Setup
Descendant
Descendant Modules
Weapons
Melee Weapon ATK
Melee Weapon Chill ATK
Melee Weapon Chill ATK
Melee Weapon Critical Hit Rate
Melee Weapon Critical Hit Damage
Melee Weapon ATK
Melee Weapon Chill ATK
Melee Weapon Critical Hit Rate
Melee Weapon Critical Hit Damage
Reactor & External Components
Max HP
DEF
Max HP
Fire Resistance
Max HP
DEF
Shield Recovery Out of Combat
Chill Resistance
Max HP
DEF
DEF
Shield Recovery In Combat
Max HP
DEF
Max Shield
Shield Recovery Modifier
- General Rounds Capacity 8%
- Rounds per Magazine 9% Skill Cost 15% Skill Power 26.1% When defeating enemies inflicted with Towed, recovers MP and Specialized Resource by 17% at a 12.2% chance
Arche tuning
1
1
1
1
Guide
Relatively easy to handle her. You'll want to charge your 1st to build Delight at the start. Then throw your Hypernova as soon as you can to land a criical hit and start Hyperfocus. Then smack him with your 1st to get Arche Concentration going. From there, you'll aim your 4th into the boss and then charge and aim your 3rd into him. Come back around with your 1st and hit your 2nd. As soon as your 3rd &/or 4th are on cooldown, use them, popping your 1st in the in between times. Only use your 2nd every 10-15 seconds, don't just randomly spam it. If your 3rd and 4th are up at the same time, use your 4th first, then your 3rd.
FOR THE ANCESTOR MODULE, you will want at least 0.10x Cooldown. If you can get 0.16x+, you can swap Focus on Chill for Power Increase! The damage boosts in the Anc Mod are the same tried and true, as high of Critical Hit Damage, with some Fusion PBR if you can get it. IF YOU DO NOT HAVE AN ANCESTOR MOD, then you'll want to use Focus on Fusion & 2x Polar Night Set, 2x Hunter Set for the Cooldown bar none! If you do have Cooldown and you want more Survivability, you can instead rock 4x Polar Night Set and Increased HP in lieu of Skill Insight (since you'll have enough HP then to max the critical hit rate!) , but you will lose a touch in damage (~5-10%).