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v1.3.31
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Lantern
Electric Link End Game Bunny Build (Guns!)
Mobbing

Electric Link End Game Bunny Build (Guns!) - Build TFD

Bunny finally has a good gun build, and we can use it with her pride and joy!
Loadout 1

Setup

Descendant Modules

Skill, Sub and general Modules
Stats for  Runner's Resolution
Skill Cooldown
Skill Critical Hit Rate
Skill Critical Hit Damage

Reactor & External Components

Reactor, External Components and Item sets
Tingling Singularity Reactor
Tingling Singularity Reactor
Reactor
Skill Critical Hit Damage Skill Cooldown
Plague Auxiliary Power
Plague Auxiliary Power
Auxiliary Power
Recovery Augmentation Defense Augmentation
Plague
Recovery Augmentation Max HP Defense Augmentation DEF Max HP MP Recovery Out of Combat
Plague Sensor
Plague Sensor
Sensor
Recovery Augmentation Defense Augmentation
Plague
Recovery Augmentation Max HP Defense Augmentation DEF Max MP MP Recovery In Combat
Shell Crusher Memory
Shell Crusher Memory
Memory
Recovery Augmentation Defense Augmentation
Shell Crusher
Recovery Augmentation Max HP Defense Augmentation DEF DEF MP Recovery Modifier
Shell Crusher Processor
Shell Crusher Processor
Processor
Recovery Augmentation Defense Augmentation
Shell Crusher
Recovery Augmentation Max HP Defense Augmentation DEF Max Shield Shield Recovery Modifier
Active Sets
Plague
2/4
  • Tech Skill Power Boost Ratio5%[+] Singular Skill Power Boost Ratio 5%[+]
  • Firearm Critical Hit Rate -24%[x] Firearm Critical Hit Damage -36.8%[x] Toxic Skill Power Boost Ratio 43.2%[+] On acquiring Custom Resource, Toxic Skill Power Boost Ratio 21.6%[+] (10s duration)
Shell Crusher
2/4
  • Fire Rate 5%[x]
  • On Skill Attack against an Anti-Void Shield, deals additional damage equal to 1218% of Skill Power\nOn Weapon Attack against an Anti-Arche Shield, deals additional damage equal to 1218% of Weapon Damage

Inversion Reinforcement

The best skills of this season

Guide

How to play this build

Her gun build is still strictly skill damage, but getting some critical hits and her buffs definitely help too! You want to use your 2nd at all times, keeping your 3rd on duration as well, cast off your 1st every so often, and use your 4th against Bosses and Elites! Throughout all that, you will use your gun to deal the skill damage and AoE damage! Thunder Cage works well, but optimize by using EXCAVA against mobs & elites, and Thunder Cage against the Bosses!

 

FOR ANCESTER MODULES: You want plenty of Skill Cooldown, Skill Critical Hit Rate, & Skill Critical Hit Damage for your Ancestor Module. The closer we are to 90% CD, the more frequently we can get our kicks off. Critical Hit Rate should be as close to 100% total as possible, but Critical Hit Damage will still take the cake if you have to choose between them!

Updated