
# PDT 2026.08.20(Thu) 01:20 – Hard Difficulty rewards for the New Content: Mega Dungeon Karel's Mothership have been revised.
Greetings, Descendants!
Here are the details of The First Descendant Update 1.4.0.
■ Platforms
- Steam, Xbox, PS5
■ Update 1.4.0
New Main Story

- The <S04 EP01> Main Quest featuring the final showdown between the Descendant Corps and Karel, with the fate of Ingris on the line, has been added.
ㄴ The <S04 EP01> Main Quest is available after completing all the Main Quests from <Pre-Season> to <S03 EP04>.
ㄴ Complete the <S04 EP01> Main Quest to acquire a special Chest Attachment and Ultimate Alignment Device.
- Added a Sub Quest that tells the background and purpose of the new content <Trials>.
- Changed the opening Esiemo Exclusive Quest from "Familiar Reprimand" to "A Mission for Esiemo."
ㄴ Changed the quest progress method from "Talk to Enzo" to "Check the Unofficial Operation Records Terminal."
New Content: Mega Dungeon Karel's Mothership

- Added a Mega Dungeon "Karel's Mothership" where the final battle against Karel takes place.
- Vulgus General Karel will appear in "Karel's Mothership."
- Vulgus of all legions will appear in "Karel's Mothership."
- Three Commanders that represent the Legions appear in "Karel's Mothership."
ㄴ Commanders have enhanced battle power with new skills.
ㄴ Prepare for the Commanders' new skills to turn the tide of the battle in your favor.
ㆍ Order of Truth: "Torisar the Curse-Spreader"
ㆍ Legion of Immortality: "Pattern-Enhanced Arche Slayer"
ㆍ Legion of Darkness: "Reborn Alzaroke"
ㄴ The Descendant who defeats Commander "Torisar the Curse-Spreader" and "Reborn Alzaroke" will gain a special ability that lasts for a period of time.
- Two new Champion effects appear in "Karel's Mothership."
ㄴ Electric/Toxic/Fire/Chill Vulnerability
ㆍ Champions with Vulnerability effects for each attribute and nearby Vulgus have increased DEF against all attributes other than their vulnerability.
ㆍ Attacking a Champion after inflicting an attribute-appropriate effect can remove the Champion's effect.
ㆍ Once the Champion's effect is removed, the Champion and nearby Vulgus' Attribute DEF decrease.
ㄴ Explosive Marker
ㆍ After the Explosive Marker activates, deals Explosion Damage in a half-moon shaped range for a certain period of time.
ㆍ Explosion Damage is not dealt within a certain radius of the center of the Explosive Marker.
- Weak Point Damage Adjustment Value is not applied to monsters in Karel's Mothership.
- Karel's Mothership features a new Vulgus Enhancement Device.
ㄴ Propagate Nexus
ㆍ Karel's Special Energy Wave enhances Vulgus' DEF and grants Tow Immunity.
ㆍ Destroy the device that generates Special Energy Wave to remove Vulgus Enhancement Effect.
- Attack the Weak Point of some structures of "Karel's Mothership" to deal powerful AoE Explosion Damage.
ㄴ Lure Vulgus near the structures and destroy them to deal powerful damage at once within a certain range.
- Karel's Mothership offers Normal and Hard difficulties by default, along with a Conquest difficulty that runs for a limited time only.
ㄴ Normal Difficulty
ㆍ Complete the Main Quest <And, Tomorrow> to enter.
ㄴ Hard Difficulty
ㆍ Complete Karel's Mothership Normal Difficulty 1 time to enter.
ㆍ Public Operations can be started once the required Arche Activity reaches 81,580.
ㆍ Private Operations can still be started even if your Arche Activity is below the required level.
ㄴ Conquest Difficulty
ㆍ Conquest difficulty is offered as limited-time event content, not as permanently available content.
ㆍ It is a higher difficulty than Normal and Hard, and you can enter it after completing 'Karel's Mothership' on Normal difficulty once.
ㆍ This Conquest difficulty runs from after the 09.03.2026 (Thu) 00:00 patch until before the 10.14.2026 (Wed) 22:00 PDT.
ㆍ For details on the Conquest difficulty's opening schedule, event participation rules, and rewards, please refer to the separate notice. [Go to Notice]
- Enter through "Karel's Mothership" on the Map or Tactical Transport Control NPC in Albion and Axion Plains.
ㄴ Appears on the Map once the Normal Difficulty is unlocked. Once unlocked, Tactical Transport Control NPC is also placed in Axion Plains.
- Mission completion rewards
| Categories | Normal Difficulty | Hard Difficulty |
| Rewards | - Transcendent Weapon Loot (14.5% chance) ㄴ From Quality 251 up to Quality 400 can be obtained. - 102 Collectible Coin - Ancestors Module Loot (22.5% chance) - 23 Superconductive Cooling Unit - Rare Alignment Device (22.5% chance) - Trigger Module Loot L (22.5% chance) ㄴ One of two new Trigger Modules can be acquired. - 68 Archive Shard | - Transcendent Weapon Loot (14.5% chance) ㄴ From Quality 271 up to Quality 400 can be obtained. - 135 Collectible Coin - Ancestors Module Loot (30% chance) - 30 Superconductive Cooling Unit - Rare Alignment Device (30% chance) - Trigger Module Loot L (30% chance) ㄴ One of two new Trigger Modules can be acquired. - (Revised) 68 Archive Shard |
- Reward from defeating monsters
| Categories | Normal Difficulty | Hard Difficulty |
| Upon defeating Common and Elite Monsters | - Has a very small chance to acquire a "Transcendent Weapon Loot." ㄴ From Quality 251 up to Quality 400 can be obtained. | - Has a very small chance to acquire a "Transcendent Weapon Loot." ㄴ From Quality 271 up to Quality 400 can be obtained. |
| - Upon defeating the Commander | - Has a small chance to acquire a "Transcendent Weapon Loot." ㄴ From Quality 251 up to Quality 400 can be obtained. - Has a small chance to acquire a "Trigger Module Selection Box." - Has a small chance to acquire an "Ancestors Module Loot." - Ancestors Module Readjustment Materials (Superconductive Cooling Unit) ㄴ Has a small chance to acquire a minimum of 105 and a maximum of 120. - Dimensional Stabilization Keys ㄴ Minimum of 2 and a maximum of 9 key can be obtained. ㄴ Has a small chance to acquire 45. - Archive Shard ㄴ Minimum of 18 and a maximum of 52 shard can be obtained. ㄴ Has a small chance to acquire between 486 to 608. | - Has a small chance to acquire a "Transcendent Weapon Loot." ㄴ From Quality 271 up to Quality 400 can be obtained. - Has a small chance to acquire a "Trigger Module Selection Box." - Has a small chance to acquire an "Ancestors Module Loot." - Ancestors Module Readjustment Materials (Superconductive Cooling Unit) ㄴ Has a small chance to acquire a minimum of 140 and a maximum of 160. - Dimensional Stabilization Keys ㄴ Minimum of 3 and a maximum of 12 can be obtained. ㄴ Has a small chance to acquire 60. |
- Weekly completion reward
ㄴ Added Karel's Mothership: Hard to the weekly content.
ㄴ Clear 1 time
ㆍ 300 Merit Token can be obtained.
ㆍ 150,000 Kuiper Shard can be obtained.
New Content: Trials

- Added new content "Trials," where you can repeat Battle Simulations.
(1) Content Introduction
- "Trials" is a re-playable battle content that incorporates rogue-lite elements.
- A Round of "Trials" begins when the Mission starts and ends when the Commander is defeated, and the difficulty increases as you repeat each round.
- If you select Continue, the next round begins and you will face even more enhanced enemies. Select Escape to forfeit the mission.
- A portal appears once you complete the zone in the round, and you can move to the next Combat Area through it.
- Combat Zones are randomly connected through the portal, so you can experience different routes with each play.
- Combine "Variable Codes" selected in combat to enhance your battle power.
- Depending on the traits of the 'Variable Code' selected during combat, the chance of 'Variable Codes' with similar traits appearing increases.
- When completing a zone, "Variable Code" options are presented. The selected Variable Code effect is carried into the next rounds.
- After defeating the Commander, you can choose to continue to the next round or escape the Trials.
- The following 2 new Commanders will make their debut.
ㄴ The Commander Antithese appears.
ㆍ This tracker-type boss relentlessly closes the distance to the player, pushing you into melee combat.
ㆍ Uses "Rampage Zone" that creates an exploding AoE in its path.
ㆍ Summons Security Core, and when destroyed at the right moment, become Dazed.
ㄴ The Commander Vorax appears.
ㆍ Layers "Identification Code" Marker to the player, dealing Additional Damage by the amount of the layered Markers.
ㆍ Summons Polluted Tentacles, and when destroyed at the right moment, becomes Dazed.
- Weak Point Damage Adjustment Value is not applied to monsters in Trials.
(2) Variable Code
- Transcendent Tier
ㄴ Transcendent Tier contains some Stat Increase and separate conditional effects.
| Variable Code Tier | Name | Effects Component |
| Transcendent | Snare Shot | When landing a hit on an enemy while aiming, Tows enemies within a range When landing a Firearm Critical Hit, reduces Tow Cooldown |
| First Shot Explosion | After reload, the first Firearm shot deals AoE damage equal to Firearm DMG x Firearm Critical Hit Damage | |
| Powder Keg | Increases Rounds per Magazine and Firearm (Explosive) ATK proportional to Firearm Rounds per Magazine | |
| Skill Enhancement: Auto Load | When using Skill 4, grants Tactical Acceleration Increases Rounds per Magazine when reloading | |
| Infinite Magazine | Firearm Rounds consumption is changed to 0 | |
| Compressed Magazine | Increases Firearm (Explosive) ATK Increases Firearm Critical Hit Rate However, decreases Rounds per Magazine | |
| Skill Enhancement: Multi-Hit | Increases Firearm Multi-Hit Damage When using Skill 3, increases Multi-Hit Chance for the duration | |
| Barrage Stacking | On Multi-Hit, increases Firearm ATK for the duration (up to 200 stacks) | |
| Vital Shot | On Sniper Rifle attack, deals Additional Damage proportional to Firearm DMG to enemies within a range On hitting a Weak Point, resets Cooldown | |
| Wilderness Marksman | Increases Firearm ATK When aiming and firing with a Handgun or Hand Cannon, increase Weak Point Damage | |
| Skill Enhancement: Weak Point Analysis | When using Skill 1, all Firearm attacks hit Weak Points for a certain period of time | |
| Sympathetic Detonation | When defeating an enemy, deals Additional AoE Damage equal to a certain ratio of the defeated Monster's Max HP | |
| Skill Enhancement: Decisive Strike | When using Skill 2, grants Strike Firing consumes all Bullets to fire Enhanced Rounds while Strike is active Enhanced Rounds deal damage proportional to Firearm ATK and Rounds per Magazine | |
| True Aim Full Auto | When aiming and firing, increase Multi-Hit Chance Increases Multi-Hit Damage | |
| Life Absorption | On Firearm Attack, recovers a certain amount of HP On Melee Weapon Attack, recover a certain amount of HP | |
| Steel Barrage | Increases Firearm (Explosive) ATK by a certain amount of Max Shield | |
| Cross Enhancement | On Firearm Attack, increases Melee Weapon ATK for a certain period of time (up to 100 stacks) On Melee Weapon Attack, increases Firearm ATK for a certain period of time (up to 100 stacks) | |
| Unified Offense and Defense | On successful attack, has a chance to grant Protective Barrier proportional to Max HP While this Protective Barrier is active, increase Outgoing DMG Modifier | |
| Shockwave | On successful Melee Weapon attack, Stuns enemies within the range On additional Melee Weapon Attack, decrease Cooldown | |
| Barrier Deployment | When using Special Attack, grants a Protective Barrier proportional to Max HP and Max Shield | |
| Death Stroke | On Melee Weapon (Special) Attack, instantly kill a monster if its HP is below a certain threshold | |
| Heavy Swordsmanship | Decreases Attack Speed Modifier Increases Melee Weapon Range When attacking, increase Melee Weapon (Special) ATK proportional to Max HP and Max Shield | |
| Iron Willpower | Increases Max HP Increases Melee Weapon (Special) ATK proportional to Max HP | |
| Manus Magna | Grants 1 stack of Knight's Willpower per second, adds additional stacks when attacking a target with a Melee Weapon Normal Attack Knight's Willpower effect is converted to Knight's Strike at 10 stacks, Apply increased Melee Attack Range Modifier and Melee Weapon ATK to the next Melee Weapon Normal Attack | |
| Weapon Circulation | Acquire Enhanced Firearm and Enhanced Melee Weapon effect at regular intervals For the duration of Enhanced Firearm, increases Firearm ATK For the duration of Melee Weapon, increases Melee Weapon ATK Increases Weapon Change Speed | |
| Lethal Stance | Increases Special Attack Gauge Recovery Amount When using Special Attacks, increases Melee Weapon Critical Hit Rate for a certain period of time Increases Melee Weapon Critical Hit Damage | |
| Hunt Initiation | On successful Melee Weapon attack on an enemy with Max HP, deals Additional Damage | |
| Pressing Blade | When attacking with a Melee Weapon, decreases all Skill Cooldown On Critical Hit with Melee Weapon, additionally decreases all Skill's Cooldown | |
| Skill Enhancement: Acceleration | When attacking enemies with Skill 1, decreases Cooldown of the Skill with the longest remaining Cooldown | |
| Dimension Crusher | Grants 1 stack of Breach Formation at regular intervals, plus an additional stack per skill use Crash causes the Wall Crasher's Pandemonium Flotation to crash down on a random target location This effect cannot Crit | |
| Hypernova | On Skill Attack, has a chance to activate Executioner's Thunderbolt at the target's location | |
| MP Explosion | Increases Max MP On Skill hit, deals Skill Power Damage proportional to the current MP Higher Damage if the damage is not Critical Hit | |
| HP Exploit | Increases Skill Power On Skill hit, consumes HP | |
| Rock Smash | Increases DEF When landing a Skill Attack, deals Skill Power Damage to the target This Damage increases proportional to DEF | |
| Skill Enhancement: Domino Chain | When using Skill 1, grants stack of Domino Chain When using Skill 4, increases Critical Hit Damage proportional to Domino Chain stacks for a certain period of time | |
| Skill Enhancement: Guided Bomb | When attacking enemies with Skill 3, grants Tactical Target to the target for a certain period of time When using Skill 4, triggers an explosion on the target inflicted with Tactical Target, dealing Skill Power Damage to enemies | |
| Arche Weapon Enhancement | When attacking with a <Skill Weapon> tag skill: Skill Power damage proportional to Max HP + Max Shield When attacking with an <Exclusive Weapon> tag skill: Skill Power damage proportional to Max HP + Max Shield | |
| Neutralizing Strike | On Skill Attack against an immobilized enemy, increases Base Skill Power On Skill Attack against an immobilized enemy, increases Skill Power Modifier | |
| Emergency Block | Increases Max Shield When current Shield falls below a certain threshold, recovers Max Shield every second for a certain period of time | |
| Mental Barrier | Increases Max MP When using a skill, grants a Protective Barrier proportional to Max MP | |
| Skill Enhancement: Defense Conversion | When using Skill 2, grants a Protective Barrier proportional to DEF | |
| Wind Dominator | Increases Aerial Outgoing Damage Fixes Gravity Decrease | |
| Overcharge | Increases Skill Power proportional to Max Shield | |
| Mental Focus | Increase Skill Power Modifier proportional to Max MP | |
| Limit Break: Zone | Increases Skill Effect Range Increase Max Value of Skill Effect Range Stat and each Skill's Max Expandable Range | |
| Limit Break: Acceleration | Decreases Skill Cooldown Increases Max Value of Skill Cooldown Stat | |
| HP Advantage | Increases Skill Power proportional to Max HP | |
| Overcharge Shield | Gains the Overcharge Shield effect when using a skill Consumes Energy Shield for a set duration to increase Skill Power |
- Ultimate, Rare, Normal Tier
ㄴ Ultimate, Rare, and Normal Tier consists of some conditional effects and Stat Increase.
| Variable Code Tier | Stat Component |
| Ultimate | Increases Skill ATK Stats by Attribute, Resource Recovery, increases Firearm ATK Stats by Rounds, increases Melee Weapon Stats, Increases DEF Stats, Immune to Immobilized |
| Rare | Increases Skill ATK Stats by Arche type, increases each Skill Slot ATK Stats, increases Firearm ATK Stats by Rounds, Increases Melee Weapon Stats, increases DEF Stats, increases Movement Speed |
| Common | Increases Skill ATK and Assistant Stats, increases Firearm ATK Stats, increases Melee Weapon Stats, increases DEF Stats, Increases Movement Speed |
(3) How to Enter
- Enter through the "Trials" icon on the right side of the Map or Laboratory Manager Siena in Albion.
- Entry Requirements
ㄴ Unlock Hard Difficulty (Complete the Main Quest <The Stance of the Magisters>)
ㄴ Meet the required Arche Activity "83980"
ㆍ You cannot start a Public Operation if your Arche Activity is below the required level.
ㆍ Private Operations can still be started even if your Arche Activity is below the required level.
(4) Rewards
- Round Completion Rewards
ㄴ You can obtain Round Completion Rewards each time you complete a Round.
