General
Group
Onslaught
Loadout 1
Setup
Descendant
Descendant & Trigger Module
Descendant Modules
Skill, Sub and general Modules
Stats for
Pioneer's Resolution
Fusion Skill Power Boost Ratio
Skill Cooldown
Skill Critical Hit Damage
Weapons
All weapon loadouts for this setup
Shadow
Balanced Melee Weapon
Lvl
Melee Weapon ATK
Melee Weapon Toxic ATK
Additional Attack Chance
Additional Attack Damage
Additional Attack Damage
Melee Weapon ATK
Melee Weapon Toxic ATK
Additional Attack Chance
Additional Attack Damage
Reactor & External Components
Reactor, External Components and Item sets
Toxic Mixture Reactor
Reactor
Toxic Skill Power Boost Ratio
Fusion Skill Power Boost Ratio
Plague Auxiliary Power
Auxiliary Power
Plague
Max HP
DEF
Max HP
Plague Sensor
Sensor
Plague
Max HP
DEF
No stats selected
Plague Memory
Memory
Plague
Max HP
DEF
DEF
Plague Processor
Processor
Plague
Max HP
DEF
Max Shield
Shield Recovery Modifier
Active Sets
Plague
4/4
- Tech Skill Power Boost Ratio5%[+] Singular Skill Power Boost Ratio 5%[+]
- Firearm Critical Hit Rate -24%[x] Firearm Critical Hit Damage -36.8%[x] Toxic Skill Power Boost Ratio 43.2%[+] On acquiring Custom Resource, Toxic Skill Power Boost Ratio 21.6%[+] (10s duration)
Arche tuning
Selected nodes & Mutant Cells
Mutant Cells
Misc
Fellow & Vehicle
Guide
How to play this build
Use 2nd skill for moving around, gather enemies with shadow's special attack or harris' first skill, use 4th to nuke them. For elites use 4th skill before attacking with shadow for buffing it
can use 3rd skill for giving the other players overshield (most don't equip an HP module)
Cooldown is priority on ancestor module so that we can compensate for not having cooldown via reactor, arche tuning and focus on toxic
Updated
Build by
Hazard