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v1.4.3
Games
Lantern
Loadout 1

Mobbing

Descendant Modules

Skill, Sub and general Modules
Stats for  Runner's Resolution
Skill Critical Hit Rate
Skill Critical Hit Damage
Fusion Skill Modifier
DEF
All weapon loadouts for this setup
Transcendent Ability
Quality 400 · 150 points spent
Effects applied when Equipped
Electric Skill Power Amplification Rate
87.5%
150 pt
On hitting an enemy inflicted with Tingle
Additional Damage
1150%
0 pt
Tingling Shock
Additional Damage
12%
0 pt
Sub Abilities
Fixed Attribute Conversion: Electric Fixed Barrel Wear Electric Skill Enhancement II Electric Skill Maneuver
Electric Skill Power Amplify Ratio +7% Sprint Speed +15%

Reactor & External Components

Reactor, External Components and Item sets
Tingling Mixture Reactor
Tingling Mixture Reactor
Reactor
Skill Cooldown Skill Critical Hit Damage
Sprint Accelerator Sensor
Sprint Accelerator Sensor
Sensor
Recovery Augmentation Defense Augmentation
Sprint Accelerator
Recovery Augmentation Max HP Defense Augmentation DEF Max MP MP Recovery In Combat
Sprint Accelerator Memory
Sprint Accelerator Memory
Memory
Recovery Augmentation Defense Augmentation
Sprint Accelerator
Recovery Augmentation Max HP Defense Augmentation DEF DEF MP Recovery Modifier
Active Sets
Sprint Accelerator
4/4
  • Fire Resistance 7%[x]
  • When maintaining a Sprint Speed 1450 or higher, grants Sprint Accelerator 1 stack (Up to 5 stacks, 3s duration) While Sprint Accelerator is active, using a Continuous Damage type skill converts it to Accelerator Release (Up to 5 stacks, 30s duration) Accelerator Release: Electric Skill Power Boost Ratio 6.4%[+] When dealing damage with Electric skills at 5 stacks stacks of Accelerator Release, MP Recovery equal to 5% of Max MP (Cooldown 5s)

Inversion Reinforcement

The best skills of this season

Misc

Fellow & Vehicle
Loadout 2

Bossing

Descendant Modules

Skill, Sub and general Modules
Stats for  Runner's Resolution
Skill Critical Hit Damage
Fusion Skill Modifier
Skill Cost
DEF
All weapon loadouts for this setup
Transcendent Ability
Quality 400 · 150 points spent
Effects applied when Equipped
Electric Skill Power Amplification Rate
87.5%
150 pt
On hitting an enemy inflicted with Tingle
Additional Damage
1150%
0 pt
Tingling Shock
Additional Damage
12%
0 pt
Sub Abilities
Fixed Attribute Conversion: Electric Fixed Barrel Wear Electric Skill Enhancement II Electric Skill Maneuver
Electric Skill Power Amplify Ratio +7% Sprint Speed +15%

Reactor & External Components

Reactor, External Components and Item sets
Tingling Mixture Reactor
Tingling Mixture Reactor
Reactor
Skill Critical Hit Damage Additional Skill ATK (vs. Colossus)
Enlightened Mage Sensor
Enlightened Mage Sensor
Sensor
Recovery Augmentation Defense Augmentation
Enlightened Mage
Recovery Augmentation Max HP Defense Augmentation DEF Max MP MP Recovery In Combat
Ascending Armory Memory
Ascending Armory Memory
Memory
Recovery Augmentation Defense Augmentation
Ascending Armory
Recovery Augmentation Max HP Defense Augmentation DEF DEF MP Recovery Modifier
Active Sets
Enlightened Mage
2/4
  • Base Skill Power boost ratio 6%[+]
  • Firearm ATK -12%[x] When using a Non-Attribute Skill, grants 1 stacks of Truth (Up to 3 stacks, 15s duration) Truth: At 3 stacks, Non-Attribute Skill Power Boost Ratio 84%[+]
Ascending Armory
1/4
  • Skill Cost -6.5%[+]
  • When reloading in midair, provides Supply Bullets proportional to Max Rounds (Cooldown 10s) Field Supplies 10% Intercept Battle Supplies 10%
Sprint Accelerator
1/4
  • Fire Resistance 7%[x]
  • When maintaining a Sprint Speed 1450 or higher, grants Sprint Accelerator 1 stack (Up to 5 stacks, 3s duration) While Sprint Accelerator is active, using a Continuous Damage type skill converts it to Accelerator Release (Up to 5 stacks, 30s duration) Accelerator Release: Electric Skill Power Boost Ratio 6.4%[+] When dealing damage with Electric skills at 5 stacks stacks of Accelerator Release, MP Recovery equal to 5% of Max MP (Cooldown 5s)