ㄴ You can check the details of Round Completion Rewards in the "Round Completion Rewards" pop-up window of the entry screen.
| Rewards | 1st Round | 2nd Round | 3rd Round | 4th Round |
| Transcendent Weapon Loot (Acquisition chance: 10%) - Obtainable quality by round | Quality 271-400 | Quality 271-400 | Quality 281-400 | Quality 281-400 |
| Merit Token | 10 | 10 | 15 | 15 |
| Superconductive Cooling Units | 10 | 10 | 10 | 10 |
- Acquired "Merit Tokens" can be used in "Merit Exchange."
ㄴ Merit Exchange is accessible through Excavation Chief Reina in Albion.
ㄴ Items sold are as follows.
| Item Name | Item Price | Purchase Limit |
| 1-Hour Gold Boost (30%) | 100 Merit Token | 10 times per week |
| 1-Hour Kuiper Shard Boost (30%) | 100 Merit Token | 10 times per week |
| 1-Hour Weapon Proficiency Boost (30%) | 100 Merit Token | 10 times per week |
| 1-Hour Descendant EXP Boost (30%) | 100 Merit Token | 10 times per week |
| Ancestors Module Loot II | 100 Merit Token | 5 times per week |
| 200 Transcendent Trait Element | 100 Merit Token | 10 times per week |
| 50 Superconductive Cooling Unit | 100 Merit Token | Unlimited |
(5) Random Threats: Cracked Fissure
- During a mission progress, Random Threats: Cracked Fissure will appear intermittently.
ㄴ A Tyrant is hiding in Cracked Fissure.
ㄴ Interact with Cracked Fissure to initiate a battle against the hiding monster and acquire additional rewards.
ㄴ Cracked Fissure does not affect the progress of the current Trials Mission, and you can interact with it when you want.
- Rewards
ㄴ 15 Merit Token
ㄴ 60 Superconductive Cooling Unit
(6) Rotational Build
- You can use "Rotational Build" feature upon entering the content.
ㄴ Rotational Build is a fully optimized build set by the Dev Team.
ㆍ Base Equipment, such as Descendants, Weapons, Reactors and External Components, Fellows and even Arche Tuning Board are all set up.
ㆍ Detailed Equipment Info can be checked through "Show Details" of Rotational Build.
ㆍ You cannot gain Weapon Proficiency and EXP while using a Rotational Build.
ㄴ The Rotational Build changes on a weekly basis and is swapped based on the groups below.
ㆍ Group 1) Ultimate Viessa, Ultimate Valby, Ultimate Ajax
ㆍ Group 2) Ultimate Valby, Ultimate Blair, Kyle
ㄴ When entering with Rotational Build, you will be matched with the players who selected Rotational Build.
ㄴ If the current Descendant is below the Required Arche Activity, Rotational Build activates automatically.
ㄴ The following exclusive rewards are available for Rotational Build.
| Rewards | 1st Round | 2nd Round | 3rd Round | 4th Round |
| Transcendent Weapon Loot (Acquisition chance: 10%) - Obtainable quality by round | Quality 51-350 | Quality 51-350 | Quality 101-350 | Quality 101-350 |
| Merit Token | 10 | 10 | 15 | 15 |
| Superconductive Cooling Unit | 10 | 10 | 10 | 10 |
| Precision Ion Accelerator | 5 | 5 | 5 | 5 |
| Dimension Analyzer | 10 | 10 | 15 | 15 |
| Nano Compound | 20,000 | 20,000 | 30,000 | 30,000 |
| Quantum Crystal | 20,000 | 20,000 | 30,000 | 30,000 |
| Energy Control Core | 4,000 | 4,000 | 6,000 | 6,000 |
| Archive Shard | 20 | 20 | 25 | 25 |
| Core Amplifier | 16 | 16 | 20 | 20 |
| Void Abyss Metal Fragment | 160 | 160 | 200 | 200 |
- Rewards
ㄴ Upon defeating a Commander: 5 Superconductive Cooling Unit
ㄴ Upon defeating a Common Monster
ㆍ Has a very small chance to acquire a "Transcendent Weapon Loot." (Quality 400 Transcendent Weapon can be obtained.)
Void Intercept Battle: Extreme
- Official Service Launch
ㄴ Official service of Void Intercept Battle: Extreme is launched.
- Critical Point Breakthrough
ㄴ The Max HP, Max Shield, DEF, Firearm Attribute Resistance, and Skill Attribute Resistance of 'Lava Citadel' are changed.
ㄴ The following Critical Point effects have been changed.
| Critical Point Effects | Before | After |
| Void Accumulation I | Colossus Max HP increased by 71.6% [x] Colossus Max Shield increased by 71.6% [x] | Colossus Max HP increased by 72.7% [x] Colossus Max Shield increased by 72.7% [x] |
| Void Accumulation II | Colossus Max HP increased by 49.2% [x] Colossus Max Shield increased by 49.2% [x] | Colossus Max HP increased by 159.9% [x] Colossus Max Shield increased by 159.9% [x] |
| Void Accumulation III | Colossus Max HP increased by 80.6% [x] Colossus Max Shield increased by 80.6% [x] | Colossus Max HP increased by 266.4% [x] Colossus Max Shield increased by 266.4% [x] |
| Void Accumulation IV | Colossus Max HP increased by 120.9% [x] Colossus Max Shield increased by 120.9% [x] | Colossus Max HP increased by 397.2% [x] Colossus Max Shield increased by 397.2% [x] |
| Void Accumulation V | Colossus Max HP increased by 170.2% [x] Colossus Max Shield increased by 170.2% [x] | Colossus Max HP increased by 557.1% [x] Colossus Max Shield increased by 557.1% [x] |
| Void Accumulation VI | Colossus Max HP increased by 228.3% [x] Colossus Max Shield increased by 228.3% [x] | Colossus Max HP increased by 750.9% [x] Colossus Max Shield increased by 750.9% [x] |
| Imperfect Frenzy | Critical Point 1 | Critical Point 2 |
| Homeostasis Lock | The Colossus becomes immune to Attribute status effects. Critical Point 3 | The Colossus becomes immune to all harmful effects. Critical Point 5 |
ㄴ The way Lava Citadel's 'Surging Heat' effect slows Fire Rate is changed from additive to multiplicative.
ㄴ Removed the Weak Point Damage Adjustment Value in Lava Citadel.
New Descendant: Raven

- The new Descendant "Raven" is added.
- Default Skill Info
ㄴ Passive: Queen of Darkness
ㆍ When defeating an enemy, recover Shield by a certain amount.
ㆍ When a Shotgun is Equipped, increase Firearm ATK and Movement Speed.
ㆍ Deal Additional Damage proportional to the number of shells hit.
ㆍ When using Roll, Raven uses a unique motion and moves farther.
ㄴ Active 1: Shadow Shot
ㆍ The closer to the target, the greater the Damage dealt.
ㆍ Inflict "Trace" on the target hit.
ㆍ With each direct attack on enemies with Trace with a Shotgun, all enemies around Raven with Trace receive Damage.
ㄴ Active 2: Raven Feather
ㆍ Launch ravens forward, creating "Blade Feather."
ㆍ Blade Feather inflicts Bleed to nearby enemies.
ㆍ When using the skill again, Raven retrieves Blade Feather and quickly moves to the position.
ㄴ Active 3: Shadow Step
ㆍ Inflicts "Trace" to nearby enemies while moving forward.
ㆍ Raven gains "Veil of Night."
ㆍ This effect is removed after neutralizing Damage received from enemies over a certain number of times.
ㆍ Direct attacks with Shotgun deal powerful damage while "Veil of Night" is active.
ㄴ Active 4: Vendetta
ㆍ It is an Area Attack that can be used for up to 5 streaks.
ㆍ The closer to the target, the greater the Damage dealt.
- 2 Transcendent Module exclusive for Raven
ㄴ Nightfall
ㆍ Change 'Raven Feather' to an attack type Skill 'Raven's Claw.'
ㆍ Gain Buff proportional to the number of summoned Raven's Claw.
ㆍ 'Raven's Claw' deals strong Damage to the strongest enemy within the range at regular intervals.
ㄴ Law of the Back Alley
ㆍ Has "Edict" effect that weakens the target.
ㆍ When attacking with a Firearm, deals Additional Damage proportional to the number of "Edict" granted to the target.
ㆍ When using "Shadow Step," rounds are not consumed for a certain period of time.
- 2 Exclusive Transcendent Module for Raven can be obtained by completing the Infiltration Operation "Legion Laboratory" and Sigma Sector "Isolated Desert (High-risk Difficulty)" Mission.
ㄴ Has a 20% chance each to be acquired when completing Infiltration Operation "Legion Laboratory" mission
ㄴ Has a 15% chance each to be acquired when completing the Sigma Sector: Isolated Desert (High-risk Difficulty) Mission
- The Complex Filament Seed required to craft Raven can be obtained by defeating the Commanders in the Infiltration Operation "Legion Laboratory" and Sigma Sector "Isolated Desert (High-risk Difficulty)."
ㄴ New Infiltration Operation "Legion Laboratory"
ㆍ Can obtain between 4 and 8
ㆍ A chance to obtain between 16 and 18
ㄴ Sigma Sector "Isolated Desert (High-risk Difficulty)"
ㆍ Can obtain between 1 and 3 from each of the 2 Commanders
ㆍ A chance to obtain between 6 and 7
- The blueprints required to craft the Raven can be obtained from Amorphous Material Pattern: Raven.
ㄴ The Amorphous Material Pattern: Raven can be obtained by completing the Infiltration Operation "Legion Laboratory" and Sigma Sector "Isolated Desert (High-risk Difficulty)" mission.
ㆍ Has a 30% chance to be acquired when completing Infiltration Operation "Legion Laboratory" mission
ㆍ Has a 20% chance to be acquired when completing the Sigma Sector: Isolated Desert (High-risk Difficulty) Mission
New Equipment: Transcendent Weapons
- Added new Transcendent Weapons.
- Transcendent Weapons are the highest Tier Weapons and have Quality and Quality Range.
ㄴ Quality is an indicator of the performance and value of a Transcendent Weapon.
ㄴ Quality Ranges are categorized by Quality Value. When the Quality Range changes, the weapon's performance increases significantly.
| Quality Range | Quality |
| 1 | 1 - 100 |
| 2 | 101 - 200 |
| 3 | 201 - 300 |
| 4 | 301 - 400 |
- When acquiring a Transcendent Weapon, the minimum Quality will be guaranteed according to your Base Quality.
ㄴ Base Quality increases each time you acquire a Transcendent Weapon.
ㄴ Base Quality caps at 400.
- When playing content, you can acquire Transcendent Weapons through mission completion and defeating monsters.
ㄴ There are limits to Available Quality Range in each content, and they are acquired within the limits.
ㆍ However, there is a very small chance, defeating a monster can drop a high-quality Transcendent Weapon that exceeds the Quality range.
ㄴ Transcendent Weapons have been added to be dropped in some of the existing content.
ㆍ The added contents, quality range, and mission completion rewards acquisition chance are as follows.
| Content that Drops Transcendent Weapons | Obtainable Quality Range | Mission Completion Rewards Acquisition Chance |
| Old Mystery - Normal | 1 - 150 | 5.17% |
| Mystery's End - Normal | 1 - 150 | 4.89% |
| Heart of the Fortress - Normal | 1 - 150 | 4.39% |
| Slumber Valley - Normal | 1 - 150 | 4.31% |
| Bio-Lab - Normal | 1 - 150 | 3.75% |
| Unknown Laboratory - Normal | 1 - 150 | 3.72% |
| Seed Vault - Normal | 1 - 150 | 3.61% |
| The Forgottense - Normal | 1 - 150 | 3.39% |
| The Chapel - Normal | 1 - 150 | 3.33% |
| Caligo Ossuary - Normal | 1 - 150 | 3.06% |
| Asylum - Normal | 1 - 150 | 2.92% |
| The Haven - Normal | 1 - 150 | 2.67% |
| Quarantine Zone - Normal | 1 - 150 | 2.64% |
| The Shelter - Normal | 1 - 150 | 2.17% |
| Sepulcher - Normal | 1 - 150 | 2.11% |
| The Magister Lab - Normal | 1 - 150 | 2.03% |
| Assumed Bridge Zone - Normal | 1 - 150 | 6.92% |
| Old Mystery - Hard 100% | 51 - 200 | 5.17% |
| Mystery's End - Hard 100% | 51 - 200 | 4.89% |
| Heart of the Fortress - Hard 100% | 51 - 200 | 4.39% |
| Slumber Valley - Hard 100% | 51 - 200 | 4.31% |
| Bio-Lab - Hard 100% | 51 - 200 | 3.75% |
| Unknown Laboratory - Hard 100% | 51 - 200 | 3.72% |
| Seed Vault - Hard 100% | 51 - 200 | 3.61% |
| The Forgottense - Hard 100% | 51 - 200 | 3.39% |
| The Chapel - Hard 100% | 51 - 200 | 3.33% |
| Caligo Ossuary - Hard 100% | 51 - 200 | 3.06% |
| Asylum - Hard 100% | 51 - 200 | 2.92% |
| The Haven - Hard 100% | 51 - 200 | 2.67% |
| Quarantine Zone - Hard 100% | 51 - 200 | 2.64% |
| The Shelter - Hard 100% | 51 - 200 | 2.17% |
| Sepulcher - Hard 100% | 51 - 200 | 2.11% |
| The Magister Lab - Hard 100% | 51 - 200 | 2.03% |
| Sigma Sector: Broken Boundary (Normal) | 51 - 200 | 3.47% |
| Sigma Sector: Isolated Desert (Normal) | 51 - 200 | 2.69% |
| Mystery's End - Hard 400% | 101 - 250 | 4.89% |
| Heart of the Fortress - Hard 400% | 101 - 250 | 4.39% |
| Slumber Valley - Hard 400% | 101 - 250 | 4.31% |
| Unknown Laboratory - Hard 400% | 101 - 250 | 3.72% |
| Seed Vault - Hard 400% | 101 - 250 | 3.61% |
| The Forgottense - Hard 400% | 101 - 250 | 3.39% |
| The Chapel - Hard 400% | 101 - 250 | 3.33% |
| Caligo Ossuary - Hard 400% | 101 - 250 | 3.06% |
| Asylum - Hard 400% | 101 - 250 | 2.92% |
| The Haven - Hard 400% | 101 - 250 | 2.67% |
| Quarantine Zone - Hard 400% | 101 - 250 | 2.64% |
| The Shelter - Hard 400% | 101 - 250 | 2.17% |
| The Magister Lab - Hard 400% | 101 - 250 | 2.03% |
| Assumed Bridge Zone - Hard | 101 - 250 | 6.92% |
| Sigma Sector: Broken Boundary (High-risk) | 176 - 325 | 3.47% |
| Sigma Sector: Isolated Desert (High-risk) | 176 - 325 | 2.69% |
| Medium-Sized Facility Zone - Normal | 176 - 325 | 4.92% |
| Sealed Residential District | 201 - 350 | 6.69% |
| Emergency Deployment Zone | 201 - 350 | 5.22% |
| Liquefied AX Vault | 201 - 350 | 3.86% |
| First Crater | 201 - 350 | 3.78% |
| Technical Research Institute | 201 - 350 | 3.69% |
| AX Refinery | 201 - 350 | 2.97% |
| AX Power Converter Station | 201 - 350 | 1.97% |
| Axium Drop Zone | 201 - 350 | 0.47% |
| Axium Mining Area | 201 - 350 | 2.5% |
| Forbidden Sanctuary | 251 - 400 | 5.64% |
| Bastion of Immortality | 251 - 400 | 5.06% |
| Legion Laboratory | 251 - 400 | 4.78% |
| Exposed Underwater Base | 251 - 400 | 4.69% |
| Supermassive Receptor | 251 - 400 | 4.64% |
| Medium-Sized Facility Zone - Hard | 251 - 400 | 4.92% |
| Onslaught - Stage 1 | 276 - 400 | 7.11% |
| Onslaught - Stage 2 | 301 - 400 | 7.11% |
| Onslaught - Stage 3 | 351 - 400 | 7.11% |
| Onslaught - Stage 4 | 376 - 400 | 7.11% |
- You are guaranteed to obtain a Transcendent Weapon upon the first clear of some Infiltration Operations in any Normal Difficulty field.
| Content that Drops Transcendent Weapons | Acquisition Quality |
| Unknown Laboratory - Normal | 25 |
| The Chapel - Normal | 50 |
| Bio-Lab - Normal | 75 |
| Heart of the Fortress - Normal | 100 |
- Obtain Transcendent Trait Element from dismantling Transcendent Weapon.
ㄴ The higher the level and Quality Range of the Transcendent Weapon, the more Dismantling Gain.
- Added "Purchase Transcendent Weapon" feature to Deslin in Albion.
ㄴ Transcendent Weapon Box can be purchased with Transcendent Trait Element item.
| Item Name | Item Price | Purchase Limit |
| [All] Transcendent Weapon Box | 400 Transcendent Trait Element | Unlimited |
| [Range 4] Transcendent Weapon Box | 800 Transcendent Trait Element | 10 times per week |
- Added "Transcendent Weapon Material Exchange" feature to Deslin in Albion.
ㄴ Items for Transcendent Weapon Readjustment can be purchased with Transcendent Trait Element item.
| Item Name | Item Price | Purchase Limit |
| Transcendent Wave Modulator | 1200 Transcendent Trait Element | 3 times per week |
| Sub Wave Modulator | 600 Transcendent Trait Element | 5 times per week |
- Added a feature that allows readjusting a Transcendent Weapon during Weapon Readjustment.
ㄴ Can be done at the Weapon Workbench in Albion or Outposts.
