Setup
Descendant
Descendant Modules
Weapons
Reactor & External Components
Max HP
DEF
Max HP
MP Recovery Out of Combat
Max HP
DEF
Max MP
MP Recovery In Combat
Max HP
DEF
DEF
MP Recovery Modifier
Max HP
Toxin Resistance
Max Shield
Toxin Resistance
- Fire Resistance 7%
- When maintaining a Sprint Speed 1450 or higher, grants Sprint Accelerator 1 stack (Up to 5 stacks, 3s duration) When dealing damage with a Continuous Damage type skills, converts Sprint Accelerator to Accelerator Release (Up to 5 stacks, 30s duration) Accelerator Release: Electric Skill Power +6.4% When dealing damage with Electric skills at Accelerator Release 5 stacks stacks, MP Heal equal to 5% of Max MP (Cooldown 5s)
Arche tuning
1
1
1
1
Guide
The rotation is very easy; just run super fast with your Speed of Light, keeping Lightning Emission going and tossing Thrill Bomb on every single cooldown, hopping about to get Electric Charge damage off! Then, when faced with bosses or elites and no more mobs, blast them into the dirt with Maximum Power!
The Ancestor Module should have at least 0.07x Cooldown, with as much Critical Hit Rate, Damage, &/or Fusion Skill Power Boost Ratio as possible. If you have 0.12x or more Cooldown, you can then also swap Focus on Electric for Power Increase for good chunk more damage! If you do not have an Ancestor Module with Cooldown, but it does have good Crit Hit Rate &/or Damage, you should then swap it out with Focus on Singular and instead slot the Anc Mod with either Front Lines (if you want more bossing damage from HPWR) or High-powered Wave Release (if you want more general damage from FL).
If you want more survivability, assuming you have already followed the instruction above relating to your Ancestor Module, then I would suggest dropping either High-powered Wave Release or Front Lines for Stim Accelerant. The Ancestor Module does make it harder to make a strict build, but it also allows for more fluidity, so use your smarts to decide if it's better to ignore my previous recommendations and instead drop Skill Insight (if your Anc Mod is at least 115% Crit Rate + some Crit Damge or Fusion PBR) or Skill Concentration (again, if Crit Damage is 115% + some Crit Rate or Fusion PBR).