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v1.4.5
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Lantern
Electric Link End Game Bunny Build (Guns!)
Mobbing

Electric Link End Game Bunny Build (Guns!) - Build TFD

Bunny finally has a good gun build, and we can use it with her Sparky!
Loadout 1

Setup

Descendant Modules

Skill, Sub and general Modules
Stats for  Runner's Resolution
Skill Cooldown
Skill Critical Hit Rate
Skill Critical Hit Damage
All weapon loadouts for this setup
Transcendent Ability
Quality 400 · 150 points spent
Effects applied when Equipped
Electric Skill Power Amplification Rate
87.5%
150 pt
On hitting an enemy inflicted with Tingle
Additional Damage
1150%
0 pt
Tingling Shock
Additional Damage
12%
0 pt
Sub Abilities
Fixed Attribute Conversion: Electric Fixed Barrel Wear Electric Skill Enhancement II Scattershot Maneuver
Electric Skill Power Amplify Ratio +15% Fire Rate -7% Sprint Speed +15%

Reactor & External Components

Reactor, External Components and Item sets
Tingling Singularity Reactor
Tingling Singularity Reactor
Reactor
Skill Critical Hit Damage Skill Cooldown
Slayer Auxiliary Power
Slayer Auxiliary Power
Auxiliary Power
Recovery Augmentation Defense Augmentation
Slayer
Recovery Augmentation Max HP Defense Augmentation DEF Max HP MP Recovery Out of Combat
Slayer Sensor
Slayer Sensor
Sensor
Recovery Augmentation Defense Augmentation
Slayer
Recovery Augmentation Max HP Defense Augmentation DEF Max MP MP Recovery In Combat
Slayer Memory
Slayer Memory
Memory
Recovery Augmentation Defense Augmentation
Slayer
Recovery Augmentation Max HP Defense Augmentation DEF DEF MP Recovery Modifier
Slayer Processor
Slayer Processor
Processor
Recovery Augmentation Defense Augmentation
Slayer
Recovery Augmentation Max HP Defense Augmentation DEF Max Shield Shield Recovery Modifier
Active Sets
Slayer
4/4
  • General Rounds Capacity 8%[+]
  • Rounds per Magazine 9%[x] Skill Cost 15%[+] Base Skill Power boost ratio 26.1%[+] When defeating enemies inflicted with Towed, recovers MP and Specialized Resource by 17% at a 12.2% chance

Inversion Reinforcement

The best skills of this season

Guide

How to play this build

Her gun build is still strictly skill damage, but getting some critical hits and her buffs definitely help too! You want to use your 2nd at all times, keeping your 3rd on duration as well, cast off your 1st every so often, and use your 4th against Bosses and Elites! Throughout all that, you will use your gun to deal the skill damage and AoE damage!

You can swap out Bio Expansion for Life Resonance or Stim Accelerant for more survivability for modes like Onslaught, Trials, and Karel's Mothership. But also make sure to take advantage of positioning and rolling for reducing Oncoming Damage! And bear in mind, if you do swap out Bio Expansion, switch Skill Expansion for Maximize Range to retain buff from Inversion!

 

FOR ANCESTER MODULES: You want plenty of Skill Critical Hit Rate, & Skill Critical Hit Damage for your Ancestor Module. Critical Hit Rate should be as close to 100% total as possible, but Critical Hit Damage will still take the cake if you have to choose between them! If you have the option for either Electric or Singular Power Boost Ratio for a third, take it! And if you don't have over 90% Critical Hit Rate, replace Electric Integration with Front Lines. Shield, MP, or Defense is your preferred harmless negative.

FOR TRANSCENDANT WEAPONS: Sparky is the only option! Even though you're shooting with it, you're merely using it as a means to trasnfer Skill Power to the enemy. So Electric Amplify should be maxed out, and the best substats are Electric Skill Enhancement and Scattershot Maneuver (for that Fire Rate and some more Sprint Speed).

Updated