ㄴ When selecting a Transcendent Weapon, you can readjust Sub Ability and Transcendent Ability.
ㆍ When readjusting Sub Ability, consume Sub Wave Modulator.
ㆍ When readjusting Transcendent Ability, consume Transcendent Wave Modulator.
- Added Implant Weapon Module Settings feature to Weapon Workbench.
ㄴ You can Implant Ultimate Weapon's Module Settings to Transcendent Weapons.
ㆍ Implant consumes Transcendent Photon Imprinter as a material.
ㆍ You must have the Ultimate Weapon and Transcendent Weapon in your Inventory.
ㄴ The Weapons List for the Module Settings Implant is as follows.
| Ultimate Weapon → Transcendent Weapon | |
| Malevolent | Malicious Dominator |
| Thunder Cage | Storm Cage |
| Piercing Light | Raging Light |
| King's Guard Lance | Emperor's Guard Lance |
- Added Transcendent Weapon category to the Junk Filter.
ㄴ You can filter Transcendent Weapons all as Junk or set the Quality Value to exclude from Junk.
- Added 11 new Transcendent Weapons.
ㄴ For Transcendent Weapons, the Fire Rate increase effect is applied up to a maximum of 30%.
| Name | Types | Description |
| ARMIS | Assault Rifle / General Rounds | Autonomous Interception System - When equipped, grants Countdown at Max Stacks. - On hitting an enemy, launches an Interceptor Missile to the target hit and decreases Countdown stacks. ㄴ On Multi-Hit, launches an additional Interceptor Missile and decreases Countdown stacks. - When Countdown is exhausted, the next shot launches a Small Warhead Rocket. - Inflicts Missile Fragment on enemies hit by Interceptor Missiles or Small Warhead Rockets. - Attacking enemies with Missile Fragment using a firearm, causes shots to ricochet to nearby enemies, to deal Additional Damage. |
| Unleashed Instinct | Shotgun / High-Power Rounds | Bloody Hunt - As the Reload Time Modifier increases, increases Load Capacity. - Dealing Damage inflicts Excessive Bleeding on the enemy per Shotgun shot. - When defeating or damaging an enemy inflicted with Excessive Bleeding or Bleed, deals Explosion Damage around that enemy. - Inflicting Excessive Bleeding grants Hunting Instinct to self. - Hunting Instinct increases Movement Speed and deals Additional Damage when attacking with a Shotgun. ㄴ When an enemy inflicted with Excessive Bleeding is nearby, refreshes the duration of Hunting Instinct. |
| Storm Cage | Submachine Gun / General Rounds | Lightning Storm - On hit with a firearm has a chance to trigger Electric Shockwave that deals damage to nearby targets. - Landing a Firearm Critical Hit a certain number of times triggers Lightning Burst that deals damage to the target. - When defeating an enemy, has a chance to create Lightning Storm at the target's location, dealing damage to targets within range. |
| Malicious Dominator | Hand Cannon / Impact Rounds | Atrocious - On hitting an enemy, creates Blade of Malice. - Blade of Malice bounces between multiple enemies, to deal damage. - On hitting a Weak Point, inflicts Encroachment of Evil on the target. - Encroachment of Evil deals continuous damage while the effect is active and deals Additional Damage based on the number of stacks. - When defeating an enemy, triggers Malicious Explosion at the target's location, to deal damage and inflict Poison on targets within range. |
| Raging Light | Sniper Rifle / High-Power Rounds | Brand of Light - On hit with a firearm a certain number of times while aiming, creates Brand of Light. - Hitting the Brand of Light deals Additional Damage and inflicts Dispel. - Hitting the Brand of Light with a firearm while aiming has a chance to trigger Scattering, to deal damage to targets within range. - Landing a Multi-Hit on the Brand of Light with a firearm while aiming triggers Raging Light, that deals damage and bounces between multiple enemies. ㄴ Each time Raging Light bounces, deals increased Raging Light damage. |
| Emperor's Guard Lance | Beam Rifle / Special Rounds | Emperor's Guard Lance - Aiming activates and cancelling aim deactivates Preview Mode. - Firing while in Preview Mode deploys Emperor's Guard Lance. ㄴ Deploying additional Emperor's Guard Lances after the Max Maintainable Emperor's Guard Lances has been reached, removes the first Emperor's Guard Lance deployed before deploying a new one. - If a target within the attack range of Emperor's Guard Lance is hit by a firearm a certain number of times, the Emperor's Guard Lance triggers Emperor's Majesty that deals damage to targets within range. - If a target within the attack range of Emperor's Guard Lance is hit by a certain number of Multi-Hits, triggers Emperor's Judgment and deals damage to the target. |
| Sparky | Handgun / General Rounds | Zap - Increases Electric Skill Power Amplification Rate while holding a weapon. - Electric Skill hits on an enemy inflict Tingle, and firearm hits on an enemy inflicted with Tingle deal Additional Damage to the target. - When defeating an enemy with an Electric Skill or firearm, there is a chance to trigger Tingling Shock that deals Additional Damage to targets with high HP within range. - Additional Damage dealt by this transcendent effect does not affect other skill effects. |
| Frost Blossom | Machine Gun / General Rounds | Bloom - Increases Chill Skill Power Amplification Rate while holding a weapon. - Chill Skill hits on an enemy inflict Frost Seed, and firearm hits on an enemy inflicted with Frost Seed deal Additional Damage to the target. - When defeating an enemy with a Chill Skill or firearm, there is a chance to trigger Frost Explosion that deals damage to nearby enemies. - Additional Damage dealt by this transcendent effect does not affect other skill effects. |
| ATR-0 Prototype | Tactical Rifle / Special Rounds | Protocol Zero - Increases Non-Attribute Skill Power Amplification Rate while holding a weapon. - When using a Non-Attribute Skill, gains Arche Energy Bullets. - While possessing Arche Energy Bullets, firearm hits consume Arche Energy Bullets to deal Additional Damage. - When defeating an enemy with a Non-Attribute Skill or Arche Energy Bullet, there is a chance to trigger Arche Explosion that deals damage on nearby enemies. - Additional Damage dealt by this transcendent effect does not affect other skill effects. |
| Volcanic Heart | Scout Rifle / Impact Rounds | Pulsating Ember - Increases Fire Skill Power Amplification Rate while holding a weapon. - Fire Skill hits on an enemy inflict Pulsating Ember, and firearm hits on an enemy inflicted with Pulsating Ember deal Additional Damage to the target. - When defeating an enemy with a Fire Skill or firearm, there is a chance to grant Magma to self that deals Fire Damage to nearby enemies. - Additional Damage dealt by this transcendent effect does not affect other skill effects. |
| Nightmare Launcher | Launcher / High-Power Rounds | Dreadful Dream - Increases Toxic Skill Power Amplification Rate while holding a weapon. - Toxic Skill hits on an enemy inflict Purple Nightmare. - Firearm hits on an enemy inflicted with Purple Nightmare deal Additional Damage to the target. ㄴ Decreases the Additional Damage as the number of targets hit increases. - When defeating an enemy with a Toxic Skill or firearm, there is a chance to trigger Venom Explosion that deals damage to targets within radius. ㄴ Additionally, grants Enemies' Nightmare to self and gains 1 High-Power Round. - Additional Damage dealt by this transcendent effect does not affect other skill effects. |
| # Designer's Comments Transcendent Weapons are a newly designed weapon system created to provide a growth experience and progression goals different from those of Ultimate Weapons. Rather than simply extending existing Ultimate Weapons to a higher tier, they were developed with the goal of offering new options suited to each Descendant's combat style through various combinations of Transcendent Abilities. Here is what the development team is currently preparing and reviewing regarding the Transcendent Weapon update.
1. Regarding the transfer of Ultimate Weapon Core effects - Effects that triggered when an Ultimate Weapon Core was equipped—such as Sprint Speed increase and reduced Grappling Hook charge time—are not carried over as-is to Transcendent Weapons. - We intend to reorganize the Sprint Speed increase effect in a direction that strengthens the individuality of each Transcendent Weapon, while Grappling Hook–related effects will be addressed through long-term system improvements in an area separate from Transcendent Weapon performance. - However, as these improvements will take time to implement, we first plan to add benefits related to Sprint Speed and Grappling Hook charge time to Inversion Reinforcement. - We will update this feature as soon as it is ready after the Update 1.4.0.
2. Improving how Transcendent Weapon stats are reflected for Descendants with <Exclusive Weapon> skill tags - For some Descendants, we are reviewing improvements so that <Exclusive Weapon> skill-tag skills sufficiently reflect the performance gains from Transcendent Weapon growth. - For skill-damage-based Exclusive Weapons, we are considering reflecting specific Transcendent Weapon effects into their stats; for firearm-damage-based Exclusive Weapons, we are considering reflecting the Transcendent Weapon's Attack and quality effects. - Through this, we plan to make improvements so that the value of Transcendent Weapon progression is delivered more evenly to a variety of Descendants.
We will continue to develop Transcendent Weapons so they can serve as a new progression goal and a foundation for diverse build research for all Descendants. We will also continually check whether the base performance and Transcendent Abilities of Transcendent Weapons are being used as intended, and review balance adjustments where necessary. |
New Trigger Modules
- 2 new Trigger Modules have been added.
(1) Perfect Positioning
ㄴ When using Roll, Grappling Hook, or Redeployment type skill, gains Maneuver stacks
ㄴ When using a Redeployment type skill while Maneuver is at Max Stacks, gains "Perfect Positioning."
ㆍ Increases Max Shield and Skill Power for the duration. No Bullet Consumption
(2) Aesthetics of Violation
ㄴ Dealing damage to a Colossus, Commander, or Tyrant with a Clash type Skill inflicts "Brand of the Weak."
ㄴ When attacking an enemy inflicted with "Brand of the Weak" with "Neutralize" Skill, activates the following effects:
ㆍ Returns a certain amount of the longest remaining Cooldown
ㆍ Increases Skill Power for the duration
- Upon completing Karel's Mothership mission, there is a 22.5% chance on Normal difficulty and a 30% chance on Hard difficulty to obtain a Trigger Module Loot L, which contains 1 of 2 new Trigger Modules.
- Changed the content reward that can be obtained from the Trigger Module Selection Box to Trigger Module Selection Box H.
ㄴ Trigger Module Selection Box H
ㆍ This selection box contains 38 existing Trigger Module Selection Box components plus 2 new Trigger Modules.
ㆍ It can be earned as a reward from the following contents.
ㆍ Axion Plains, Wall Crasher, Void Vessel: Medium-Sized Facility Zone, Supermassive Receptor, Forbidden Sanctuary, Exposed Underwater Base, Legion Laboratory, Bastion of Immortality, Bounty Operations, Karel's Mothership
- New Trigger Modules have been added to Trigger Module-related rewards for defeating "Axion Plains - Wall Crasher."
ㄴ Guaranteed rewards
ㆍ (Before) Acquire 5 of 38 Trigger Module types
ㆍ (After) Acquire 5 of 40 Trigger Module types
ㄴ Trigger Module rewards obtained at a low chance
ㆍ (Before) Acquire 1 of each of 38 Trigger Module types, for a total of 38
ㆍ (After) Acquire 1 of each of 40 Trigger Module types, for a total of 40
Inversion Reinforcement
- Some useful Inversion Reinforcement Effects have been retained, while others have been changed.
- Changed "Recovery" category to "Assistance" category.
| Category | Before (Season 3 Episode 4) | Changes and Adjustments (Season 4 Episode 1) |
| Skill | Adrenaline Surge- On hitting an enemy with a skill, grants Adrenaline Surge. - Adrenaline Surge: All Movement Speeds +16%[x] for 10s (Cooldown 20s) | Module Output Synchronization- When a HP or Shield group Module is equipped, Base Skill Power Boost Ratio +6.6%[+] and Skill Power Modifier +6.6%[+] |
| Spatial Dominance - When defeating an enemy, grants Spatial Dominance. - Spatial Dominance: Skill Effect Range +2.4%[+] for 30s (up to 5 stacks) | Module Operation Optimization - When a Control group Module is equipped, Skill Cost -4%[+] - When a Resource group Module is equipped, Skill Cooldown -6%[+] | |
| Focus Boost - When defeating an enemy, grants Focus Boost. - Focus Boost: Skill Cost -0.8%[+] for 30s (up to 5 stacks) | Module Armor Activation - When an Attack, Battle, Strike, or Luck group Module is equipped, Max HP +11%[x] | |
| Arche Circulation Tactic - On hitting an enemy with a skill, grants Arche Circulation Tactic. - Arche Circulation Tactic: Skill Cooldown -24%[+] for 10s (Cooldown 25s) | Module Deployment Maximization - When a Range group Module is equipped, Skill Effect Range +12%[+] - When a Time group Module is equipped, Skill Duration Increase +9%[+] | |
| Arche Amplification - On hitting an enemy with a skill, grants Arche Amplification. - Arche Amplification: Skill Power +1.8%[+] for 30s (up to 5 stacks) | Arche Mobile Tactic - On hitting an enemy with a skill, grants Arche Mobile Tactic - Arche Mobile Tactic: All Movement Speeds +2.4%[x] for 15s (up to 5 stacks) | |
| Weapon | Precision Shot - When landing a Firearm Critical Hit, grants Precision Shot - Precision Shot: Firearm Critical Hit Damage +5.8%[x] for 30s (up to 5 stacks) - Changing weapons removes Precision Shot effect | (Same as previous season) |
| Tactical Accumulation - On successful special attack with a melee weapon, grants Tactical Accumulation - Tactical Accumulation: Max Special Attack Gauge +20%[x], Melee Weapon ATK +13%[x] for 15s - Changing weapons removes Tactical Accumulation (Cooldown 15s) | (Same as previous season) | |
| Strike Point Amplification - On landing multi-hit with a firearm, grants Strike Point Amplification - Strike Point Amplification: Weak Point Damage +9%[x] for 30s (up to 3 stacks) - Changing weapons removes Strike Point Amplification | (Same as previous season) | |
| Sturdy Fortress - On melee weapon hit, grants Sturdy Fortress. - Sturdy Fortress: Block Efficiency +2.5%[+], Melee Weapon Attack Range Modifier +2.6%[+] for 30s (up to 5 stacks) - When changing weapons, removes Sturdy Fortress | Shockwave Emission - On successful Normal attack with a Melee Weapon, grants Shockwave Emission - Shockwave Emission: Melee Weapon Attack Range Modifier +2.6%[+] and Melee Weapon Piercing Rate Modifier +0.8%[+] for 30s (up to 5 stacks) - When changing weapons, removes Shockwave Emission | |
| Pain Amplification - On hitting an enemy with a firearm or melee weapon, inflicts Pain Amplification on the hit target - Pain Amplification: Incoming Damage Modifier +5.2%[+] for 10s (Cooldown 30s) - On hitting an enemy with a firearm or melee weapon in Erosion Purge, inflicts Void Sensory Amplifier on the hit target - Void Sensory Amplifier: Incoming Damage Modifier +2.6%[+] for 10s (Cooldown 10s) | (Same as previous season) | |
| Assistance | Selective Cellular Stimulation - Grants one of the following 3 effects every 30s: - Enhanced Cardio = 60% chance to recover HP by 19.2%[x] of Max HP - Maximize Regeneration = 30% chance to recover HP by 33.6%[x] of Max HP - Restore Vital Cells = 10% chance to recover HP by 43.2%[x] of Max HP, recover MP by 2%[x] of Max MP | Emergency Recovery Kit - When HP is 50% or lower while equipped with a Fellow, recovers 26% of Max HP (Cooldown 30s) |
| Shield Reactivation - When Shield is 50% or lower, grants Shield Reactivation - Shield Reactivation: Recovers 40% of Max Shield (Cooldown 30s) | Hagios Sheepdog Enhancement - While Fellow Hagios Sheepdog is equipped, when hit, grants Hagios Sheepdog Enhancement - Hagios Sheepdog Enhancement: Incoming DMG Modifier -48%[+] for 3s (Cooldown 20s) | |
| Selective Neurostimulation - Grants one of the following 3 effects every 45s: - Mental Stimulation = 60% chance to recover MP by 12.4%[x] of Max MP - Highly Focused = 30% chance to recover MP by 21.7%[x] of Max MP - Release Unconsciousness = 10% chance to recover MP by 27.9%[x] of Max MP and HP by 7.2%[x] of Max HP | Vespers Hunting Dog Enhancement - While Fellow Vespers Hunting Dog is equipped, on Firearm hit, grants Vespers Hunting Dog Enhancement - Vespers Hunting Dog Enhancement: Rounds are not consumed for 3s (Cooldown 20s) | |
| Arche Synergy - When obtaining HP Orbs, recovers 45% of Max Shield - When obtaining MP Orbs, recovers 35% of Custom Resource | Snowy Sled Dog Enhancement - When Fellow Snowy Sled Dog is equipped, on Skill hit, grants Snowy Sled Dog Enhancement - Snowy Sled Dog Enhancement: Skill Cost -23%[+] for 3s (Cooldown 20s) | |
| Self Recovery - When HP is 30% or lower, grants Self Recovery. - Self Recovery: Recovers HP by of 3.7% of Max HP per second for 4s (Cooldown 30s) | Emergency Purification Kit - While a Fellow is equipped, on receiving a debuff, grants Emergency Purification Kit - Emergency Purification Kit: Removes debuffs for 3s and grants Debuff Immunity for the duration (Cooldown 300s) | |
| Survival | Emergency Antibody Generation - When hit by an enemy, grants Emergency Antibody Generation - Emergency Antibody Generation: All Attribute Resistance +307.6[+] for 10s (up to 5 stacks) | (Same as previous season) |
| Deploy Hardened Shell - When hit by an enemy, grants Deploy Hardened Shell - Deploy Hardened Shell: Incoming Damage Modifier -2.3%[+] for 10s (up to 5 stacks) | (Same as previous season) | |
| Pain Suppression - When HP is 50% or lower, grants Pain Suppression - Pain Suppression: Max HP +58.3%[x] for 15s (Cooldown 30s) | (Same as previous season) | |
| Shield Particle Reconfiguration - When hit by an enemy, grants Shield Particle Reconfiguration - Shield Particle Reconfiguration: DEF +42.8%[x], Max Shield +0.5%[x] per 500 DEF for 10s - When triggered, guarantees a Max Shield increase between +12%[x] and +40.5%[x] (Cooldown 35s) | (Same as previous season) | |
| Decontamination Protocol - On receiving a debuff, has a 27% chance to grant Decontamination Protocol - Decontamination Protocol: Removes debuffs for 3s and grants Debuff Immunity for the duration (Cooldown 300s) | Repulsive Shield - When Shield is 100%, grants Repulsion Standby - When Shield reaches 0 while Repulsion Standby is active, grants Repulsion - Repulsion: Immune to damage and Immobilized for 1.5s - When Repulsion activates, removes Repulsion Standby - When Repulsion activates, reduces the duration of the next triggered Repulsion by 0.5s - When the duration of Repulsion reaches 0.5s, applies a Cooldown (Cooldown 7s) | |
| Season | Combat Adaptation - When defeating an enemy, grants Combat Adaptation. - Combat Adaptation: Incoming Damage Modifier -0.8%[+] for 5s (up to 15 stacks) | Emergency Armor Activation - When HP is 50% and lower, grants Emergency Armor Activation - Emergency Armor Activation: Incoming Damage Modifier -12%[+] for 10s (Cooldown 30s) |
| Extended Frenzy - When using Frenzied Locomotive, firearm hits grant Extended Frenzy - Extended Frenzy: Firearm ATK +0.3%[+] for 1s (up to 100 stacks) - Changing weapons removes Extended Frenzy effect | Transcendent Weapon Synergy - While a Transcendent Weapon is equipped, on Firearm hit grants Transcendent Weapon Synergy - Transcendent Weapon Synergy: Firearm ATK +1.8%[x], Explosive ATK +1.8%[x], Reload Time Modifier +2.4%[+] for 15s (up to 5 stacks) - Changing weapons removes Transcendent Weapon Synergy | |
| Fierce Wind - When using Whirlwind, grants Fierce Wind - Fierce Wind: Max Maintainable Whirlwind Wind Snares +1 - When changing weapons, removes Fierce Wind | Chill Bullet Compression - While using Descendant Hailey, using a Unique Weapon type skill grants Chill Bullet Compression - Chill Bullet Compression: Chill Skill Power Boost Ratio +40%[+] for 15s (Cooldown 30s) | |
| Rage Burst - When hit while Descendant Esiemo, grants Surging Rage - Surging Rage: Max Shield +2.5%[x] for 10s (up to 10 stacks) - On Max Surging Rage stacks, replaced with Rage Burst - Rage Burst: Max Shield +28%[x], Skill Critical Hit Damage +23.8%[x] for 15 sec | Photon Decay Reaction - While using Descendant Raven, on Skill hit grants Darkness Gathering - Darkness Gathering: Shell Capacity +5%[x] for 15s (up to 5 stacks) - While using Descendant Raven, on Firearm hit grants Darkness Spreading - Darkness Spreading: Skill Effect Range +1.8%[+] for 15s (up to 5 stacks) | |
| Arche Stabilization - When defeating an enemy, grants Arche Stabilization. - Arche Stabilization: Skill Duration +10.4%[x] for 10s (Cooldown 30s) | (Same as previous season) |
Fellow Growth Expansion
- Increased the level cap for Fellows to 40.
