
# PST 2026.02.05 (Thu) 00:50 – The following updates have been made:
- Descendant Rebalance/Improvements > A Director’s Comment has been added to (4) Gley / Ultimate Gley.
- Events > The name has been updated to (5) Boost Path Event (Beginner Event).
- Bug Fixes > Additional details have been added to the Content section
Greetings, Descendants!
Here are the details on The First Descendant Update 1.3.18.
■ Platforms
- Steam, XBOX SERIES X│S, PS5
■ Update 1.3.18
New Descendant "Dia"

- Added a new Descendant, Dia.
- Dia's Skills
ㄴ Frozen Delight
ㆍ Gains 'Delight' through Glacial Clash and Avalanche.
ㆍ Dia's Skill Power increases proportionally to the amount of Delight.
ㆍ Skill Critical Hit Rate increases proportionally to her Max HP.
ㄴ Glacial Clash
ㆍ Stabs forward with her spear, damaging enemies within range.
ㆍ Pressing and holding Glacial Clash changes the skill to Glacial Breakthrough, allowing Dia to continuously move and deal damage to enemies until the skill ends.
ㆍ Enemies hit by this attack are inflicted with the Snowflake and White Panic effects.
ㆍ Striking enemies inflicted with Snowflake using a melee weapon causes them to explode and suffer damage.
ㆍ Enemies inflicted with White Panic suffer reduced Speed.
ㄴ Ice Wall
ㆍ Using Ice Wall grants the Ice Wall effect and deals damage to enemies within range.
ㆍ Using Ice Wall while Glacial Breakthrough is active increases Movement Speed.
ㆍ Using the skill while the Ice Wall effect is active increases Skill Critical Hit Damage and DEF.
ㆍ Recovers HP and when the Ice Wall effect ends.
ㄴ Avalanche
ㆍ Launches an 'Avalanche' forward.
ㆍ The Avalanche continuously moves forward, pulling enemies toward it.
ㆍ Striking the Avalanche with the Glacial Clash skill triggers a Chill Explosion, dealing damage to enemies within range.
ㆍ Triggering Chill Explosion a certain number of times grants the Frost Thorn effect.
ㄴ Frost Storm
ㆍ Fires a Frozen Spire forward.
ㆍ The Frozen Spire continuously moves forward, dealing damage.
ㆍ The Frozen Spire slows down upon colliding with an enemy.
- Dia's Transcendent Modules
ㄴ Blooming Ecstasy
ㆍ Changes Glacial Clash to Snowflake Clash.
ㆍ Snowflake Clash tows collided targets and inflicts Snowflake on them.
ㆍ Changes the Snowflake effect to explode immediately upon expiring.
ㆍ Changes Frost Storm to Frost Bloom.
ㆍ Fires a Frozen Spire that creates Frost Bloom at the impact point.
ㆍ Frost Bloom increases in Skill Power and range based on charge time.
ㄴ Chill Brand
ㆍ Attacking an enemy with a skill has a chance to create a Chill Brand.
ㆍ Attacking enemies while possessing Chill Brands deals additional damage based on the number of Chill Brands you have.
ㆍ Ice Wall is changed to Brand Surge.
ㆍ Using Brand Surge attaches all owned Chill Brands to the enemy, dealing continuous damage over time.
ㆍ Avalanche is changed to Glacial Wedge.
ㆍ Glacial Wedge is used to target a single enemy.
ㆍ Glacial Wedge increases in the number of hits and damage based on charge time.
New Infiltration Operation "Exposed Underwater Base"

- Added "Exposed Underwater Base" to Infiltration Operation: Hard.
ㄴ You can enter the Exposed Underwater Base as follows:
ㆍ [Map] → [World Map] → [Axion Plains] → [Exposed Underwater Base]
ㆍ [Albion] → [Infiltration Operations Terminal] → [Infiltration Operation: Hard] → [Exposed Underwater Base]
ㆍ [Axion Plains] → [Exposed Underwater Base Beacon]
ㄴ Added Axion Plains Tactical Mobility Teleporter No. 5 to Axion Plains.
ㄴ During the mission, monsters with the Champion Special Effect "Lightning Strike" or "Survival Activities" may appear randomly.
