Loadout 1
Setup
Descendant
Descendant & Trigger Module
Descendant Modules
Skill, Sub and general Modules
Weapons
All weapon loadouts for this setup
Reactor & External Components
Reactor, External Components and Item sets
Tingling Singularity Reactor
Reactor
Additional Skill ATK (vs. Colossus)
Electric Skill Power Boost Ratio
Ascending Armory Auxiliary Power
Auxiliary Power
Ascending Armory
Max HP
DEF
Max HP
MP Recovery Out of Combat
Ascending Armory Sensor
Sensor
Ascending Armory
Max HP
DEF
Max MP
MP Recovery In Combat
Hunter Memory
Memory
Hunter
Max HP
DEF
DEF
MP Recovery Modifier
Hunter Processor
Processor
Hunter
Max HP
DEF
Max Shield
Shield Recovery Modifier
Active Sets
Ascending Armory
2/4
- Skill Cost -6.5%
- When reloading in midair, provides Supply Bullets proportional to Max Rounds (Cooldown 10s) Field Supplies 10% Intercept Battle Supplies 10%
Hunter
2/4
- Skill Cooldown -4%
- MP Recovery In Combat 0.12% MP Recovery Out of Combat 1.03% When current MP is at 50% or below, grants Arche Shield (Cooldown 5s) While Arche Shield is active, Firearm ATK -12% When hit, Arche Shield is removed and recovers MP by 30%
Arche tuning
Selected nodes & Mutant Cells
1
1
1
1
1
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1
1
5
1
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1
5
1
1
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1
1
1
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1
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5
1
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1
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5
1
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5
1
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5
1
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1
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1
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1
1
1
1
Mutant Cells
Updated
Build by
Troyc35