- EXP required per Growth Level
| Level | EXP Required |
| 31 | 3100 |
| 32 | 5200 |
| 33 | 7300 |
| 34 | 9400 |
| 35 | 11500 |
| 36 | 13500 |
| 37 | 15600 |
| 38 | 17700 |
| 39 | 19800 |
| 40 | 21900 |
- Adjusted the stats for all level ranges in tandem with the level cap increase for Fellows.
| Level | Auto-Dismantle Cycle (s) | Auto HP Recovery Interval (s) | HP Recovery Ratio | Auto Refill Rounds Cycle (s) | Round Recovery Ratio | Auto MP Recovery Interval (s) | MP Recovery Ratio |
| 1 | 60 | 30 | 0.16 | 70 | 0.2 | 45 | 0.08 |
| 2 | 60 | 29.5 | 0.16 | 68 | 0.2 | 44 | 0.08 |
| 3 | 60 | 29 | 0.16 | 67 | 0.2 | 43 | 0.08 |
| 4 | 60 | 29 | 0.17 | 66 | 0.2 | 42 | 0.08 |
| 5 | 60 | 28.5 | 0.17 | 65 | 0.2 | 41 | 0.08 |
| 6 | 60 | 28 | 0.17 | 64 | 0.2 | 41 | 0.09 |
| 7 | 60 | 28 | 0.18 | 63 | 0.2 | 40 | 0.09 |
| 8 | 60 | 27.5 | 0.18 | 62 | 0.2 | 39 | 0.09 |
| 9 | 60 | 27 | 0.18 | 61 | 0.2 | 38 | 0.09 |
| 10 | 60 | 27 | 0.19 | 60 | 0.2 | 37 | 0.09 |
| 11 | 60 | 26.5 | 0.19 | 59 | 0.2 | 37 | 0.1 |
| 12 | 60 | 26 | 0.19 | 58 | 0.2 | 36 | 0.1 |
| 13 | 60 | 26 | 0.2 | 57 | 0.2 | 35 | 0.1 |
| 14 | 60 | 25.5 | 0.2 | 56 | 0.2 | 34 | 0.1 |
| 15 | 60 | 25 | 0.2 | 55 | 0.2 | 34 | 0.11 |
| 16 | 60 | 25 | 0.21 | 54 | 0.2 | 33 | 0.11 |
| 17 | 60 | 24.5 | 0.21 | 53 | 0.2 | 32 | 0.11 |
| 18 | 60 | 24 | 0.21 | 52 | 0.2 | 31 | 0.11 |
| 19 | 60 | 24 | 0.22 | 51 | 0.2 | 31 | 0.12 |
| 20 | 60 | 23.5 | 0.22 | 50 | 0.2 | 30 | 0.12 |
| 21 | 60 | 23 | 0.22 | 49 | 0.2 | 29 | 0.12 |
| 22 | 60 | 23 | 0.23 | 48 | 0.2 | 29 | 0.13 |
| 23 | 60 | 22.5 | 0.23 | 47 | 0.2 | 28 | 0.13 |
| 24 | 60 | 22 | 0.23 | 46 | 0.2 | 27 | 0.13 |
| 25 | 60 | 22 | 0.24 | 45 | 0.2 | 27 | 0.14 |
| 26 | 60 | 21.5 | 0.24 | 44 | 0.2 | 26 | 0.14 |
| 27 | 60 | 21 | 0.24 | 43 | 0.2 | 26 | 0.15 |
| 28 | 60 | 21 | 0.25 | 42 | 0.2 | 25 | 0.15 |
| 29 | 60 | 20.5 | 0.25 | 41 | 0.2 | 25 | 0.16 |
| 30 | 60 | 20 | 0.25 | 40 | 0.2 | 24 | 0.16 |
| 31 | 60 | 20 | 0.27 | 38 | 0.2 | 24 | 0.18 |
| 32 | 60 | 19.5 | 0.276 | 36.2 | 0.2 | 23 | 0.19 |
| 33 | 60 | 19 | 0.282 | 34.3 | 0.2 | 22 | 0.2 |
| 34 | 60 | 19 | 0.302 | 32.5 | 0.2 | 21 | 0.2 |
| 35 | 60 | 18.5 | 0.307 | 30.7 | 0.2 | 20 | 0.21 |
| 36 | 60 | 18 | 0.312 | 28.9 | 0.2 | 19 | 0.22 |
| 37 | 60 | 18 | 0.331 | 27.2 | 0.2 | 18 | 0.22 |
| 38 | 60 | 17.5 | 0.335 | 25.6 | 0.2 | 17 | 0.22 |
| 39 | 60 | 17 | 0.339 | 24 | 0.2 | 16 | 0.23 |
| 40 | 60 | 17 | 0.358 | 22.5 | 0.2 | 15 | 0.23 |
Descendant Rebalance/Improvements
(1) Common
- Rescuing a DBNO ally now grants buffs.
| Status | Target | Buff Details |
| Rescuing | Rescuer | - Gains Overshield for 10s when the rescue begins ㄴ Gained amount = (Max HP + Max Shield) x 50% ㄴ Gains at least 1,000 ㄴ Cooldown: 12s |
| - Specific Crowd Control immunity ㄴ Immunity to Knockdown, Knockback, Frostbite, and Stun | ||
| Rescue Successful | Rescuer | - Movement Speed +50% and Incoming Damage -10% for 10s |
| Squad | - Gains Overshield for 10s ㄴ Gained amount = (Max HP + Max Shield) x 10% |
- Added animation sounds that vary depending on the weapon equipped by the Descendant.
- Improved skin sounds associated with the Descendant's movements.
- Revised status effect rules for some Descendants.
ㄴ Some status effects applied by the same Descendant are now treated as individual stacks rather than shared stacks.
ㆍ Ajax, Ultimate Ajax: Void Leakage
ㆍ Gley, Ultimate Gley: Bleed
ㆍ Viessa, Ultimate Viessa: Ice Needle
ㆍ Hailey: Cryo, Ultra Cryo, Cryogenic
ㆍ Lepic, Ultimate Lepic: Severe Burn
ㆍ Freyna, Ultimate Freyna: Room 0 Trauma, Panic, Despair, Decay, Nightmare
- The Ancestors Module synchronization values of some Descendants are adjusted.
| Descendant | Before | After |
| Dia | 0.732 | 1.219 |
| Ajax / Ultimate Ajax | 0.841 | 1.24 |
| Gley / Ultimate Gley | 1.093 | 1.26 |
| Sharen / Ultimate Sharen | 1.194 | 1.302 |
| Lepic / Ultimate Lepic | 1.208 | 1.323 |
| Hailey | 1.245 | 1.344 |
| Yujin / Ultimate Yujin | 1.296 | 1.365 |
| Luna / Ultimate Luna | 1.357 | 1.406 |
| Kyle | 1.904 | 1.654 |
(2) Gamepad Control Improvements
- The gamepad controls are improved for skills that allow camera control while the skill is in use.
ㄴ Vertical view can be changed only after one neutral input following skill use.
ㄴ Horizontal view can be changed freely, same as before.
| Descendant | Transcendent Module | Target Skill |
| Gley / Ultimate Gley | Blood and Iron | Rampage |
| Ines | Time of the Hunting Hounds | Snare Acrobatics |
| Dia | Blooming Ecstasy | Frost Bloom |
(3) Kyle
- Adjusted the performance of the following skills.
- Default Skills
ㄴ Repulsion Dash
ㆍ Enemies are now knocked back in a direction parallel to Kyle's forward movement.
(Skill effects)
ㆍ Pierce Damage: Skill Power x 812.4% → 1,168.6%
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
ㆍ Damage: Skill Power x 1,881.1% → 2,771.6%
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
ㄴ Magnetic Bulwark
(Barrier)
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
ㄴ Magnetism Spurt
(Skill effects)
ㆍ Damage: Skill Power x 2,864.5% → 8,186.1%
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
ㄴ Superconductivity Thrusters
ㆍ Slightly reduced the skill's post delay.
(Skill effects)
ㆍ Damage: Skill Power x 28,324.6% → 36,792.0%
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
- Transcendent Module "Diamagnetic Bulwark"
ㄴ Diamagnetic Bulwark
ㆍ Enemies are now knocked back in a direction parallel to the barrier's forward movement.
(Barrier)
ㆍ Damage on Knockback: Skill Power x 2,074.6% → 1,482.2%
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
- Transcendent Module "Self-Directed Eruption"
ㄴ Self-Directed Eruption
ㆍ While the skill is active, Movement Speed increases.
(Skill effects)
ㆍ Damage: Skill Power x 2,016.0% → 8,186.1%
ㆍ Damage Increase: Max Shield x 0.30% → 0.80%
ㆍ Max Damage Increase: 81.9% → 560.0%
- Transcendent Module "Superconductive Bombing"
ㄴ Superconductive Bombing
(Skill effects)
ㆍ Damage Increase: Max Shield x 0.30% → 0.40%
ㆍ Max Damage Increase: 81.9% → 280.0%
- Transcendent Module "Superconductive Bombing MARK 2"
ㄴ Superconductive Bombing MARK 2
(Skill effects)
ㆍ Damage Increase: Max Shield x 0.30% → 0.40%
ㆍ Max Damage Increase: 81.9% → 280.0%
(4) Keelan
- Adjusted the performance of the following skills.
- Default Skills
ㄴ Void Corrosion
(Skill effects)
ㆍ Damage: Skill Power x 687.1% → 3,950.8%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 391.6% → 2,251.7%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Onslaught
(Skill effects)
ㆍ Pierce Damage: Skill Power x 1,595.4% → 1,834.7%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Explosion Damage: Skill Power x 1,753.2% → 2,016.2%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 292.2% → 336.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Septic Gust
(Skill effects)
ㆍ Damage: Skill Power x 1,623.9% → 5,602.5%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Blood Rot
(Skill effects)
ㆍ Damage: Skill Power x 1,268.7% → 4,377.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Tremor
(Enemies with Acidic Decay within Range)
ㆍ Damage per Acidic Decay Stack: Skill Power x 4,258.2% → 9,793.9%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
- Transcendent Module "Focus on Prey"
ㄴ Void Corrosion
(Skill effects)
ㆍ Damage: Skill Power x 1,055.8% → 3,642.5%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 216.1% → 745.5%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Onslaught
(Skill effects)
ㆍ Pierce Damage: Skill Power x 1,957.8% → 2,251.5%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Explosion Damage: Skill Power x 788.9% → 907.2%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 219.1% → 252.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Septic Gust
(Skill effects)
ㆍ Damage: Skill Power x 1,900.6% → 6,557.1%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
(Blood Rot)
ㆍ Damage: Skill Power x 2,203.7% → 7,602.8%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Tremor
(Enemies with Acidic Decay within Range)
ㆍ Damage per Acidic Decay Stack: Skill Power x 3,064.9% → 5,287.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
- Transcendent Module "Mobile Strike"
ㄴ Onslaught
(Skill effects)
ㆍ Pierce Damage: Skill Power x 759.4% → 1,834.7%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Explosion Damage: Skill Power x 1,609.1% → 2,016.2%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 219.1% → 336.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
(Corrosion Acceleration)
ㆍ Damage: Skill Power x 342.5% → 787.8%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
- Transcendent Module "Fierce Attack"
ㄴ Fierce Attack
(Skill effects)
ㆍ Pierce Damage: Skill Power x 1,595.4% → 1,834.7%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Pierce Damage x 2: Skill Power x 847.7% → 336.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Explosion Damage: Skill Power x 1,753.2% → 974.9%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 292.2% → 2,016.2%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Septic Turbulence
(Skill effects)
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Tremor
(Enemies with Acidic Decay within Range)
ㆍ Damage per Acidic Decay Stack: Skill Power x 4,258.2% → 7,345.4%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
- Transcendent Module "Septic Torrent"
ㄴ Hunt
(Skill effects)
ㆍ Damage: Skill Power x 687.1% → 4,741.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㆍ Additional Damage: Skill Power x 391.6% → 2,702.0%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Septic Torrent
ㆍ An issue where the 'Septic Torrent' effect stacked is fixed.
(Skill effects)
ㆍ Continuous Damage: Skill Power x 1,623.9% → 2,801.2%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
(When a Melee Weapon is Equipped)
ㆍ Additional Damage on Melee Weapon Attack: Skill Power x 1,130.5% → 2,860.2%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
ㄴ Tremor
(Enemies with Acidic Decay within Range)
ㆍ Damage per Acidic Decay Stack: Skill Power x 4,258.2% → 9,793.9%
ㆍ Damage Increase: Max Shield x 0.25%
ㆍ Max Damage Increase: 125.0%
HQ Special Orders
- Added a new quest schedule for HQ Special Orders.
