Setup
Descendant
Descendant Modules
Weapons
Grappling Hook Charge Time Increase Ratio
Firearm Critical Hit Damage
Sprint Speed
Sprint Speed
Additional Weapon ATK (vs. Legion of Darkness)
Firearm ATK
Firearm Critical Hit Rate
Firearm Critical Hit Damage
Rounds per Magazine
Reactor & External Components
Max HP
DEF
Max HP
MP Recovery Out of Combat
Max HP
DEF
Max MP
MP Recovery In Combat
Max HP
DEF
DEF
MP Recovery Modifier
Max HP
DEF
Max Shield
Shield Recovery Modifier
- Assault Rifle Firearm ATK 5.6%[x] Submachine Gun Firearm ATK 5.6%[x]
- Increases Skill Power by up to 14.3% based on HP lost relative to Max HP When current HP is 1, Skill Power 14.3% Recovers 15% Shield each time you debuff an enemy (Cooldown 15s) On Skill use, grants 1 stack of Exaltation (Up to 5 stacks, 15s duration) On Skill Attack at 5 stacks of Exaltation, fires a guided projectile toward the closest target (Cooldown 7s) Deals additional damage equal to 4.5%[x] of Skill Power, and inflicts Desolation on the hit target (Up to 5 stacks, 30s duration) Desolation: All ATK -0.5%[x]
Arche tuning
Misc
Guide
gameplay loop: throw down either a cluster or singular sticky, roll for explosive evade mine place a mine and another sticky and use blast. (dont overstack and try to cover the entire battlefield or you'll get swarmed). now your explosive aesthetics is ready and you can use your 4 to get two blasts with good damage. (the second explosion from your trigger mod can also be used to pop void shields, since trigger module damage sources ignore the restrictions for that). if you get to max CD reduction your arche explosion has a 7 seconds cd in which you can use the first combo a couple of times.
Disstorted looses a bit of damage compared to slayer set, but heals 15% of your max shield with its set bonus.
Both secret garden and explosive gunpowder cache benefit from stacking a few explosions first so it takes one and a half stacking combos to reach the most damage. keep in mind, that even tho explosive evade (passive) places a mine it does not refresh your explosive gunpowder cache stacks, meaning after using the 4 you want to throw down an active ability ability (1st or 3rd) to not loose the stacks.
secret garden has also veil analyzer on it in case you have to deal with more void shields than you can pop with your trigger module, alternatively you could go for a different weapon for that, but you'll lose a bit of extra damage from the secret gardens unique effect.
if for purely for collossus fight id swap the disstorted set for the slayer set and your trigger mod to domino drive. (most collossi still work with the normal set up, for example blowing up open world axion collossi in mere seconds)
Overall a very fun and powerful build for a male descendant. Now go blow up some vulgus and dont you dare disable explosive effects for your own abilitys