Logo
v1.3.34
Games
Lantern
Loadout 1

Setup

Descendant Modules

Skill, Sub and general Modules
All weapon loadouts for this setup
Thunder Cage General Rounds
Thunder Cage
Submachine Gun
Free Augmentation Firepower Augmentation Hit Augmentation Tactical Augmentation Precision Augmentation
Lvl
Free Augmentation Firearm ATK Firepower Augmentation Firearm ATK Hit Augmentation Firearm Critical Hit Damage Tactical Augmentation Rounds per Magazine Precision Augmentation Sprint Speed Firearm ATK Electric ATK Firearm Critical Hit Damage Additional Weapon ATK (vs. Colossus)
Peace Maker Impact Rounds
Peace Maker
Hand Cannon
Free Augmentation Hit Augmentation Tactical Augmentation Precision Augmentation Precision Augmentation
Lvl
Firearm ATK Fire ATK Weak Point Damage Firearm Critical Hit Damage

Reactor & External Components

Reactor, External Components and Item sets
Active Sets
Hunter
2/4
  • Skill Cooldown -4%[+]
  • MP Recovery In Combat 0.12%[+] MP Recovery Out of Combat 1.03%[+] When current MP is at 50% or below, grants Arche Shield (Cooldown 5s) While Arche Shield is active, Firearm ATK -12%[x] When hit, Arche Shield is removed and recovers MP by 30%
Unpredictable
1/4
  • No Effect
  • Grants Unpredictable (Cooldown 60s, effect cooldown after equipping/unequipping 10s) Unpredictable: Randomly grants Resilience, Latent Strength, or Fierce Attack Resilience (10s duration) HP Recovery proportional to Max HP, and if currently at full HP, Shield Recovery proportional to Max Shield Continuous HP Recovery 4.8% Continuous Shield Recovery 3.3% Latent Strength (20s duration) Base Skill Power boost ratio 31%[+] Skill Cost -12%[+] Fierce Attack (30s duration) Firearm ATK 25%[x] Reload Time Modifier 8%[+]
Updated
LeoBlaque14
Build by LeoBlaque14