ㄴ Period: 08.28.2026 (Fri) 00:00 - 09.23.2026 (Thu) 23:59 PDT
ㄴ Acquisition Count by Reward Types
ㄴ Descendant/Weapon/Fellow rewards: 4 times per cycle
ㄴ Anais's Research Material Box I: 3 times per cycle
ㄴ Anais's Research Material Box II: 1 time per cycle
ㄴ Core Acquisition Quest: 4 times per cycle
| Quest Schedule | Quest Objective | Reward Items (Choose 1 per Quest) |
| 08.28.2026 (Fri) 00:00 - 08.30.2026 (Sun) 23:59 PDT | Complete Intercept Battles on any difficulty 5 times | Kyle Code |
| Kyle Enhanced Cells | ||
| Kyle Stabilizer | ||
| Kyle Spiral Catalyst | ||
| Complete Void Vessel Missions on Hard Difficulty 2 times | Divine Punishment Blueprint | |
| Divine Punishment Polymer Syncytium | ||
| Divine Punishment Synthetic Fiber | ||
| Divine Punishment Nano Tube | ||
| Complete 400% Infiltration Operations 4 times | Peace Maker Blueprint | |
| Peace Maker Polymer Syncytium | ||
| Peace Maker Synthetic Fiber | ||
| Peace Maker Nano Tube | ||
| Complete Mobile Energy Monitoring 4 times | Crime and Punishment Blueprint | |
| Crime and Punishment Polymer Syncytium | ||
| Crime and Punishment Synthetic Fiber | ||
| Crime and Punishment Nano Tube | ||
| Complete Sigma Sectors on any difficulty 4 times | 4 Precision Augmentation Core X | |
| 4 Special Augmentation Core X | ||
| 4 Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| 08.31.2026 (Mon) 00:00 - 09.02.2026 (Wed) 23:59 PDT | Complete Infiltration Operations on any difficulty 4 times | Snowy Sled Dog Code |
| Snowy Sled Dog Enhanced Cells | ||
| Snowy Sled Dog Stabilizer | ||
| Snowy Sled Dog Spiral Catalyst | ||
| 2 Special Synthetic Calcium | ||
| Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times | Hammer and Anvil Blueprint | |
| Hammer and Anvil Polymer Syncytium | ||
| Hammer and Anvil Synthetic Fiber | ||
| Hammer and Anvil Nano Tube | ||
| Complete Void Intercept Battles on Extreme Difficulty 5 times | Blue Beetle Blueprint | |
| Blue Beetle Polymer Syncytium | ||
| Blue Beetle Synthetic Fiber | ||
| Blue Beetle Nano Tube | ||
| Complete Void Vessel on any difficulty 2 times | Nazeistra's Devotion Blueprint | |
| Nazeistra's Devotion Polymer Syncytium | ||
| Nazeistra's Devotion Synthetic Fiber | ||
| Nazeistra's Devotion Nano Tube | ||
| Complete Special Operations on any difficulty 2 times | 4 Firepower Augmentation Core X | |
| 4 Attribute Augmentation Core X | ||
| 4 Hit Augmentation Core X | ||
| 4 Hit Augmentation Core (Variant AB) X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| 09.03.2026 (Thu) 00:00 - 09.05.2026 (Sat) 23:59 PDT | Complete Mobile Energy Monitoring 4 times | Keelan Code |
| Keelan Enhanced Cells | ||
| Keelan Stabilizer | ||
| Keelan Spiral Catalyst | ||
| Complete Sigma Sectors on any difficulty 4 times | Voltia Blueprint | |
| Voltia Polymer Syncytium | ||
| Voltia Synthetic Fiber | ||
| Voltia Nano Tube | ||
| Complete Axion Plains Field Missions 3 times | Secret Garden Blueprint | |
| Secret Garden Polymer Syncytium | ||
| Secret Garden Synthetic Fiber | ||
| Secret Garden Nano Tube | ||
| Complete Infiltration Operations on any difficulty 4 times | Shadow Blueprint | |
| Shadow Polymer Syncytium | ||
| Shadow Synthetic Fiber | ||
| Shadow Nano Tube | ||
| Complete Void Intercept Battles on Extreme Difficulty 5 times | 4 Precision Augmentation Core X | |
| 4 Special Augmentation Core X | ||
| 4 Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| 09.06.2026 (Sun) 00:00 - 09.08.2026 (Tue) 23:59 PDT | Complete Intercept Battles on any difficulty 5 times | Snowy Sled Dog Code |
| Snowy Sled Dog Enhanced Cells | ||
| Snowy Sled Dog Stabilizer | ||
| Snowy Sled Dog Spiral Catalyst | ||
| 2 Special Synthetic Calcium | ||
| Complete Void Vessel Missions on Hard Difficulty 2 times | Peace Maker Blueprint | |
| Peace Maker Polymer Syncytium | ||
| Peace Maker Synthetic Fiber | ||
| Peace Maker Nano Tube | ||
| Defeat the Wall Crasher 1 time | Divine Punishment Blueprint | |
| Divine Punishment Polymer Syncytium | ||
| Divine Punishment Synthetic Fiber | ||
| Divine Punishment Nano Tube | ||
| Complete Special Operations on any difficulty 2 times | Blue Beetle Blueprint | |
| Blue Beetle Polymer Syncytium | ||
| Blue Beetle Synthetic Fiber | ||
| Blue Beetle Nano Tube | ||
| Complete 400% Infiltration Operations 4 times | 4 Firepower Augmentation Core X | |
| 4 Attribute Augmentation Core X | ||
| 4 Hit Augmentation Core X | ||
| 4 Hit Augmentation Core (Variant AB) X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| 09.09.2026 (Wed) 00:00 - 09.11.2026 (Fri) 23:59 PDT | Complete Infiltration Operations on any difficulty 4 times | Kyle Code |
| Kyle Enhanced Cells | ||
| Kyle Stabilizer | ||
| Kyle Spiral Catalyst | ||
| Complete Void Intercept Battles on Extreme Difficulty 5 times | Hammer and Anvil Blueprint | |
| Hammer and Anvil Polymer Syncytium | ||
| Hammer and Anvil Synthetic Fiber | ||
| Hammer and Anvil Nano Tube | ||
| Complete Void Vessel Missions on Hard Difficulty 2 times | Nazeistra's Devotion Blueprint | |
| Nazeistra's Devotion Polymer Syncytium | ||
| Nazeistra's Devotion Synthetic Fiber | ||
| Nazeistra's Devotion Nano Tube | ||
| Complete Sigma Sectors on any difficulty 4 times | Deus Ex Manus Blueprint | |
| Deus Ex Manus Polymer Syncytium | ||
| Deus Ex Manus Synthetic Fiber | ||
| Deus Ex Manus Nano Tube | ||
| Complete Mobile Energy Monitoring 4 times | 4 Precision Augmentation Core X | |
| 4 Special Augmentation Core X | ||
| 4 Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| 09.12.2026 (Sat) 00:00 - 09.14.2026 (Mon) 23:59 PDT | Complete Mobile Energy Monitoring 4 times | Snowy Sled Dog Code |
| Snowy Sled Dog Enhanced Cells | ||
| Snowy Sled Dog Stabilizer | ||
| Snowy Sled Dog Spiral Catalyst | ||
| 2 Special Synthetic Calcium | ||
| Complete Axion Plains Field Missions 3 times | Blue Beetle Blueprint | |
| Blue Beetle Polymer Syncytium | ||
| Blue Beetle Synthetic Fiber | ||
| Blue Beetle Nano Tube | ||
| Complete Void Erosion Purges on Normal Difficulty for any Stage 4 times | Voltia Blueprint | |
| Voltia Polymer Syncytium | ||
| Voltia Synthetic Fiber | ||
| Voltia Nano Tube | ||
| Complete Intercept Battles on any difficulty 5 times | Peace Maker Blueprint | |
| Peace Maker Polymer Syncytium | ||
| Peace Maker Synthetic Fiber | ||
| Peace Maker Nano Tube | ||
| Complete 400% Infiltration Operations 4 times | 4 Firepower Augmentation Core X | |
| 4 Attribute Augmentation Core X | ||
| 4 Hit Augmentation Core X | ||
| 4 Hit Augmentation Core (Variant AB) X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| 09.15.2026 (Tue) 00:00 - 09.17.2026 (Thu) 23:59 PDT | Complete Void Vessel on any difficulty 2 times | Keelan Code |
| Keelan Enhanced Cells | ||
| Keelan Stabilizer | ||
| Keelan Spiral Catalyst | ||
| Complete Void Intercept Battles on Extreme Difficulty 5 times | Divine Punishment Blueprint | |
| Divine Punishment Polymer Syncytium | ||
| Divine Punishment Synthetic Fiber | ||
| Divine Punishment Nano Tube | ||
| Defeat the Wall Crasher 1 time | Secret Garden Blueprint | |
| Secret Garden Polymer Syncytium | ||
| Secret Garden Synthetic Fiber | ||
| Secret Garden Nano Tube | ||
| Complete Axion Plains Operational Areas 3 times | Crime and Punishment Blueprint | |
| Crime and Punishment Polymer Syncytium | ||
| Crime and Punishment Synthetic Fiber | ||
| Crime and Punishment Nano Tube | ||
| Complete Sigma Sectors on any difficulty 4 times | 4 Precision Augmentation Core X | |
| 4 Special Augmentation Core X | ||
| 4 Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| 09.18.2026 (Fri) 00:00 - 09.20.2026 (Sun) 23:59 PDT | Complete Intercept Battles on any difficulty 5 times | Snowy Sled Dog Code |
| Snowy Sled Dog Enhanced Cells | ||
| Snowy Sled Dog Stabilizer | ||
| Snowy Sled Dog Spiral Catalyst | ||
| 2 Special Synthetic Calcium | ||
| Complete Breach Tracking 3 times | Nazeistra's Devotion Blueprint | |
| Nazeistra's Devotion Polymer Syncytium | ||
| Nazeistra's Devotion Synthetic Fiber | ||
| Nazeistra's Devotion Nano Tube | ||
| Complete Axion Plains Field Missions 3 times | Voltia Blueprint | |
| Voltia Polymer Syncytium | ||
| Voltia Synthetic Fiber | ||
| Voltia Nano Tube | ||
| Complete 400% Infiltration Operations 4 times | Hammer and Anvil Blueprint | |
| Hammer and Anvil Polymer Syncytium | ||
| Hammer and Anvil Synthetic Fiber | ||
| Hammer and Anvil Nano Tube | ||
| Complete Special Operation: Hard Difficulty 2 times | 4 Firepower Augmentation Core X | |
| 4 Attribute Augmentation Core X | ||
| 4 Hit Augmentation Core X | ||
| 4 Hit Augmentation Core (Variant AB) X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II | |
| 09.21.2026 (Mon) 00:00 - 09.23.2026 (Wed) 23:59 PDT | Complete Infiltration Operations on any difficulty 4 times | Snowy Sled Dog Code |
| Snowy Sled Dog Enhanced Cells | ||
| Snowy Sled Dog Stabilizer | ||
| Snowy Sled Dog Spiral Catalyst | ||
| 2 Special Synthetic Calcium | ||
| Complete Supermassive Receptors 3 times | Peace Maker Blueprint | |
| Peace Maker Polymer Syncytium | ||
| Peace Maker Synthetic Fiber | ||
| Peace Maker Nano Tube | ||
| Complete Axion Plains Operational Areas 3 times | Secret Garden Blueprint | |
| Secret Garden Polymer Syncytium | ||
| Secret Garden Synthetic Fiber | ||
| Secret Garden Nano Tube | ||
| Complete Special Operation: Hard Difficulty 2 times | Shadow Blueprint | |
| Shadow Polymer Syncytium | ||
| Shadow Synthetic Fiber | ||
| Shadow Nano Tube | ||
| Complete Void Intercept Battles on Extreme Difficulty 5 times | 4 Precision Augmentation Core X | |
| 4 Special Augmentation Core X | ||
| 4 Tactical Augmentation Core X | ||
| Complete Missions of any type 5 times | Anais's Research Material Box I | |
| Complete Missions of any type 5 times | Anais's Research Material Box II |
Miscellaneous
(1) Skill Types
- Added a new skill type, "Redeployment."
ㄴ This is a skill type that does not deal damage but instantly changes the Descendant's position.
(2) Customization
- The weapon skins of the Ultimate Weapons below can now be applied to Transcendent Weapons.
| Ultimate Weapon | Transcendent Weapon |
| Malevolent | Malicious Dominator |
| Thunder Cage | Storm Cage |
| Piercing Light | Raging Light |
| King's Guard Lance | Emperor's Guard Lance |
(3) Graphic Option Changes
- A V-Sync (Vertical Synchronization) option is now available when using DLSS or FSR Frame Generation.
ㄴ V-Sync is not supported when using DLSS Frame Generation in Dynamic mode.
- An FPS Limit (Frame Rate Limit) option is now available when using DLSS or FSR Frame Generation.
- A NVIDIA Reflex Low Latency option is now available when using DLSS Frame Generation.
ㄴ The NVIDIA Reflex Low Latency option is supported only in the On or On + Boost settings.
Battle Pass
(1) Battle Pass
- A new Battle Pass, "The Great Clash," has been added for Season 4 Episode 1.
- Added new Seasonal/Weekly Challenges.
(2) Main Screen Improvements
- The Battle Pass button has been separated into stages based on the major rewards.
- Reward progress is displayed above each Shop button.
- Progress for Daily/Weekly/Season Challenges is displayed on the left side of the screen.
- Premium Upgrade benefits are displayed on the right side of the screen, and if you have upgraded to Premium, the benefits are marked as active.
- The amounts of your Caliber, Supply Coins, and Bonus Coins are displayed at the top.
- Changed the positions of the buttons for each Shop.
| Previous | Changed |
| Battle Pass / Bonus Shop / Battle Supply Shop | Battle Pass / Battle Supply Shop / Bonus Shop |
- Revised the tooltip description that is displayed depending on the current Battle Pass status when hovering over the Battle Pass level gauge.
- If you have not purchased the Premium Upgrade, entering the Battle Pass will now display the Premium Upgrade details page or shortcut page, depending on the current Battle Pass level.
ㄴ If you press the "Don't show for a week" button, the page will not be displayed for one week.
(3) Details Screen Improvements
- Added shortcut buttons that allow you to navigate left and right between the Battle Pass, Battle Supply Shop, and Bonus Shop.
(4) Premium Upgrade Description and Presentation Improvements
- Changed the Premium Upgrade button design.
- Added detailed explanations regarding the differences in benefits for each product to the Details page that opens upon pressing the Premium Upgrade button.
- Renamed the following product.
| Previous | Changed |
| Premium Upgrade & Pass Level +25 | Premium Upgrade Bundle |
- Enhanced the visual effects for Premium Upgrade and level purchases.
- The Purchase Level pop-up now displays the rewards you can earn based on the additional levels you purchase.
ㄴ If the reward you can earn is the last one listed on that page, a crown icon will be displayed.
(5) S4E1 Battle Pass Premium Rewards and Benefits
- Upgrading the Battle Pass to Premium lets you obtain the rewards and benefits below.
| Level | Key Premium Rewards | Additional Benefits |
| Lv.1 | Transcendent Weapon Acquisition Boost (5%) | 25% Transcendent Trait Element Acquisition Boost |
| Lv.30 | Transcendent Weapon Acquisition Boost (10%) | |
| Lv.36 | Nightfall (Women's Skin) | |
| Lv.50 | Transcendent Weapon Acquisition Boost (15%) | |
| Lv.68 | Nightfall (Men's Skin) | |
| Lv.76 | Nightfall Syndicate (Orca Skin) | |
| Lv.80 | Transcendent Weapon Acquisition Boost (20%) | |
| Lv.100 | Road Rage (Vortex Skin) |
- Upgrading to Premium immediately applies a <Transcendent Trait Element Acquisition +25%> boost.
- After upgrading to Premium, you can obtain the <Transcendent Weapon Acquisition Boost> in the Rewards screen as a reward for reaching specific levels, and the highest effect among those obtained will be applied.
ㄴ 5% Transcendent Weapon Acquisition Boost
ㄴ 10% Transcendent Weapon Acquisition Boost
ㄴ 15% Transcendent Weapon Acquisition Boost
ㄴ 20% Transcendent Weapon Acquisition Boost
- Transcendent Weapon acquisition boosts obtained through purchases, events, and so on—rather than the one obtained from the Battle Pass—are combined into a single value and applied as the final rate.
(6) Battle Supply Shop- You can obtain the items below from the Battle Supply Shop.
| Page | Requirement | Rewards |
| 1 | Lv. 50 | Boost Support Box |
| Silent Assassination (Head Skin for Sharen) | ||
| Crystallization Catalyst | ||
| Shard of Light (Sharen Makeup) | ||
| Silver Thorns (Head Skin for Sharen) | ||
| 100 Superconductive Cooling Unit | ||
| Blindspot (Head Skin for Sharen) | ||
| Claim all Lv. 50 rewards to unlock | Shadow Gaze (Head Skin for Sharen) | |
| 2 | Lv. 100 | 3 Unique Arche Factor EXP Gain +30% |
| Albion Security (Body Skin for Viessa) | ||
| Freckles (Viessa Makeup) | ||
| 3 Rare Alignment Device | ||
| Chain (Body Skin for Viessa) | ||
| Dew (Viessa Makeup) | ||
| Intel Communicator (Head Skin for Viessa) | ||
| Claim all Lv. 100 rewards to unlock | Face Shield (Head Skin for Viessa) |
(7) Bonus Shop
- A box that lets you obtain Season 1 Battle Pass customization rewards is added to Page 1.
| Page | Rewards | Components | Purchase Limit | Bonus Coin |
| 1 | S1 Head Skin Selection Box | For Freedom (Head skin for Valby) Exhilarating Breakaway (Head skin for Bunny) Tactical Decision (Head skin for Sharen) 800,000 Kuiper Shard | 3 | 1000 |
| S1 Emote Selection Box | Squad Star Me Me Me No Idea 900,000 Kuiper Shard | 3 | 1100 | |
| S1 Name Card/UI Theme Selection Box | Sniper (Name Card) Glacial (UI Theme) 400,000 Kuiper Shard | 2 | 750 | |
| S1 Grappling Hook/Ecive Selection Box | Refraction Bubbles Explorer's Tool 1,000,000 Kuiper Shard | 3 | 1300 | |
| S1 Attachment Selection Box | With an Orange Cat Puppy Beam Rifle Radio 950,000 Kuiper Shard | 3 | 1200 | |
| 2 | Weapon EX-P Serum | Unlimited | 200 | |
| Refined Weapon EX-P Serum | 800 | |||
| Concentrated Weapon EX-P Serum | 1200 | |||
| Descendant EX-P Serum | 200 | |||
| Refined Descendant EX-P Serum | 800 | |||
| Concentrated Descendant EX-P Serum | 1200 |
(8) Other Improvements
- Accessing the Battle Pass via the Go to Battle Pass notification now takes you to the details page containing the displayed rewards.
