Setup
Descendant
Descendant Modules
Weapons
Reactor & External Components
- Tech Skill Power Boost Ratio5%[+] Singular Skill Power Boost Ratio 5%[+]
- Firearm Critical Hit Rate -24%[x] Firearm Critical Hit Damage -36.8%[x] Toxic Skill Power Boost Ratio 43.2%[+] On acquiring Custom Resource, Toxic Skill Power Boost Ratio 21.6%[+] (10s duration)
Arche tuning
Guide
It's a pretty tried and true Freyna build. Just throw down your 3rd, pop your 2nd in the vicinity of enemies in the pool, and toss your 1st as you will and wish! When faced with a hard Commander or Boss, bust out your 4th and unload! You can even keep your 4th out as long as you need, and cycle through your 3rd and 2nd to reset the cooldown of your 4th when it's out of bullets! If you really want/need more survivability, you can swap HP Conversion (MP) with Enlightenment. It'll do a hair less damage, but your 2nd does make you invisible to sneak in and out!
FOR ANCESTOR MODULES: Tech Skill Power Boost is an obvious choice. From there, Max MP &/or Toxic Skill Power Boost Ratio will provide even more optimal damage output. If you can get both, good! Otherwise Max MP should edge out Toxic in calculations (speculation, not yet confirmed). If you don't have an A Mod, run Tech Amplification or Spear & Shield until then!
FOR TRANSCENDANT WEAPONS: Nightmare Launcher remains our top Skill Stat Stick! Just load it up with as much Toxic Skill Power Amplify as you can, and if you land a sprint speed + TSPA, that's even more goated! If you don't have a TW, you can run Fallen Hope until then!