High Voltage
Descendant
Descendant Modules
Weapons
Reactor & External Components
Max HP
DEF
Max HP
MP Recovery Out of Combat
Max HP
DEF
Max MP
MP Recovery In Combat
Max HP
DEF
DEF
MP Recovery Modifier
Max HP
DEF
Max Shield
Toxin Resistance
- Fire Resistance 7%[x]
- When maintaining a Sprint Speed 1450 or higher, grants Sprint Accelerator 1 stack (Up to 5 stacks, 3s duration) While Sprint Accelerator is active, using a Continuous Damage type skill converts it to Accelerator Release (Up to 5 stacks, 30s duration) Accelerator Release: Electric Skill Power Boost Ratio 6.4%[+] When dealing damage with Electric skills at 5 stacks stacks of Accelerator Release, MP Recovery equal to 5% of Max MP (Cooldown 5s)
Arche tuning
Misc
Electric Charge
Descendant
Descendant Modules
Weapons
Reactor & External Components
Max HP
DEF
Max HP
MP Recovery Out of Combat
Max HP
DEF
Max MP
MP Recovery In Combat
Max HP
DEF
DEF
MP Recovery Modifier
Max HP
DEF
Max Shield
Toxin Resistance
- Fire Resistance 7%[x]
- When maintaining a Sprint Speed 1450 or higher, grants Sprint Accelerator 1 stack (Up to 5 stacks, 3s duration) While Sprint Accelerator is active, using a Continuous Damage type skill converts it to Accelerator Release (Up to 5 stacks, 30s duration) Accelerator Release: Electric Skill Power Boost Ratio 6.4%[+] When dealing damage with Electric skills at 5 stacks stacks of Accelerator Release, MP Recovery equal to 5% of Max MP (Cooldown 5s)
Arche tuning
Misc
Electric Condense
Descendant
Descendant Modules
Weapons
Reactor & External Components
Max HP
DEF
Max HP
MP Recovery Out of Combat
Max HP
DEF
Max MP
MP Recovery In Combat
Max HP
DEF
DEF
MP Recovery Modifier
Max HP
DEF
Max Shield
Toxin Resistance
- Fire Resistance 7%[x]
- When maintaining a Sprint Speed 1450 or higher, grants Sprint Accelerator 1 stack (Up to 5 stacks, 3s duration) While Sprint Accelerator is active, using a Continuous Damage type skill converts it to Accelerator Release (Up to 5 stacks, 30s duration) Accelerator Release: Electric Skill Power Boost Ratio 6.4%[+] When dealing damage with Electric skills at 5 stacks stacks of Accelerator Release, MP Recovery equal to 5% of Max MP (Cooldown 5s)
Arche tuning
Misc
Guide
High Voltage:
Also known as: Bug Zapper. Not gonna lie, this is my favorite build. I've been using it since launch. It may have been outclassed, but that doesn't mean it's weak. Trials, Onslaught, Karel's Mothership, Cradle of Evolution, etc. I've done it all, and it works everywhere.
Requires ±450% CHC on your AM to max out. Without a 2p1n, you can use Skill Insight to lower that requirement to ±350%, but you'll have to replace either Infection Amplifier or Life Resonance, sacrificing damage or survivability.
If you get Electric Skill Power Boost on your AM, replace Electric Integration with Front Lines.
Gameplay Loop:
- Activate 2 and fill your custom bar.
- Activate 3 when the bar is full and keep it active.
- Spam 1 in the meantime and use 4 against elites/bosses.
Electric Charge:
Also known as: Bunny Beam. It's basically normal Bunny, but your 4 becomes a concentrated beam that deals high damage to anything it touches. Very fun to use and, like High Voltage, capable of handling anything.
Doesn't require any CHC modules, as Electric Charge increases base CHC to 30%, enough for her to max out on her own.
If you get Electric Skill Power Boost on your AM, replace Electric Integration with Front Lines.
Gameplay Loop:
- Activate 2 and fill your custom bar.
- Activate 3 when the bar is full and keep it active.
- Spam 1 in the meantime and use 4 against elites/bosses.
Electric Condense:
The meta build. Turns her 4 into a "spammable" nuke with the highest damage potential when played correctly. Always cast 4 whenever your custom resource bar is full. Don't wait for it to expire, as that only increases its range. To maximize damage, you essentially spam it.
Requires ±450% CHC on your AM to max out. Without a 2p1n, you can use Skill Insight to lower that requirement to ±350%, but you'll have to replace either Charge Emission or Life Resonance, sacrificing damage or survivability.
If you don't like having no Shields, Maximize Conservation can be used instead of Charge Emission, trading damage for survivability.
If you get Electric Skill Power Boost on your AM, replace Electric Integration with Front Lines.
Gameplay Loop:
- Activate 2 and fill your custom bar.
- Activate 3 when the bar is full and keep it active.
- Spam 1 in the meantime and cast 4 whenever the bar is full.