- The Earn Supply Coins button now displays an image of the Supply Coin.
(9) Precautions
- Quantum Incubator, Dimension Analyzer, Ion Accelerator, and Precision Ion Accelerator can be used after reaching Mastery Rank 6 and unlocking Enhance Reactors.
- Crystallization Catalyst can be used after reaching Mastery Rank 7 and unlocking Module Socket Type assignment.
- Refined Axium Crystal can be used on a single Descendant when the following conditions are met simultaneously:
ㄴ Crystallization Catalyst used 5 times & Energy Activator used & Arche Tuning Level 10 or higher reached
- Superheated Material can be used after reaching Mastery Rank 10.
Shops

(1) Shop
- Added new products.
ㄴ Depending on service availability and regulations in some countries, certain products may not be displayed in the Shop.
- The following products will be available for purchase after the update on 08.20.2026 (Thu) at 00:00 PDT.
| Main Category | Sub Category | Product Name | Remarks |
| Starter | Starter | [New] Ultimate Viessa Skin Bundle |
|
| Starter | Starter | [New] Ultimate Bunny Skin Bundle |
|
| Starter | Starter | [New] Ultimate Gley Skin Bundle |
|
| Starter | Starter | [New] Ultimate Valby Skin Bundle |
|
| Starter | Starter | [New] Ines Skin Bundle |
|
| Starter | Starter | [New] Serena Skin Bundle |
|
| Special Bundle | Limited Bundle | Premium Raven Growth Bundle |
|
| Special Bundle | Limited Bundle | Raven's Ruler of the Night Bundle |
|
| Special Bundle | Limited Bundle | Light and Darkness Bundle |
|
| Special Bundle | Limited Bundle | Viessa's Agent Snow Empress Bundle |
|
| Special Bundle | Limited Bundle | Fellow Level Up Bundle |
|
| Special Bundle | Limited Bundle | K-POP Makeup Bundle |
|
| Special Bundle | Limited Bundle | Raven Growth Bundle |
|
| Special Bundle | Limited Bundle | Magister of Light Bundle |
|
| Special Bundle | Limited Bundle | Vulgus of Darkness Bundle |
|
| Special Bundle | Growth Special Offer | Weekly Energy Activator Bundle |
|
| Special Bundle | Growth Special Offer | Weekly Crystallization Catalyst Bundle |
|
| Special Bundle | Growth Special Offer | Weekly Fine Adjustment Control Axis Bundle |
|
| Special Bundle | Growth Special Offer | Weekly Dimension Analyzer Bundle |
|
| Special Bundle | Growth Special Offer | Daily Energy Activator |
|
| Special Bundle | Growth Special Offer | Daily Crystallization Catalyst |
|
| Special Bundle | Growth Special Offer | Daily Fine Adjustment Control Axis |
|
| Special Bundle | Growth Special Offer | Daily Dimension Analyzer |
|
| Special Bundle | Regular Bundle | Monthly Transcendent Weapon Enhancement Bundle I |
|
| Special Bundle | Regular Bundle | Monthly Transcendent Weapon Enhancement Bundle II |
|
| Descendant | Normal Descendants | Raven |
|
| Themed Skin | Regular Skin | Serena's Demon's Suit Set |
|
| Themed Skin | Regular Skin | Ines's Demon's Suit Set |
|
| Themed Skin | Regular Skin | Valby's Demon's Suit Set |
|
| Themed Skin | Regular Skin | Dia's Angel's Garb Set |
|
| Themed Skin | Regular Skin | Hailey's Angel's Garb Set |
|
| Themed Skin | Regular Skin | Blair's Sage's Suit Set |
|
| Premium Skin | Descendant Skin | Raven's Ruler of the Night |
|
| Premium Skin | Descendant Skin | Viessa's Agent Snow Empress |
|
| Premium Skin | Head Skin | The Guild's Boss |
|
| Premium Skin | Head Skin | Natural Low Ponytail |
|
| Premium Skin | Head Skin | Fixer's Hat |
|
| Premium Skin | Makeup | Faded Rose |
|
| Premium Skin | Makeup | Stare from the Darkness |
|
| Premium Skin | Makeup | Stage Star |
|
| Premium Skin | Makeup | Crack of Dawn |
|
| Premium Skin | Makeup | Black Punk |
|
| Cosmetic Item | Weapon Skin | Amber Heart |
|
| Cosmetic Item | Back Attachment | Demon Form |
|
| Cosmetic Item | Back Attachment | Angel Form |
|
| Cosmetic Item | Spawns | Angels and Demons |
|
| Cosmetic Item | UI Theme/Name Card | Demon's Suit | UI Theme |
| Cosmetic Item | UI Theme/Name Card | Demon's Suit | Name Card |
| Cosmetic Item | UI Theme/Name Card | Angel's Garb | UI Theme |
| Cosmetic Item | UI Theme/Name Card | Angel's Garb | Name Card |
| Support Item | Growth Item | Sub Wave Modulator |
|
| Support Item | Growth Item | Transcendent Wave Modulator |
|
| Support Item | Growth Item | Transcendent Photon Imprinter |
|
| Support Item | Boost | Transcendent Weapon Acquisition Boost (30%) | 1 Hour |
| Support Item | Boost | Transcendent Weapon Acquisition Boost (30%) | 3 Hours |
| Support Item | Boost | Transcendent Weapon Acquisition Boost (30%) | 10 Hours |
- The following products will be available for purchase starting 08.27.2026 (Thu) 00:00 PDT.
| Main Category | Sub Category | Product Name |
| Cosmetic Item | Weapon Skin | Old Hope |
| Cosmetic Item | Back Attachment | Fluffy Turkey |
| Cosmetic Item | Chest Attachment | Maple Leaf |
| Cosmetic Item | Emote | Please Close! |
| Cosmetic Item | Emote | None for You |
| Cosmetic Item | Ecive | The Only Escape |
(2) Changes to Available Products
- The sale of the following products has been extended to 11.18.2026 (Wed) 22:59 PST.
| Main Category | Sub Category | Product Name |
| Starter | Starter | [New] Ultimate Freyna Starter Bundle |
| Starter | Starter | Descendant Special Bundle |
| Starter | Starter | Descendant Starter Bundle |
- The following products are no longer available for purchase.
| Main Category | Sub Category | Product Name |
| Special Bundle | Regular Bundle | Weekly Energy Activator Bundle |
| Special Bundle | Regular Bundle | Weekly Crystallization Catalyst Bundle |
| Special Bundle | Regular Bundle | Weekly Reactor Enhancement Bundle |
Events
(1) Login Event
- Added a new Login Event, "[Attendance] Frontline Medical Support."
ㄴ This 28-day event allows you to use Attendance Memento, which can be exchanged for past attendance rewards.
ㄴ You can acquire a variety of items, including "Raven's Ancestors Module Selection Box" and "Luna's Medical Support Box."
ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.23.2026 (Wed) 23:59 PDT
(2) Web Event
- Added a new web event, "Karel's Mothership: Conquest | Creator Challenge Vote."
ㄴ Visit the linked URL and vote for the creator team you think will conquer Karel's Mothership the fastest.
ㄴ Rewards will be distributed later based on the results.
ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.02.2026 (Wed) 07:59 PDT
(3) Event Challenge
- Added a new Event Challenge, "The Great Clash Deployment Mission."
ㄴ Complete the challenges for the new Descendant and the Descendants who have grown even stronger.
ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT
- Added a new Event Challenge, "New Content Challenge Mission."
ㄴ Experience the newly added content and complete the challenges.
ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT
(4) Returning Player Exclusive Event
- Added a new returning player exclusive Event Challenge, "[Returning] Back to Albion."
ㄴ Look back on your journey so far through these challenges.
ㄴ Event Period: After the 08.20.2026 (Thu) update - 11.11.2026 (Wed) 22:59 PST
(5) Boost Event
- Boost event "Descendant's Weekend" has been added.
ㄴ Boosts will be applied to the following content:
ㆍ Karel's Mothership & Infiltration Operations & Sigma Sector
ㆍ Descendant EXP, Weapon Proficiency, Unique Arche Factor EXP +20%
ㆍ Special Operations & Breach Tracking
ㆍ Gold, Kuiper Shard +20%
ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT
ㆍ Applied every Friday, Saturday, and Sunday
(6) Accelerate Research Event
- Added the Accelerate Research events "[Weekday] Accelerate Research Week" and "[Weekend] Accelerate Research Week."
ㄴ The Weekend event bonus is double that of the Weekday event.
ㄴ Complete the Accelerate Research content to shorten the research time.
ㄴ Event Period: After the 08.20.2026 (Thu) update - 09.16.2026 (Wed) 23:59 PDT
(7) Boost Path: Ultimate Bunny Build Guide Event [Go to Event Notice]
- Added a starter exclusive event "Boost Path: Ultimate Bunny Build Guide."
ㄴ Participating in the Boost Path: Ultimate Bunny Build Guide will allow you to complete the Ultimate Bunny build.
- Event Period: After the 08.20.2026 (Thu) update - 11.16.2026 (Mon) 22:59 PST
- Participation Conditions
ㄴ Descendants with Mastery Rank 20 or lower will start the Boost Path: Ultimate Bunny Build Guide event automatically upon login during the event period.
ㆍ Once the Boost Path: Ultimate Bunny Build Guide event has started, reaching Mastery Rank 21 or higher will not affect your progress in the event.
ㆍ Descendants with Mastery Rank 21 or higher who login during the event cannot start the Boost Path: Ultimate Bunny Build Guide event.
ㄴ Boost Path: Ultimate Bunny Build Guide can be accessed via a dedicated button in your Inventory (I).
ㄴ Boost Path: Ultimate Bunny Build Guide consists of 13 chapters.
ㆍ To progress the Boost Path: Ultimate Bunny Build Guide, you must have Descendant Bunny or Ultimate Bunny.
ㆍ You can only complete chapter quests when using Descendant Bunny or Ultimate Bunny.
ㆍ Descendant Bunny and Ultimate Bunny can be obtained by progressing through the chapter.
ㆍ Each chapter consists of additional quest objectives designed to help starters progress through the main quest.
ㆍ Each chapter consists of additional quest objectives designed to help complete the builds for Descendant Bunny and Ultimate Bunny.
ㆍ Chapter Completion Rewards can be obtained by completing each chapter.
ㆍ Chapter Completion Rewards cannot be claimed after the event ends, so be sure to claim them within the event period.
- Auto Build Setup
ㄴ Some chapters include an Auto Build Setup quest.
ㆍ If you complete the Auto Build Setup quest, the build settings for the currently active Bunny or Ultimate Bunny will be automatically changed.
ㆍ For Descendant Modules, the changes will be applied to the currently active Descendant Module Loadout slot of Bunny or Ultimate Bunny.
ㆍ For Weapon Modules, the changes will be applied to the currently active Weapon Module Loadout slot of the designated Weapon.
ㆍ If you wish to preserve your existing build settings, it is recommended to copy them to a different loadout slot or save them to a preset before completing the quest.
ㆍ If you complete the Auto Build Setup quest, the following build settings will be forcibly changed.
ㆍ The equipment and Modules required for Auto Build Setup will be provided all at once upon activating the Auto Build Setup feature.
| Category | Details |
| Descendant | - Descendant Module Loadoutㄴ Modules equippedㄴ Assignment of specified Module socket types |
| Weapon | - Weapons equipped - Weapon Module Loadoutㄴ Modules equippedㄴ Assignment of specified Module socket types |
| Reactor | - Reactor equipped |
| Equipped External Components | - External Components equipped - External Component Cores equipped |
| Arche Tuning | - Arche Tuning Loadoutㄴ Arche Tuning activationㄴ Mutant Cell Effect selections |
Content Improvements
(1) Content
- All boost effects are calculated and applied as integer values, with any decimals in the result rounded down.
- Removed the Weak Point Damage Adjustment Value of all monsters appearing in Void Erosion Purge: Challenge.
- Improved so that you can rewatch all cinematics at Albion's 'Arche Trace'.
ㄴ All 'Arche Traces' that were placed in regions other than Albion are removed.
- Increased the acquisition chance of some Amorphous Materials.
| Acquisition Information | Amorphous Material | Previous Acquisition Chance | Changed Acquisition Chance |
| Kingston Infiltration Operation | Amorphous Material Pattern: Albion Cavalry Gun | 50% | 100% |
| Sterile Land Infiltration Operation | Amorphous Material Pattern: Malevolent | 50% | 65% |
| Vespers Infiltration Operation | Amorphous Material Pattern: Nazeistra's Devotion | 50% | 100% |
| Echo Swamp Infiltration Operation | Amorphous Material Pattern: EXCAVA | 50% | 65% |
| Agna Desert Infiltration Operation | Amorphous Material Pattern: Hammer and Anvil | 50% | 65% |
| Sigma Sector: Broken Boundary (Normal) | Amorphous Material Pattern: Ancient Knight | 25% | 35% |
| Amorphous Material Pattern: Perforator | 25% | 35% | |
| Amorphous Material Pattern: Greg's Reversed Fate | 25% | 35% | |
| Amorphous Material Pattern: Sigvore's Proof | 25% | 35% | |
| Sigma Sector: Isolated Desert (Normal) | Amorphous Material Pattern: Restored Relic | 25% | 35% |
| Amorphous Material Pattern: Peace Maker | 25% | 35% | |
| Amorphous Material Pattern: King's Guard Lance | 25% | 35% | |
| Sigma Sector: Broken Boundary (High-risk) | Amorphous Material Pattern: Ancient Knight | 50% | 70% |
| Amorphous Material Pattern: Perforator | 50% | 70% | |
| Amorphous Material Pattern: Greg's Reversed Fate | 50% | 70% | |
| Amorphous Material Pattern: Sigvore's Proof | 50% | 70% | |
| Sigma Sector: Isolated Desert (High-risk) | Amorphous Material Pattern: Restored Relic | 50% | 70% |
| Amorphous Material Pattern: Peace Maker | 50% | 70% | |
| Amorphous Material Pattern: King's Guard Lance | 50% | 70% | |
| Axion Field | Amorphous Material Pattern: ERASER | 50% | 70% |
| Amorphous Material Pattern: Shadow | 50% | 70% | |
| Amorphous Material Pattern: Exterminator | 50% | 70% | |
| Supermassive Receptor | Amorphous Material Pattern: Hive Master | 50% | 70% |
| Forbidden Sanctuary | Amorphous Material Pattern: Deus Ex Manus | 50% | 70% |
| Exposed Underwater Base | Amorphous Material Pattern: Whirlwind | 50% | 70% |
| Legion Laboratory | Amorphous Material Pattern: Crime and Punishment | 50% | 70% |
| Bastion of Immortality | Amorphous Material Pattern: Shackles of Mortality | 50% | 70% |
- You can obtain additional Fellow Enhancement Materials when defeating the Commander in Infiltration Operation: Hard.
ㄴ This does not apply to Infiltration Operations in Axion Plains.
- Adjusted the acquisition chance of rewards from interacting with storage boxes in Void Vessel-072: Assumed Bridge Zone (Normal).
ㄴ Experimental Materials Storage Box
ㆍ Luminous Alloys
ㆍ Can obtain between 2 and 4
ㆍ A chance to obtain between 12 and 16
- Adjusted the amount and acquisition chance of rewards from interacting with storage boxes in Void Vessel-072: Assumed Bridge Zone (Hard).
ㄴ Special Materials Storage Box
ㆍ Frozen Gas Crystals
ㆍ Can obtain between 2 and 4
ㆍ A chance to obtain between 8 and 10
ㄴ Experimental Materials Storage Box
ㆍ Artificial Nano Cells
ㆍ Can obtain between 2 and 4
ㆍ A chance to obtain between 12 and 16
ㄴ The Container Box that spawns upon defeating the Commander
ㆍ Increased the number of Amorphous Material Pattern: E-Buster acquired from 1 to 2.
ㆍ Equipping a Fellow increases the acquisition chance of Amorphous Material Pattern: E-Buster.
|
| When not equipped with a Fellow | When equipped with a Fellow | ||||||
| Time Remaining | 2 min+ | 1 min 20 sec+ | 40s+ | Basic Reward | 2 min+ | 1 min 20 sec+ | 40s+ | Basic Reward |
| 1 Crystallization Catalyst Blueprint | 5% | 10% | 15% | 20% | 5% | 10% | 15% | 20% |
| 2 Amorphous Material Pattern: E-Buster | 50% | 39% | 28% | 17% | 75% | 58% | 42% | 25% |
| Catalyst Research Materials 3 Types Box | 15% | 12% | 9% | 6% | 5% | 10% | 15% | 20% |
| Gold | 30% | 39% | 48% | 57% | 15% | 22% | 28% | 35% |
- Adjusted the acquisition chance of rewards in Sigma Sector (Normal).
