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v1.3.15
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Lantern
Maximum Power End Game (Non-Colossus) Bunny

Maximum Power End Game (Non-Colossus) Bunny - Build TFD

End Game Bunny Build utilizing Maximum Power to kill the boss and Lightning Emission & Thrill Bomb to kill the mobs.
Loadout 1

Setup

Descendant Modules

Skill, Sub and general Modules
Stats for  Runner's Resolution
Skill Cooldown
Skill Critical Hit Rate
Skill Critical Hit Damage

Reactor & External Components

Reactor, External Components and Item sets
Tingling Mixture Reactor
Tingling Mixture Reactor
Reactor
Skill Critical Hit Damage Skill Cooldown
Sprint Accelerator Sensor
Sprint Accelerator Sensor
Sensor
Recovery Augmentation Defense Augmentation
Sprint Accelerator
Recovery Augmentation Max HP Defense Augmentation DEF Max MP MP Recovery In Combat
Sprint Accelerator Memory
Sprint Accelerator Memory
Memory
Recovery Augmentation Defense Augmentation
Sprint Accelerator
Recovery Augmentation Max HP Defense Augmentation DEF DEF MP Recovery Modifier
Sprint Accelerator Processor
Sprint Accelerator Processor
Processor
Recovery Augmentation Defense Augmentation
Sprint Accelerator
Recovery Augmentation Max HP Defense Augmentation Toxin Resistance Max Shield Toxin Resistance
Active Sets
Sprint Accelerator
4/4
  • Fire Resistance 7%
  • When maintaining a Sprint Speed 1450 or higher, grants Sprint Accelerator 1 stack (Up to 5 stacks, 3s duration) When dealing damage with a Continuous Damage type skills, converts Sprint Accelerator to Accelerator Release (Up to 5 stacks, 30s duration) Accelerator Release: Electric Skill Power +6.4% When dealing damage with Electric skills at Accelerator Release 5 stacks stacks, MP Heal equal to 5% of Max MP (Cooldown 5s)

Inversion Reinforcement

The best skills of this season

Guide

How to play this build

The rotation is very easy; just run super fast with your Speed of Light, keeping Lightning Emission going and tossing Thrill Bomb on every single cooldown, hopping about to get Electric Charge damage off! Then, when faced with bosses or elites and no more mobs, blast them into the dirt with Maximum Power!

 

The Ancestor Module should have at least 0.07x Cooldown, with as much Critical Hit Rate, Damage, &/or Fusion Skill Power Boost Ratio as possible. If you have 0.12x or more Cooldown, you can then also swap Focus on Electric for Power Increase for good chunk more damage! If you do not have an Ancestor Module with Cooldown, but it does have good Crit Hit Rate &/or Damage, you should then swap it out with Focus on Singular and instead slot the Anc Mod with either Front Lines (if you want more bossing damage from HPWR) or High-powered Wave Release (if you want more general damage from FL).

 

If you want more survivability, assuming you have already followed the instruction above relating to your Ancestor Module, then I would suggest dropping either High-powered Wave Release or Front Lines for Stim Accelerant. The Ancestor Module does make it harder to make a strict build, but it also allows for more fluidity, so use your smarts to decide if it's better to ignore my previous recommendations and instead drop Skill Insight (if your Anc Mod is at least 115% Crit Rate + some Crit Damge or Fusion PBR) or Skill Concentration (again, if Crit Damage is 115% + some Crit Rate or Fusion PBR).

Updated