ㄴ You can ride Vehicle in all zones, including the Commander Combat Zone.
- Mission completion rewards
ㄴ Trigger Module Loot F (10% acquisition chance)
ㆍ From each Trigger Module Loot F, you can obtain one of three new Trigger Modules.
ㄴ Descendant Dia Blueprints (10% acquisition chance for each)
ㆍ Dia Enhanced Cell Blueprint
ㆍ Dia Stabilizer Blueprint
ㆍ Dia Spiral Catalyst Blueprint
ㆍ Dia Code
ㄴ New Ultimate Weapon E-Buster Blueprints (15% acquisition chance for each)
ㆍ E-Buster Polymer Syncytium Blueprint
ㆍ E-Buster Synthetic Fiber Blueprint
ㆍ E-Buster Nano Tube Blueprint
ㆍ E-Buster Blueprint
ㄴ Dia Transcendent Tier Modules (5% acquisition chance for each)
ㆍ Blooming Ecstasy
ㆍ Chill Brand
ㄴ 45 Collectible Coins
ㄴ 10 Superconductive Cooling Units
- Upon defeating a Commander
ㄴ Rare Basic Materials for crafting Dia and E-Buster (Frozen Gas Crystal)
ㆍ Can obtain between 6 and 12
ㆍ A small chance to obtain between 40 and 80
ㄴ There is a small chance of obtaining Trigger Module Selection Box A.
ㆍ This reward is not displayed in the Library.
ㄴ There is a small chance of obtaining Ancestors Module Loot.
ㄴ Ancestors Module Readjustment Materials (Superconductive Cooling Unit)
ㆍ A small chance to obtain between 40 and 60
ㄴ 3 Ultimate Tier Modules (Chance to obtain)
ㆍ Arche Resonator
ㆍ Tactical Advantage
ㆍ Lucky Coin
ㄴ Dimensional Stabilization Keys
ㆍ Can obtain between 1 and 4
ㆍ Low chance to obtain 20 keys
Quests
(1) Quests
| # Director’s Comment We would like to inform you about the presentation sequence featuring ‘Sarcophage’ in the main quest of Season 3 Episode 3. This sequence represents a key moment in the storyline and was designed without a skip option to help Descendants fully immerse themselves in the narrative. As a result, some inconvenience may occur as this sequence cannot be skipped during the main quest, and we kindly ask for your understanding in advance. As this is an important scene that supports the overall flow of the story, we appreciate you taking a moment to experience it. We will continue to review our presentation methods from various perspectives and strive to provide a more comfortable and enjoyable gameplay experience. |
- The <S3 EP3> main quest about the secrets of the Underwater Base and the story after the Descendant Corps' decisive battle to rescue Alpha has been added.
ㄴ The <S3 EP3> main quest is available after completing the <S3 EP2> main quest.
ㄴ Completing the <S3 EP3> main quest rewards you with a special head skin.
- A new sub quest that uncovers more of the story behind the Supermassive Receptor has been added.
ㄴ You can accept this quest from the Data Analyst in Albion after completing the <S3 E2> Axion Plains main quest.
- The number of missions required for the 'Complete Battlefield Missions' quest in the main quest taking place in the Agna Desert - Fortress zones has been reduced.
- Acceptance requirements for some sub quests have been adjusted to prevent too many sub quests from appearing at once.
ㄴ Sub quests will now progress in the order shown in the table below, and this only applies to newly accepted quests.
| Sub Quest Type | Order of Progression |
| Descendant Research | Bunny> Freyna> Gley> Enzo> Ultimate Bunny |
| Ultimate Weapon Research | Executor> Greg's Reversed Fate> Divine Punishment> Enhance Unique Ability> Weapon Core Unlocking |
| Descendant Growth | Increase Max Module Capacity> Crystallization Catalyst> Equip the Best Module> Ancestors Module> Arche Tuning> Arche Trigger |
| Combat | Special Operation> Encrypted Vault> Intercept Battle: Hard |
- Some duplicated sub quests in Battlefield Support Operations will now be marked as completed.
