Electric Condense
Descendant
Descendant Modules
Weapons
Reactor & External Components
Max HP
DEF
Max HP
MP Recovery Out of Combat
Max HP
DEF
Max MP
MP Recovery In Combat
Max HP
DEF
DEF
MP Recovery Modifier
Max HP
DEF
Max Shield
Toxin Resistance
- Fire Resistance 7%[x]
- When maintaining a Sprint Speed 1450 or higher, grants Sprint Accelerator 1 stack (Up to 5 stacks, 3s duration) While Sprint Accelerator is active, using a Continuous Damage type skill converts it to Accelerator Release (Up to 5 stacks, 30s duration) Accelerator Release: Electric Skill Power Boost Ratio 6.4%[+] When dealing damage with Electric skills at 5 stacks stacks of Accelerator Release, MP Recovery equal to 5% of Max MP (Cooldown 5s)
Arche tuning
Misc
Guide
INTRODUCTION
Activate your 2 first and make sure it's always active. Run around to fill your custom resource bar and cast 3 when it's full, keeping an eye on its duration so you can recast it before it expires. Cast 4 whenever the bar is full, without waiting for it to expire. Spam 1 while waiting for the bar to fill up.
Maximize Conservation makes spamming 4 easier, but Charge Emission can be used instead to maximize damage at the cost of survivability. The damage difference on the lowest modifier skill is ±3%, so I'd say it's worth keeping Maximize Conservation instead.
ANCESTOR MODULE
Requires ±450% Critical Hit Rate on the Ancestor Module. If using Skill Insight, that requirement drops to ±350%. Replace either Maximize Conservation or Life Resonance to fit it.
A good third stat would be either Electric Power Boost Ratio or Fusion Power Boost Ratio, with the latter being the better option. If you get Electric, you can replace Chill Integration with Front Lines.
SURVIVABILITY
Running around will keep you out of trouble most of the time. The rest comes down to stunning enemies and killing them. Life Resonance also helps with survivability, but can be replaced with HP Amplification for even more.