Setup
Descendant
Descendant Modules
Weapons
Fire Rate
Firearm ATK
Firearm Critical Hit Damage
Fire Rate
Sprint Speed
Firearm ATK
Electric ATK
Firearm Critical Hit Rate
Firearm Critical Hit Damage
Reactor & External Components
Max HP
DEF
Max HP
MP Recovery Out of Combat
Max HP
DEF
Max MP
MP Recovery In Combat
Max HP
DEF
DEF
MP Recovery Modifier
Max HP
DEF
Max Shield
Shield Recovery Modifier
- General Rounds Capacity 8%[+]
- Rounds per Magazine 9%[x] Skill Cost 15%[+] Base Skill Power boost ratio 26.1%[+] When defeating enemies inflicted with Towed, recovers MP and Specialized Resource by 17% at a 12.2% chance
Arche tuning
Guide
Her gun build is still strictly skill damage, but getting some critical hits and her buffs definitely help too! You want to use your 2nd at all times, keeping your 3rd on duration as well, cast off your 1st every so often, and use your 4th against Bosses and Elites! Throughout all that, you will use your gun to deal the skill damage and AoE damage! Thunder Cage has proven to be the best all-rounder for her in this regard. There may be a slightly better single target weapon for bosses, but you'll do great regardless! If you bring it into Onslaught or Void Vessel, replace Brisk Walk with Veil Analyzer for Shields!
You can swap out Bio Expansion for Life Resonance or Stim Accelerant for more survivability for modes like Onslaught. But also make sure to take advantage of positioning and rolling for reducing Oncoming Damage!
FOR ANCESTER MODULES: You want plenty of Skill Critical Hit Rate, & Skill Critical Hit Damage for your Ancestor Module. Critical Hit Rate should be as close to 100% total as possible, but Critical Hit Damage will still take the cake if you have to choose between them! If you have the option for either Electric or Singular Power Boost Ratio for a third, take it! And if you do have over 100% Critical Hit Rate, replace Front Lines with Electric Integration. Shield or Defense is your prefered harmless negative.