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v1.4.5
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Freyna End Game Mobbin' Build

Freyna End Game Mobbin' Build - Build TFD

A very quick and easy Freyna build that can take you into End game with relative ease!
Loadout 1

Setup

Descendant Modules

Skill, Sub and general Modules
Max MP
Tech Skill Power Boost Ratio
Toxic Skill Power Boost Ratio
All weapon loadouts for this setup
Transcendent Ability
Quality 400 · 150 points spent
Effects applied when Equipped
Toxic Skill Power Amplification Rate
87.5%
150 pt
On hitting an enemy inflicted with Purple Nightmare
Additional Damage
1150%
0 pt
Venom Explosion
Additional Damage
12%
0 pt
Sub Abilities
Fixed Attribute Conversion: Toxic Fixed Barrel Wear Toxic Skill Enhancement II Toxic Skill Maneuver
Toxic Skill Power Amplify Ratio +7% Sprint Speed +15%

Reactor & External Components

Reactor, External Components and Item sets
Toxic Mechanics Reactor
Toxic Mechanics Reactor
Reactor
Tech Skill Power Boost Ratio Skill Cooldown
Plague Auxiliary Power
Plague Auxiliary Power
Auxiliary Power
Recovery Augmentation Defense Augmentation
Plague
Max HP MP Recovery Out of Combat
Plague Sensor
Plague Sensor
Sensor
Recovery Augmentation Defense Augmentation
Plague
Max MP MP Recovery In Combat
Plague Memory
Plague Memory
Memory
Recovery Augmentation Defense Augmentation
Plague
DEF MP Recovery Modifier
Plague Processor
Plague Processor
Processor
Recovery Augmentation Defense Augmentation
Plague
Max Shield Shield Recovery Modifier
Active Sets
Plague
4/4
  • Tech Skill Power Boost Ratio5%[+] Singular Skill Power Boost Ratio 5%[+]
  • Firearm Critical Hit Rate -24%[x] Firearm Critical Hit Damage -36.8%[x] Toxic Skill Power Boost Ratio 43.2%[+] On acquiring Custom Resource, Toxic Skill Power Boost Ratio 21.6%[+] (10s duration)

Inversion Reinforcement

The best skills of this season

Guide

How to play this build

It's a pretty tried and true Freyna build. Just throw down your 3rd, pop your 2nd in the vicinity of enemies in the pool, and toss your 1st as  you will and wish! When faced with a hard Commander or Boss, bust out your 4th and unload! You can even keep your 4th out as long as you need, and cycle through your 3rd and 2nd to reset the cooldown of your 4th when it's out of bullets! If you really want/need more survivability, you can swap HP Conversion (MP) with Enlightenment. It'll do a hair less damage, but your 2nd does make you invisible to sneak in and out!

 

FOR ANCESTOR MODULES: Tech Skill Power Boost is an obvious choice. From there, Max MP &/or Toxic Skill Power Boost Ratio will provide even more optimal damage output. If you can get both, good! Otherwise Max MP should edge out Toxic in calculations (speculation, not yet confirmed). If you don't have an A Mod, run Tech Amplification or Spear & Shield until then!

FOR TRANSCENDANT WEAPONS: Nightmare Launcher remains our top Skill Stat Stick! Just load it up with as much Toxic Skill Power Amplify as you can, and if you land a sprint speed + TSPA, that's even more goated! If you don't have a TW, you can run Fallen Hope until then!

 

Updated