Inversion Reinforcement

The best skills of this season

Misc

Fellow & Vehicle
Loadout 3

Gunner

Descendant Modules

Skill, Sub and general Modules
Stats for  Runner's Resolution
Skill Critical Hit Damage
Skill Critical Hit Rate
Singular Skill Modifier
DEF

Reactor & External Components

Reactor, External Components and Item sets
Tingling Singularity Reactor
Tingling Singularity Reactor
Reactor
Skill Critical Hit Damage Skill Cooldown
Slayer Auxiliary Power
Slayer Auxiliary Power
Auxiliary Power
Recovery Augmentation Defense Augmentation
Slayer
Recovery Augmentation Max HP Defense Augmentation DEF Max HP MP Recovery Out of Combat
Slayer Sensor
Slayer Sensor
Sensor
Recovery Augmentation Defense Augmentation
Slayer
Recovery Augmentation Max HP Defense Augmentation DEF Max MP MP Recovery In Combat
Slayer Memory
Slayer Memory
Memory
Recovery Augmentation Defense Augmentation
Slayer
Recovery Augmentation Max HP Defense Augmentation DEF DEF MP Recovery Modifier
Slayer Processor
Slayer Processor
Processor
Recovery Augmentation Defense Augmentation
Slayer
Recovery Augmentation Max HP Defense Augmentation DEF Toxin Resistance Max Shield
Active Sets
Slayer
4/4
  • General Rounds Capacity 8%[+]
  • Rounds per Magazine 9%[x] Skill Cost 15%[+] Base Skill Power boost ratio 26.1%[+] When defeating enemies inflicted with Towed, recovers MP and Specialized Resource by 17% at a 12.2% chance

Inversion Reinforcement

The best skills of this season

Misc

Fellow & Vehicle

Guide

How to play this build

MOBBING BUILD

Use her 2 and run around to build Charge, then use 1, 3, and 4, keeping their buffs active and recasting them when they expire. Grappling also helps with damage, so combining running and grappling is the best way to maximize damage.

Bnuy needs up to 570% CHC to reach the cap without Blue Bettle. If your Ancestor Module has enough CHC, you can use Sparky instead. Electric Integration can also be replaced with Front Lines to help reach the cap, or used if you don't have an Ancestor Module at all.

BOSSING BUILD

Use her 2 and run around to build Charge, then use 1 and 3 to buff, and finally use 4. Keep the beam active until the boss is dead. That's it...

Thanks to Electric Charge, we only need 235% total CHC to reach the cap, which is pretty easy to achieve. If you have too much CHC thanks to an Ancestor Module, Electronic Syncytium and Maximize Power can be used instead of Skill Insight and Emergency Measures.

GUNNER BUILD

Use her 2 and run around to build Charge, then use 1 and 3 to buff. Use her 4 against tough enemies.

Bnuy needs up to 570% CHC to reach the cap. Electric Integration can be replaced with Front Lines to help reach the cap, or used if you don't have an Ancestor Module at all.

While Sparky can be used, it's not worth it. The damage is similar, but the AoE is inconsistent and you lose the benefits from Weapon Cores.

 

Updated
yraven
Build by yraven