ㄴ Ultimate Descendant Research, Thunder Cage Research, Mastery Rank, Weapon Readjustment, Reactor Enhancement, Laboratory-related sub quests
(2) HQ Order Quests
- A new HQ Order Quest system that allows you to select and accept quests you want and obtain desired rewards has been added.
ㄴ Accessible through NPC ‘Eckert’ in Albion.
ㄴ Orders are divided into Standing Orders and Special Orders, and only one quest of each type can be undertaken at a time.
- Standing Orders
ㄴ Prerequisite: Must complete the <Sterile Land> main quest.
ㄴ Features
ㆍ More Standing Order quests will gradually become available as you progress through Normal Difficulty quests.
ㆍ Each can be completed up to 4 times and offer Descendant and Weapon research materials as rewards.
- Special Orders
ㄴ Prerequisite: Must complete all Normal Difficulty quests and unlock Hard Difficulty.
ㄴ Features
ㆍ The list of available quests is based on currently unlocked content, and more quests will become available as more content is unlocked.
ㆍ Available quests for Special Orders change every 72 hours (3 days), and any Special Orders not completed within this period are automatically canceled.
ㆍ Each mission can be completed up to four times, allowing all materials required for researching the corresponding item to be obtained as rewards.
ㆍ Compared to Standing Orders, a wider variety of research materials—including those for Descendants, weapons, and Fellows—can be obtained as rewards.
ㆍ The quests and rewards available for each Special Orders period are listed below.
ㆍ The details below are subject to change.
| Quest Period | Quest Objective | Reward Item (Select One per Quest) |
| 2026.02.04(Wed) 23:00 (PST) ~ 2026.02.07(Sat) 22:59 (PST) | Complete 400% Infiltration Operations 4 times | Shadow Blueprint |
| Shadow Polymer Syncytium | ||
| Shadow Synthetic Fiber | ||
| Shadow Nano Tube | ||
| Complete Special Operations (Hard Difficulty) 2 times | Secret Garden Blueprint | |
| Secret Garden Polymer Syncytium | ||
| Secret Garden Synthetic Fiber | ||
| Secret Garden Nano Tube | ||
| Complete Infiltration Operations 4 times (Any Difficulty) | Thunder Cage Blueprint | |
| Thunder Cage Polymer Syncytium | ||
| Thunder Cage Synthetic Fiber | ||
| Thunder Cage Nano Tube | ||
| Complete Intercept Battles 5 times (Any Difficulty) | Hagios Sheepdog Code | |
| Hagios Sheepdog Enhanced Cells | ||
| Hagios Sheepdog Stabilizer | ||
| Hagios Sheepdog Spiral Catalyst | ||
| Special Synthetic Calcium x2 | ||
| 2026.02.07(Sat) 23:00 (PST) ~ 2026.02.10(Tue) 22:59 (PST) | Complete Special Operations 2 times (Any Difficulty) | Exterminator Blueprint |
| Exterminator Polymer Syncytium | ||
| Exterminator Synthetic Fiber | ||
| Exterminator Nano Tube | ||
| Complete 400% Infiltration Operations 4 times | Restored Relic Blueprint | |
| Restored Relic Polymer Syncytium | ||
| Restored Relic Synthetic Fiber | ||
| Restored Relic Nano Tube | ||
| Complete Sigma Sector missions 4 times (Any Difficulty) | Hammer and Anvil Blueprint | |
| Hammer and Anvil Polymer Syncytium | ||
| Hammer and Anvil Synthetic Fiber | ||
| Hammer and Anvil Nano Tube | ||
| Complete Intercept Battles 5 times (Any Difficulty) | Hagios Sheepdog Code | |
| Hagios Sheepdog Enhanced Cells | ||
| Hagios Sheepdog Stabilizer | ||
| Hagios Sheepdog Spiral Catalyst | ||
