Setup
Descendant
Descendant Modules
Weapons
Sprint Speed
Firearm Critical Hit Rate
Sprint Speed
Grappling Hook Charge Time Increase Ratio
Additional Weapon ATK (vs. Legion of Darkness)
Reactor & External Components
Max HP
DEF
Max HP
MP Recovery Out of Combat
Max HP
DEF
Max MP
MP Recovery In Combat
Max HP
DEF
DEF
MP Recovery Modifier
Max HP
Toxin Resistance
Max Shield
Toxin Resistance
- General Rounds Capacity 8%[+]
- Rounds per Magazine 9%[x] Skill Cost 15%[+] Base Skill Power boost ratio 26.1%[+] When defeating enemies inflicted with Towed, recovers MP and Specialized Resource by 17% at a 12.2% chance
Arche tuning
Guide
For Ancestor Modules: This build requires you to have at least 10% Cooldown, otherwise swap Spear & Shield with Focus on Tech and/or swap Power Increase with Focus on Electric. You will need to have as much Cooldown for your 3rd to rotate for maximum damage. MP is Not as great of an option for bossing overall, so we want at least Skill Crit Damage + Cooldown, but I have found Tech + Crit Dmg+ Cooldown to be the best overall (based on what limited data numbers I can crunch in the lab.) All of this assuming a harmless negative. If you DON'T have a decent A Mod by now, then slot in Focus on Tech and leave the rest of the build as is, but you will have lower numbers overall (even just a shitty Crit Damage 80% or something will do you good)!
You can use this build for decent Defilier farms, and you can even use it to attempt Challenge mode (however, I would strongly advise at least swapping your Emergency Measures and Spear & Shield out for HP Amplification and Perfect Antivenom). Also, for more damage you can swap Power Increase for Electric Specialist and Front Lines for Electric Integration, for Defiler only!