ㄴ Upon defeating a Commander
ㆍ Veil Dust: Can obtain between 2 and 4 (a chance to obtain between 7 and 9)
ㆍ Frozen Gas Crystal: Can obtain between 2 and 4 (a chance to obtain between 7 and 9)
ㆍ Furinite: Can obtain between 5 and 14 (a chance to obtain between 28 and 36)
- Adjusted the acquisition chance of rewards in Sigma Sector (Hard).
ㄴ Upon defeating a Commander
ㆍ Veil Dust: Can obtain between 3 and 7 (a chance to obtain between 14 and 18)
ㆍ Frozen Gas Crystal: Can obtain between 3 and 7 (a chance to obtain between 14 and 18)
ㆍ Furinite: Can obtain between 10 and 28 (a chance to obtain between 56 and 72)
- Removed the following rewards from Sigma Sector "Isolated Desert (High-risk Difficulty)."
ㄴ Upon defeating a Commander
ㆍ Xeno Fluid
ㄴ Upon mission completion
ㆍ Amorphous Material Pattern: Shackles of Mortality
- Changed the legion of Void Erosion Purge: Challenge.
ㄴ (Before) Legion of Immortality
ㄴ (After) Order of Truth
- Adjusted the acquisition chance of rewards for Axion Field Missions.
ㄴ Upon defeating a Commander
ㆍ Entropium: Can obtain between 5 and 15 (a chance to obtain between 30 and 50)
ㆍ Silentra: Can obtain between 5 and 15 (a chance to obtain between 30 and 50)
ㆍ Breach Stone Shard: Can obtain between 5 and 15 (a chance to obtain between 30 and 50)
ㆍ Kerasid: Can obtain between 9 and 27 (a chance to obtain between 54 and 80)
- Adjusted the acquisition chance of rewards from interacting with storage boxes in Void Vessel-072: Medium-Sized Facility Zone (Normal).
ㄴ Experimental Materials Storage Box
ㆍ Luminous Alloys: Can obtain between 2 and 6 (a chance to obtain between 12 and 20)
- Adjusted the acquisition chance of rewards from interacting with storage boxes in Void Vessel-072: Medium-Sized Facility Zone (Hard).
ㄴ Experimental Materials Storage Box
ㆍ Photon Quantum Crystal: Can obtain between 2 and 4 (a chance to obtain between 8 and 10)
- You can now earn additional wave rewards even if you abort the mission during Onslaught.
ㄴ You can obtain additional rewards for the last completed wave when the mission is aborted.
- Changed the rewards from Breach Tracking - Shining Amorphous Dimensional Stone.
| Item | Quantity | Acquisition Chance |
| Frozen Gas Crystals Box | 1 | 24% |
| Kuiper Bio Adhesive Box | 1 | 24% |
| Dimensional Spectral Prism | 1 | 24% |
| Xeno Fluid | 1 | 24% |
| Crystallization Catalyst | 1 | 4% |
| Total |
| 100% |
- Changed the unlock requirement for "Research Request" available through NPC Anais in Albion.
ㄴ Previous Unlock Requirement: Reach Mastery Rank 2
ㄴ Changed Unlock Requirement: Reach Mastery Rank 1
- Changed the unlock requirement for "Sigma Sector Dropoff Operation (High-risk)."
ㄴ Broken Boundary (High-risk)
ㆍ Previous Unlock Requirements: Reach Mastery Rank 15 & complete a mission in Isolated Desert (Normal)
ㆍ Changed Unlock Requirements: Reach Mastery Rank 12 & complete a mission in Isolated Desert (Normal)
- Changed the research time for Hagios Sheepdog.
ㄴ Previous Research Time: 16 hours
ㄴ Changed Research Time: 2 hours
- Changed the completion conditions for the main quest <Sigma Conclusion>.
ㄴ Previous Completion Conditions: Complete main quest <Into the Storm> & Reach Mastery Rank 15
ㄴ Changed Completion Conditions: Complete main quest <Into the Storm> & Reach Mastery Rank 13
- Changed the unlock requirements for "Arche Trigger Unlock" available through NPC Prime Hands in Albion.
ㄴ Previous Unlock Requirements: Reach Mastery Rank 15 & Complete sub quest <Arche Trigger Unlock>
ㄴ Changed Unlock Requirements: Reach Mastery Rank 13 & Complete sub quest <Arche Trigger Unlock>
(2) Equipment & Modules
- Added a control for performing Normal Attacks in place when using Normal Attacks while equipped with a Melee Weapon and holding down the S key.
- Adjusted the sound playback speed to match changes in the attack speed of Melee Weapons.
- Adjusted the sound playback speed to match changes in the Reload Speed of Firearms.
- When Weapon Proficiency is gained, it is fixed so that all equipped weapons gain the same Proficiency.
(3) Missions
- Adjusted Champion effects in Field Missions and Infiltration Operations in Kingston - the Fortress on Normal Difficulty.
ㄴ No separate Champion effects appear in Kingston - Vespers.
ㄴ Monsters with combinations of the following Champion effects appear in Missions and Infiltration Operations in Echo Swamp - Fortress.
ㆍ HP Increase, Shield Amplification, Fire Sphere, Electric Sphere, Chill Sphere, Toxic Sphere, Restraint, Faster Speed, Chasing Orb
- Adjusted the number of monsters possessing Legion Shield and Arche Obstruction in Void Vessel on Normal Difficulty.
(4) Monsters
- Bullets are now fired in alignment with the muzzle direction at the moment of firing, reducing the discrepancy between the muzzle direction and the apparent direction of fire.
- Monsters now turn more naturally toward their targets.
- Fixed an issue where ranged attacks by Carrier monsters showed only the muzzle effect and not the projectile animation.
- Adjusted the values of the following Champion effects.
ㄴ Shield Amplification
ㆍ This effect increases Champion monsters' Max Shield.
ㆍ Before: Increases by a minimum of 2.83 times and a maximum of 4.96 times, depending on the monster's level range
ㆍ Changed: Increases by 4.2 times across all monster level range.
ㄴ Restraint
ㆍ This effect decreases the Movement Speed of Descendants near the Champion.
ㆍ Before: Decreases by a minimum of 2% and a maximum of 49%, depending on the monster's level range
ㆍ Changed: Decreases by a minimum of 35% and a maximum of 49%, depending on the monster's level range
- Adjusted the skills used by the following monsters.
ㄴ Warden
ㆍ The monster's Sticky Bombs now explode immediately upon colliding with terrain.
ㄴ Gruncah
ㆍ Changed the wind-up animation before firing a beam.
ㄴ Nazeistra
ㆍ Changed the wind-up animation before the Absorb attack's area of effect is created.
ㆍ Lowered the amount of HP Nazeistra recovers from an Absorb attack.
ㆍ Previous: 11% of Max HP per tick
ㆍ Changed: 6% of Max HP per tick
ㆍ Instead, being hit by an Absorb Attack now applies a stack of Movement Speed reduction effect, becoming frozen upon reaching maximum stacks.
ㄴ Agonia
ㆍ Decreased the duration of Ice Prison from 7s to 1s.
ㄴ Arche Slayer
ㆍ Improved the awkward barrier placement animation when using the Energy Barrier creation skill.
ㆍ Improved the animation for the omnidirectional probe launch skill so that probes' hit range match the visual effect area.
(5) Collectibles
- Changed the components of Common Collectibles Box and Premium Collectibles Box.
ㄴ Common Collectibles Box
| Deleted Collectibles | Tier | Added Collectibles | Tier |
| Kyle (S) - Skill 1 | Common | Lepic (S) - Classic 1 | Common |
| Kyle (S) - Skill 1 | Rare | Lepic (S) - Classic 1 | Rare |
| Kyle (S) - Skill 1 | Ultimate | Lepic (S) - Classic 1 | Ultimate |
| Enzo (S) - Skill 1 | Common | Ajax (S) - Classic 1 | Common |
| Enzo (S) - Skill 1 | Rare | Ajax (S) - Classic 1 | Rare |
| Enzo (S) - Skill 1 | Ultimate | Ajax (S) - Classic 1 | Ultimate |
| Esiemo (S) - Skill 1 | Common | Viessa (S) - Classic 1 | Common |
| Nell (S) - Skill 1 | Common | Karel: Legion of Darkness General (S) - Classic 1 | Common |
| Incomplete Drum Set | Common | Shabby Command Console | Common |
| Plain Drum Set | Rare | Plain Command Console | Rare |
| Completed Drum Set | Ultimate | True Command Console | Ultimate |
| Sealed Keepsake | Common | Bare Terrarium | Common |
- Premium Collectibles Box
| Deleted Collectibles | Tier | Added Collectibles | Tier |
| Kyle (S) - Skill 1 | Common | Lepic (S) - Classic 1 | Common |
| Kyle (S) - Skill 1 | Rare | Lepic (S) - Classic 1 | Rare |
| Kyle (S) - Skill 1 | Ultimate | Lepic (S) - Classic 1 | Ultimate |
| Enzo (S) - Skill 1 | Common | Ajax (S) - Classic 1 | Common |
| Enzo (S) - Skill 1 | Rare | Ajax (S) - Classic 1 | Rare |
| Enzo (S) - Skill 1 | Ultimate | Ajax (S) - Classic 1 | Ultimate |
| Esiemo (S) - Skill 1 | Common | Viessa (S) - Classic 1 | Common |
| Esiemo (S) - Skill 1 | Rare | Viessa (S) - Classic 1 | Rare |
| Esiemo (S) - Skill 1 | Ultimate | Viessa (S) - Classic 1 | Ultimate |
| Nell (S) - Skill 1 | Common | Karel: Legion of Darkness General (S) - Classic 1 | Common |
| Nell (S) - Skill 1 | Rare | Karel: Legion of Darkness General (S) - Classic 1 | Rare |
| Nell (S) - Skill 1 | Ultimate | Karel: Legion of Darkness General (S) - Classic 1 | Ultimate |
| Incomplete Drum Set | Common | Shabby Command Console | Common |
| Plain Drum Set | Rare | Plain Command Console | Rare |
| Completed Drum Set | Ultimate | True Command Console | Ultimate |
| Sealed Keepsake | Common | Bare Terrarium | Common |
| Opened Keepsake | Rare | Plain Terrarium | Rare |
| Carnations and Keepsakes | Ultimate | Fancy Terrarium | Ultimate |
(6) Party
- Added 4 new social tags.
ㄴ Karel's Mothership: Normal
ㄴ Karel's Mothership: Hard
ㄴ Karel's Mothership: Conquest
ㄴ Trials
(7) UI & UX
- The ETA-0 Shop icon on the Albion zone map now displays the time remaining until it closes.
- Added a "Content Details" feature to the tooltip that appears when you select a Container Reward icon.
ㄴ Viewing Content Details allows you to immediately check the rewards contained in the box.
- Added a "Max" button to the Laboratory that allows you to immediately set the Vulgus level to the maximum.
- Added a "Usable Items" tab to the Consumable Inventory.
ㄴ This tab displays items that you can use by clicking on them directly.
- Added new keyword tags for the Inventory and Research Institute and adjusted the sorting order.
ㄴ Descendants
ㆍ Raven, Kyle, Keelan
ㄴ Weapons (11 new Transcendent Weapons)
ㆍ ARMIS, Unleashed Instinct, Frost Blossom, Sparky, ATR-0 Prototype, Volcanic Heart, Nightmare Launcher, Malicious Dominator, Storm Cage, Raging Light, Emperor's Guard Lance
- Added Sort, Filter, and Search functions to Customization - Weapon Skins list.
(8) Leaderboards
- Void Erosion Purge: Challenge and Void Intercept Battle: Critical Point Breakthrough "Lava Citadel" leaderboards will be active during the following period.
ㄴ Ranking rewards for the above leaderboards have the same conditions, eligibility, and rewards as before, and the usage period of the medals will be announced separately when the leaderboard rewards are sent.
- Details regarding Karel's Mothership - Conquest event leaderboard will be announced separately at a later date.
| Leaderboard | Active Period |
| Void Erosion Purge: Challenge | After the 08.20.2026 (Thu) update - 11.17.2026 (Tue) 23:19 PST |
| Void Intercept Battle: Critical Point Breakthrough "Lava Citadel" | After the 08.20.2026 (Thu) update - 11.17.2026 (Tue) 23:19 PST |
| Karel's Mothership: Conquest Event | To be announced at a later date |
(9) Leaderboard Ranking Reward
- Ranking rewards will be awarded for the Void Erosion Purge: Challenge and Void Intercept Battle: Critical Point Breakthrough "Lava Citadel" leaderboards.
- Ranking reward will be distributed via mail based on your rank at the end of the leaderboard period.
- Mail will be sent sequentially, so players may receive their reward at varying times.
| Leaderboard | Ranking Reward |
| Void Erosion Purge: Challenge | - Conditions: All platforms, Solo - Recipients: Top 100 - Reward: Ingris Prime Challenger Medal (limited-time) ㄴ Available Until: 11.17.2026 (Tue) 21:19:59 PST - You can receive the reward for the highest of your Descendant Rankings. |
| Void Intercept Battle: Critical Point Breakthrough (Lava Citadel) | - Conditions: All platforms, Solo and 2-4 Player Squads - Recipients: Top 100 - Reward: Critical Point Prime Challenger Medal (limited-time) ㄴ Available Until: 11.17.2026 (Tue) 21:19:59 PST - You can receive the reward for the highest of your Descendant or Squad Rankings. |
(10) ETA-0
- Infiltration Operation Reward Exchange, Supplies Exchange
ㄴ Added items
ㆍ Shape Stabilizer Box, Advanced Shape Stabilizer Selection Box, Specially Treated Alloy, Insulating Nut, Alloy Bearing, High Conductivity Wire, Weapon Augmentation Core X Selection Box, Core Particle Disruptor, Ultimate Weapon Selection Box IV
ㆍ When you purchase a Shape Stabilizer Box, you will receive one of each Shape Stabilizer Form 1-8.
ㆍ The Ultimate Weapon Selection Box IV can be obtained using Standard ETA Vouchers during the update week when the new Descendant is released.
ㄴ Deleted items
ㆍ Shape Stabilizer Form 1-8, Advanced Shape Stabilizer Form 1-8, Code Breaker, Precision Code Breaker, Core Amplifier, Void Abyss Metal Fragment
- Added the following items to Exchange Intercept Battle Rewards.
ㄴ Skin "Blazing One"
ㆍ Added skins for Harris, Dia, and Raven.
ㄴ Back Attachment "Colotoys - Lava Citadel"
ㄴ Event Period: After the 08.20.2026 (Thu) update - 11.18.2026 (Wed) 22:59 PST
- Void Intercept Battle: Extreme - Critical Point Breakthrough will feature "Lava Citadel" for the duration of Season 4 Episode 1.
ㄴ Unlike before where the purchase limit reset upon changing the Colossus, the purchase limit for the following items is tripled.
| Item | Previous Purchase Limit | Changed Purchase Limit |
| Gold | 100 | 300 |
| Kuiper Shards | 100 | 300 |
| Quantum Incubators | 100 | 300 |
| Void Abyss Metal Fragments | 100 | 300 |
| Quantum Crystals | 100 | 300 |
| Nano Compounds | 100 | 300 |
| Precision Ion Accelerators | 100 | 300 |
| Ion Accelerators | 100 | 300 |
| Collectible Coins | 100 | 300 |
| Dimensional Stabilization Keys | 30 | 90 |
- Through Blueprint sales, you will be able to sell the items below.
| Items |
| Sigvore's Proof Polymer Syncytium Blueprint |
| Sigvore's Proof Synthetic Fiber Blueprint |
| Sigvore's Proof Nano Tube Blueprint |
| Sigvore's Proof Polymer Syncytium |
| Sigvore's Proof Synthetic Fiber |
| Sigvore's Proof Nano Tube |
| Sigvore's Proof Blueprint |
| EXCAVA Polymer Syncytium Blueprint |
| EXCAVA Synthetic Fiber Blueprint |
| EXCAVA Nano Tube Blueprint |
| EXCAVA Polymer Syncytium |
| EXCAVA Synthetic Fiber |
| EXCAVA Nano Tube |
| EXCAVA Blueprint |
| Malevolent Polymer Syncytium Blueprint |
| Malevolent Synthetic Fiber Blueprint |
| Malevolent Nano Tube Blueprint |
| Malevolent Polymer Syncytium |
| Malevolent Synthetic Fiber |
| Malevolent Nano Tube |
| Malevolent Blueprint |
| Voltia Polymer Syncytium |
| Voltia Synthetic Fiber |
| Voltia Nano Tube |
| Voltia Blueprint |
| Exterminator Polymer Syncytium Blueprint |
| Exterminator Synthetic Fiber Blueprint |
| Exterminator Nano Tube Blueprint |
| Exterminator Polymer Syncytium |
| Exterminator Synthetic Fiber |
| Exterminator Nano Tube |
| Exterminator Blueprint |
(11) Hard Difficulty Battlefield Missions
- Increased the amount of EXP earned as a reward for completing Battlefield Missions in the World on Hard difficulty.
