional Weapon ATK (vs. Colossus)
Peace Maker
Hand Cannon
Lvl
Firearm ATK
Firearm Critical Hit Damage
Weak Point Damage
Fire ATK
Reactor & External Components
Reactor, External Components and Item sets
Burning Phase Reactor
Reactor
Skill Cooldown
Skill Critical Hit Damage
HP Support Auxiliary Power
Auxiliary Power
Max HP
MP Recovery Out of Combat
Hunter Sensor
Sensor
Hunter
MP Recovery In Combat
Consumable Drop Rate Increase Modifier
Unpredictable Memory
Memory
Unpredictable
DEF
MP Recovery Modifier
Hunter Processor
Processor
Hunter
Toxin Resistance
Equipment Drop Rate Increase Modifier
Active Sets
Hunter
2/4
- Skill Cooldown -4%[+]
- MP Recovery In Combat 0.12%[+] MP Recovery Out of Combat 1.03%[+] When current MP is at 50% or below, grants Arche Shield (Cooldown 5s) While Arche Shield is active, Firearm ATK -12%[x] When hit, Arche Shield is removed and recovers MP by 30%
Unpredictable
1/4
- No Effect
- Grants Unpredictable (Cooldown 60s, effect cooldown after equipping/unequipping 10s) Unpredictable: Randomly grants Resilience, Latent Strength, or Fierce Attack Resilience (10s duration) HP Recovery proportional to Max HP, and if currently at full HP, Shield Recovery proportional to Max Shield Continuous HP Recovery 4.8% Continuous Shield Recovery 3.3% Latent Strength (20s duration) Base Skill Power boost ratio 31%[+] Skill Cost -12%[+] Fierce Attack (30s duration) Firearm ATK 25%[x] Reload Time Modifier 8%[+]
Arche tuning
Selected nodes & Mutant Cells
Mutant Cells
Updated
Build by
LeoBlaque14