Setup
Descendant
Descendant Modules
Weapons
Reactor & External Components
Max HP
DEF
Max HP
MP Recovery Out of Combat
Max HP
DEF
Max MP
MP Recovery In Combat
Max HP
DEF
DEF
MP Recovery Modifier
Max HP
DEF
Max Shield
Shield Recovery Modifier
- DEF 25%[x]
- Firearm Critical Hit Rate -8%[x] Firearm Critical Hit Damage -12%[x] Reduces Incoming Damage Modifier by 0.012% of current DEF (Up to -24%)
- Weak Point Damage 5%[x]
- Weak Point Attack with a firearm grants 1 stack of Trajectory Analysis (Up to 2 stacks, 10s duration) When attacking a Weak Point with a firearm at 2 stacks of Trajectory Analysis, deals Ricochet Damage around the hit enemy (Up to x5 monsters) Ricochet Damage deals damage equal to 8.5% of Firearm DMG, increasing in damage by 2.75% per ricochet
Arche tuning
Misc
Guide
For AM, you basically need only DEF on it.
DEF stat should go higher that 300k. ajax 4th ability gives more DEF so 300k is enough to go over cap (320k)
typical Ajax rotation before even shooting:
use skills in this order when spawn:
1,2,3
when there is 3s left stat using these skills (if u didnt get 1,2,3 then u can use these rightaaway)
4,1,3 then grabble closer to wall crasher and press 2nd skill to jump in to wall crasher and then start shooting on weakpoint
that weakpoint should be right knee one. shoot it even it get destroyed.
if you out of ammo well wallyh should be close to beaten if wally survives all that dmg.
and 1 bug, first ajax who hit wall crasher in skill get all dmg from others too.
and guns cores: 2x fire rate, recoil, addictional dmg against colosus and crit dmg.