| Regions | Battlefield | Mission Name | Previous Mission Completion EXP | Increased Mission Completion EXP |
| Kingston | The Destruction | Field Communications Center | 2000 | 20000 |
| Kingston | The Destruction | Urban District | 2000 | 20000 |
| Kingston | The Destruction | Kingston Communications Repeater | 2000 | 30000 |
| Kingston | The Destruction | The Last Emergency Communicator | 2000 | 30000 |
| Kingston | Fallen Theater | Vulgus Occupied Buildings | 2000 | 20000 |
| Kingston | Fallen Theater | Vulgus Field Generator | 2000 | 50000 |
| Kingston | Grand Square | Kingston Surveillance Radar | 2000 | 30000 |
| Kingston | Grand Square | Suspicious Battery Pack | 2000 | 30000 |
| Kingston | Grand Square | Vulgus Data Transmitter | 2000 | 30000 |
| The Sterile Land | Rockfall | Anticipated Ambush Point | 2000 | 30000 |
| The Sterile Land | Rockfall | Patrol Route | 2000 | 50000 |
| The Sterile Land | Rockfall | Deception Transmitter | 2000 | 30000 |
| The Sterile Land | Rockfall | External Reactor | 2000 | 50000 |
| The Sterile Land | The Repository | Kuiper Storage Tank | 2000 | 40000 |
| The Sterile Land | The Repository | Kuiper Refinery | 2000 | 50000 |
| The Sterile Land | The Repository | Kuiper Mine | 2000 | 30000 |
| The Sterile Land | Restricted Zone | The Barracks | 2000 | 50000 |
| The Sterile Land | Restricted Zone | The Base's Power Grid | 2000 | 70000 |
| The Sterile Land | Restricted Zone | Defense Garrison Rally Point | 2000 | 50000 |
| The Sterile Land | Restricted Zone | High-powered Jammer | 2000 | 30000 |
| The Sterile Land | The Ironworks | Weapon Processing Facility | 2000 | 50000 |
| The Sterile Land | The Ironworks | Wastewater Treatment Plant | 2000 | 50000 |
| The Sterile Land | The Ironworks | Logistics Facility | 2000 | 40000 |
| The Sterile Land | Classified Area | Large Nuclear Reactor | 2000 | 50000 |
| The Sterile Land | Classified Area | Weapons Engineering Facility | 2000 | 100000 |
| The Sterile Land | Classified Area | Biological Research Facility | 2000 | 50000 |
| Vespers | The Lumber Yard | Frontline Base | 2000 | 40000 |
| Vespers | The Lumber Yard | Collapsed Piers | 2000 | 50000 |
| Vespers | The Lumber Yard | Ruins Path | 2000 | 50000 |
| Vespers | The Ruins | Ruins Courtyard | 2000 | 40000 |
| Vespers | The Ruins | Destroyed Temple | 2000 | 30000 |
| Vespers | The Ruins | Ruins Underground Entrance | 2000 | 50000 |
| Vespers | Lost Supply Depot | Captured Base | 2000 | 50000 |
| Vespers | Lost Supply Depot | Abandoned Village | 2000 | 50000 |
| Vespers | Lost Supply Depot | Mossy Colossus | 2000 | 30000 |
| Vespers | Moonlight Lake | Lakeside | 2000 | 50000 |
| Vespers | Moonlight Lake | Old Surveillance Station | 2000 | 30000 |
| Vespers | Moonlight Lake | Floodplain | 2000 | 50000 |
| Vespers | Timberfall | Supply Depot | 2000 | 50000 |
| Vespers | Timberfall | Ancient Giant Tree | 2000 | 100000 |
| Vespers | Timberfall | Organic Recording Terminal | 2000 | 50000 |
| Vespers | Timberfall | Timberfall Power Facility | 2000 | 70000 |
| Echo Swamp | Misty Woods | Hazy Swamp | 2000 | 40000 |
| Echo Swamp | Misty Woods | Traces of Colossi Interceptions | 2000 | 50000 |
| Echo Swamp | Misty Woods | Kuiper Transport Route | 2000 | 30000 |
| Echo Swamp | Abandoned Zone | Environment Contamination Zone | 2000 | 40000 |
| Echo Swamp | Abandoned Zone | Abandoned Refinery Unit | 2000 | 20000 |
| Echo Swamp | Abandoned Zone | Abandoned Zone | 2000 | 100000 |
| Echo Swamp | Muskeg Swamp | Arche Motion Sensor | 2000 | 40000 |
| Echo Swamp | Muskeg Swamp | The Tree of Truth | 2000 | 50000 |
| Echo Swamp | Derelict Covert | Verdant Greenery | 2000 | 50000 |
| Echo Swamp | Derelict Covert | Field Energy Station | 2000 | 30000 |
| Echo Swamp | Derelict Covert | Old Human Base | 2000 | 30000 |
| Echo Swamp | Derelict Covert | Ghost Marsh | 2000 | 100000 |
| Echo Swamp | Derelict Covert | Emergency Landing Strip | 2000 | 70000 |
| Agna Desert | Vermilion Waste | Baggage Transport Base | 2000 | 30000 |
| Agna Desert | Vermilion Waste | Surveillance Location | 2000 | 40000 |
| Agna Desert | Vermilion Waste | Rock Cave Base | 2000 | 70000 |
| Agna Desert | The Remnant | Outpost Workshop | 2000 | 50000 |
| Agna Desert | The Remnant | Abandoned Reconstruction Site | 2000 | 100000 |
| Agna Desert | The Storage | Kuiper Depot | 2000 | 30000 |
| Agna Desert | The Storage | Stolen Spectral Digger | 2000 | 30000 |
| Agna Desert | The Storage | Previous Construct Team Quarters | 2000 | 50000 |
| Agna Desert | Mining Site | Mining Beacon | 2000 | 70000 |
| Agna Desert | Mining Site | Ossuary | 2000 | 100000 |
| Agna Desert | Mining Site | Excavation Team Directional Radar | 2000 | 40000 |
| Agna Desert | Miragestone | Heavy Equipment Entry Path | 2000 | 100000 |
| Agna Desert | Miragestone | Commanding Ground | 2000 | 100000 |
| Agna Desert | Miragestone | Red Sphere | 2000 | 150000 |
| White-night Gulch | The Mountaintops | Order's Patrol Beat | 2000 | 40000 |
| White-night Gulch | The Mountaintops | Ancient Transmission Detection Facility | 2000 | 50000 |
| White-night Gulch | The Mountaintops | Decoy Operation Zone | 2000 | 50000 |
| White-night Gulch | The Mountaintops | Triumphal Arch | 2000 | 50000 |
| White-night Gulch | The Mountaintops | Border Line of Truth | 2000 | 70000 |
| White-night Gulch | Moongrave Basin | Cave Rally Point | 2000 | 100000 |
| White-night Gulch | Moongrave Basin | Water-cooling Recording Device | 2000 | 30000 |
| White-night Gulch | Moongrave Basin | Forgotten Comms Device | 2000 | 50000 |
| White-night Gulch | Moongrave Basin | Deployment Area of the Order's Forces | 2000 | 40000 |
| White-night Gulch | Observatory | Order's Veil | 2000 | 70000 |
| White-night Gulch | Observatory | Order's Occupied Facility | 2000 | 50000 |
| White-night Gulch | Observatory | Order Supply Warehouse | 2000 | 50000 |
| White-night Gulch | Observatory | Eye of Truth | 2000 | 100000 |
| White-night Gulch | Shipment Base | Fortress Outskirts | 2000 | 150000 |
| White-night Gulch | Shipment Base | DNA Detector Spray Zone | 2000 | 30000 |
| White-night Gulch | Shipment Base | Fortress Courtyard | 2000 | 100000 |
| White-night Gulch | Shipment Base | Fortress Control Facility | 2000 | 70000 |
| White-night Gulch | Shipment Base | Altar | 2000 | 50000 |
| White-night Gulch | Hatchery | Upper Hatchery | 2000 | 100000 |
| White-night Gulch | Hatchery | Lower Hatchery | 2000 | 100000 |
| Hagios | Dune Base | Vulgus Blockade | 2000 | 100000 |
| Hagios | Dune Base | Recon Squad's Trail | 2000 | 30000 |
| Hagios | Dune Base | Ally Retreat Route | 2000 | 50000 |
| Hagios | The Corrupted Zone | Ransacked Village | 2000 | 100000 |
| Hagios | The Corrupted Zone | Crimson Contaminated Area | 2000 | 50000 |
| Hagios | The Corrupted Zone | Deep Digger | 2000 | 100000 |
| Hagios | Fractured Monolith | The Cliff | 2000 | 50000 |
| Hagios | Fractured Monolith | Large Supply Transport Point | 2000 | 50000 |
| Hagios | Fractured Monolith | Ruins Modification Base | 2000 | 100000 |
| Hagios | Forward Base | Cargo Management Zone | 2000 | 100000 |
| Hagios | Forward Base | Broadband Fleet Beacon | 2000 | 100000 |
| Hagios | Forward Base | Antiaircraft Defensive Position | 2000 | 100000 |
| Hagios | Forward Base | The Passage to the Ruins | 2000 | 50000 |
| Hagios | Starfall Road | Ancient Quantum Facility | 2000 | 100000 |
| Hagios | Starfall Road | Tethered Energy Position | 2000 | 150000 |
| Hagios | Starfall Road | Ruins Guard Facility | 2000 | 100000 |
| The Fortress | Aurora Forest | Outlying Communications Facility | 2000 | 50000 |
| The Fortress | Aurora Forest | Snowy Heights | 2000 | 50000 |
| The Fortress | Frozen Valley | Gate System Control Network | 2000 | 50000 |
| The Fortress | Frozen Valley | Munitions Loading Dock | 2000 | 50000 |
| The Fortress | Frozen Valley | Command Relay | 2000 | 100000 |
| The Fortress | Fallen Ark | Ship Charging Facility | 2000 | 100000 |
| The Fortress | Fallen Ark | Frozen Shipyard | 2000 | 100000 |
| The Fortress | Convertor Facility | Giant Hangar | 2000 | 100000 |
| The Fortress | Convertor Facility | High-thermal Source Detected Zone | 2000 | 50000 |
| The Fortress | Convertor Facility | Central Control Unit | 2000 | 100000 |
| The Fortress | Defense Line | Destroyed Base | 2000 | 100000 |
| The Fortress | Defense Line | Explosive Debris | 2000 | 50000 |
| The Fortress | Defense Line | Fortress Command Entrance | 2000 | 50000 |
(12) Changes to Early Desertion Penalty Rules
- The penalty rules for repeated early desertion in Onslaught are improved.
- If early departures accumulate beyond a certain threshold, a matchmaking restriction is applied for a set period according to the criteria.
- The more accumulated desertions, the more the matchmaking restriction time increases, in stages.
ㄴ What is an early desertion? It refers to being the first to abandon the operation in a 4-player squad that started via public matchmaking.
- Intentional or repeated desertions can affect other players' game experience, so we ask that you play normally.
(13) Console Platform Subscriber-Exclusive Reward Update- Console platform subscriber-exclusive rewards are newly updated.
ㄴ PlayStation: A 'PS Plus' subscription is required to download the 'PS Plus Exclusives' DLC.
ㄴ Xbox: An 'Xbox Game Pass' subscription is required to obtain the in-game benefit rewards.
- Target platforms and how to obtain
ㄴ PlayStation
ㆍ In the PlayStation Store search bar, go to the THE FIRST DESCENDANT game detail page.
ㆍ In the 'Additional Content' or 'Add-Ons' section, find the 'PS Plus Exclusive' item and download it.
ㆍ After logging into the game, you can claim the rewards from 'Storage' at the bottom right of the paid Shop.
ㄴ Xbox
ㆍ Launch the game on a supported Xbox platform.
ㆍ Go to the in-game shop and select 'Xbox Game Pass In-Game Benefits'.
ㆍ After selecting 'Claim Rewards', you can claim them from 'Storage' in the Shop.
- Reward acquisition period: 08.20.2026(Thu) 00:00 ~ 11.17.2026(Tue) 00:00
- Rewards common to PS Plus and Xbox Game Pass
ㄴ Back Attachment (1): Hot Wingbeats
ㄴ Spray (1): Lonely Raven
ㄴ Paint: Matte Jelly Blue (3), Gloss Dolphin Gray (3)
ㄴ Crystallization Catalyst (2)
- Xbox Game Pass exclusive additional rewards
ㄴ Gold (300,000)
ㄴ Kuiper Shard (30,000)
ㄴ Kuiper Shard Boost (+30%) (5 hours) (3)
ㄴ Gold Boost (+30%) (5 hours) (3)
ㄴ Descendant EXP Boost (+30%) (5 hours) (3)
ㄴ Weapon Proficiency Boost (+30%) (5 hours) (3)
ㄴ Metal Matte PeachFuzzy (4)
(14) Miscellaneous
- With the removal of the Void Intercept Battle: Challenge leaderboard, the Intercept Battle Prime Challenger Medal, which was awarded as a ranking reward on that leaderboard, will no longer appear in the Medals tab.
- Added function keys to the Inventory - Weapons List that allow you to view detailed information for each weapon.
- For content where difficulty adjusts based on squad size changes during a mission, a message regarding the difficulty adjustment will now be displayed at the moment of the squad size change.
- Removed the box items that can no longer be obtained from the Library.
| Removed Box Items |
| Fellow Paradox Engine 1 |
| Fellow Paradox Engine 2 |
| Vortex Loot |
| Orca Loot |
| ERASER Loot |
| Arche Loot |
| Arche Loot B |
| Research Blueprint Loot |
| Research Blueprint Loot A |
| Paradox Engine A |
| Paradox Engine B |
| Ultrafine Particle Alloy Box |
| Photon Quantum Crystal Box |
| Snowy Sled Dog Loot |
| Trigger Module Selection Box |
| Trigger Module Selection Box A |
| Trigger Module Selection Box B |
| Trigger Module Selection Box C |
| Trigger Module Selection Box D |
| Trigger Module Selection Box E |
| Trigger Module Selection Box F |
| Trigger Module Selection Box G |
| Axium Research Materials Selection Box |
- Added an Exchange Archive Shards feature to Anais in Albion.
ㄴ Items that can be exchanged with Archive Shards are as follows:
| Exchangeable Items | Exchangeable Quantity |
| 1 Vulgus Bio Data Chip | 1 per week |
| 200,000 Gold | 10 per week |
| 20,000 Kuiper Shard | 10 per week |
| 10 Superconductive Cooling Unit | 10 per week |
- The following blueprints can be purchased with Support Coins from "Deslin - Trade Limited Weapon" Shop.
ㄴ Eye of the Typhoon Polymer Syncytium Blueprint
ㄴ Eye of the Typhoon Synthetic Fiber Blueprint
ㄴ Eye of the Typhoon Nano Tube Blueprint
ㄴ Eye of the Typhoon Blueprint
- Through NPC 'Anais' Info Grid Extract, you can sell the following items:
ㄴ Voltia Polymer Syncytium Blueprint
ㄴ Voltia Synthetic Fiber Blueprint
ㄴ Voltia Nano Tube Blueprint
- Revised the descriptions for the "Notorious Challenger" head and body skins to better fit the game's lore.
- Added a new track to the Lounge Jukebox.
ㄴ Dimensional Clash - Season 3 Episode 4 Title Theme
- The content name 'Onslaught Mode' is changed to 'Onslaught'.
- On the official website > NEWS > the 'UPDATE' tab name is changed to 'UPDATE&SHOP'.
Bug Fixes
(1) Descendants
- Fixed an issue where the maximum damage multiplier was not applied correctly when using the Designate Danger Zone skill after equipping Harris's Transcendent Module "Focused Supervision Time."
ㄴ Adjusted the maximum damage multiplier for Designate Danger Zone from 222% to 420%.
- Fixed an issue where Serena would move abnormally in the air if knocked back while using Blazing Offensive in the Ascension state while equipped with the Transcendent Module "Archangel."
- Fixed an issue where the effect of Valby's Clean Up skill would occasionally not be removed when attempting to use the Grappling Hook while the skill was in use.
- Fixed an issue where using Valby's Clean Up skill would display abnormal motions near walls.
(2) Equipment & Modules
- Added "When triggered, Purifying Blaze triggers Multi-Hit." to the description for the unique effect of the Ultimate Weapon "Divine Punishment."
- Fixed an issue where effect icons were not displayed in the descriptions and tooltips of some Trigger Modules.
(3) Content
- Fixed an issue where an "Only the Party Leader can start" toast message would always appear for the party member who switched to a deployable Descendant during a Bounty Operation.
- Adjusted the Recommended Arche Activity for Void Erosion Purge: Challenge to 79780.
- Fixed an issue where monsters would spawn inside pillars during Void Vessel Assumed Bridge Zone on Hard Difficulty.
- The mission objectives for the Defense Mission during Breach Tracking Fortress are now displayed correctly.
- An issue where 'Amorphous Material Pattern: ERASER' was not obtained as an additional reward for 'Axion Plains' Operational Area missions is fixed.
(4) Monsters
- Fixed an issue where Weak Point Damage Adjustments applied to units summoned by monsters remained active in Onslaught and Bounty Operations.
- Fixed an issue where the Bleed effect applied to monsters was displayed abnormally.
- Fixed an issue where the Grappling Hook could be used on Commanders.
(5) UI & UX
- Fixed an issue where the skill icon remained highlighted when the slot was empty in the Equip a Trigger Module screen.
- Updated the icon for Skill 1 (Electric Link) shown when Bunny equips the "Electric Link" Module.
(6) Miscellaneous
- Fixed an issue where the user and participant were displayed in reverse in system messages for some Emotes.
- Fixed an issue where the game would crash when repeatedly switching between the Details and View Items of several bundle products in the Shop.
Thank you.
- Karel's Mothership
- Trials
- New Descendant: Raven
- Transcendent Weapons
- New Trigger Modules
- Descendant Rebalance/Improvements
- Battle Pass and Shop
- Content Improvements
- Bug Fixes