Setup
Descendant
Descendant Modules
Weapons
Sprint Speed
Grappling Hook Charge Time Increase Ratio
Reactor & External Components
Max HP
DEF
Max HP
MP Recovery Out of Combat
Max HP
DEF
Max MP
MP Recovery In Combat
Max HP
DEF
DEF
MP Recovery Modifier
Max HP
DEF
Max Shield
Shield Recovery Modifier
- Fire Resistance 7%[x]
- When maintaining a Sprint Speed 1450 or higher, grants Sprint Accelerator 1 stack (Up to 5 stacks, 3s duration) While Sprint Accelerator is active, using a Continuous Damage type skill converts it to Accelerator Release (Up to 5 stacks, 30s duration) Accelerator Release: Electric Skill Power Boost Ratio 6.4%[+] When dealing damage with Electric skills at 5 stacks stacks of Accelerator Release, MP Heal equal to 5% of Max MP (Cooldown 5s)
Arche tuning
Guide
Just run around with your Speed of Light and Lightning Emission, casting your Thrill Bomb and Electric Condense on cooldown! I like to simply cast EC, then as it charges hit TB, then hit EC to explode, then hit TB as EC cools down; super easy, just 2 & 3, then 1, 4, 1, 4, 1, 4 etc etc! Make sure to keep Lightning Emission up and sprint as frequently as possible for Sprint Accelerator's procs!
I have heard running Bravery External Component set is really good, and the mobbing capacity with it is really fun to chain a bunch of explosions off. On testing, it is definitely fun and can be a great alternative if you run solo! Also, if you want more survivability, you can swap out Bio Expansion for Stim Accelerant!
FOR ANCESTOR MODULES: This build relies heavily on as much Skill Critical Hit Rate & Skill Critical Hit Damage. If you can hit over 100% Critical Hit Rate, swap out Front Lines for Electric Integration for more damage. Electric or Fusion Power Boost Ratio make an excellent third option if that's available to you!