| Special Synthetic Calcium x2 | ||
| 2026.02.10(Tue) 23:00 (PST) ~ 2026.02.13(Fri) 22:59 (PST) | Complete Intercept Battles 5 times (Any Difficulty) | Deus Ex Manus Blueprint |
| Deus Ex Manus Polymer Syncytium | ||
| Deus Ex Manus Synthetic Fiber | ||
| Deus Ex Manus Nano Tube | ||
| Complete Special Operations (Hard Difficulty) 2 times | Nazeistra's Devotion Blueprint | |
| Nazeistra's Devotion Polymer Syncytium | ||
| Nazeistra's Devotion Synthetic Fiber | ||
| Nazeistra's Devotion Nano Tube | ||
| Complete Sigma Sector missions 4 times (Any Difficulty) | Clairvoyance Blueprint | |
| Clairvoyance Polymer Syncytium | ||
| Clairvoyance Synthetic Fiber | ||
| Clairvoyance Nano Tube | ||
| Complete Infiltration Operations 4 times (Any Difficulty) | Ultimate Gley Enhanced Cells | |
| Ultimate Gley Stabilizer | ||
| Ultimate Gley Spiral Catalyst | ||
| Ultimate Gley Code | ||
| 2026.02.13(Fri) 23:00 (PST) ~ 2026.02.16(Mon) 22:59 (PST) | Complete Intercept Battles (Hard Difficulty) 5 times | Shadow Blueprint |
| Shadow Polymer Syncytium | ||
| Shadow Synthetic Fiber | ||
| Shadow Nano Tube | ||
| Complete Void Vessel missions 2 times (Any Difficulty) | Secret Garden Blueprint | |
| Secret Garden Polymer Syncytium | ||
| Secret Garden Synthetic Fiber | ||
| Secret Garden Nano Tube | ||
| Complete Special Operations (Hard Difficulty) 2 times | Greg's Reversed Fate Blueprint | |
| Greg's Reversed Fate Polymer Syncytium | ||
| Greg's Reversed Fate Synthetic Fiber | ||
| Greg's Reversed Fate Nano Tube | ||
| Complete 400% Infiltration Operations 4 times | Hagios Sheepdog Code | |
| Hagios Sheepdog Enhanced Cells | ||
| Hagios Sheepdog Stabilizer | ||
| Hagios Sheepdog Spiral Catalyst | ||
| Special Synthetic Calcium x2 | ||
| 2026.02.16(Mon) 23:00 (PST) ~ 2026.02.19(Thu) 22:59 (PST) | Complete Special Operations 2 times (Any Difficulty) | Exterminator Blueprint |
| Exterminator Polymer Syncytium | ||
| Exterminator Synthetic Fiber | ||
| Exterminator Nano Tube | ||
| Complete Sigma Sector missions 4 times (Any Difficulty) | Restored Relic Blueprint | |
| Restored Relic Polymer Syncytium | ||
| Restored Relic Synthetic Fiber | ||
| Restored Relic Nano Tube | ||
| Complete Void Vessel missions (Hard Difficulty) 3 times | Afterglow Sword Blueprint | |
| Afterglow Sword Polymer Syncytium | ||
| Afterglow Sword Synthetic Fiber | ||
| Afterglow Sword Nano Tube | ||
| Complete Infiltration Operations 4 times (Any Difficulty) | Hagios Sheepdog Code | |
| Hagios Sheepdog Enhanced Cells | ||
| Hagios Sheepdog Stabilizer | ||
| Hagios Sheepdog Spiral Catalyst | ||
| Special Synthetic Calcium x2 | ||
| 2026.02.19(Thu) 23:00 (PST) ~ 2026.02.22(Sun) 22:59 (PST) | Complete Intercept Battles 5 times (Any Difficulty) | Deus Ex Manus Blueprint |
| Deus Ex Manus Polymer Syncytium | ||
| Deus Ex Manus Synthetic Fiber | ||
| Deus Ex Manus Nano Tube | ||
| Complete 400% Infiltration Operations 4 times | Clairvoyance Blueprint | |
| Clairvoyance Polymer Syncytium | ||
| Clairvoyance Synthetic Fiber | ||
| Clairvoyance Nano Tube | ||
| Complete Void Vessel missions (Hard Difficulty) 3 times | Thunder Cage Blueprint | |
| Thunder Cage Polymer Syncytium | ||
| Thunder Cage Synthetic Fiber | ||
| Thunder Cage Nano Tube | ||
| Complete Void Vessel missions 2 times (Any Difficulty) | Kyle Enhanced Cells | |
| Kyle Stabilizer | ||
| Kyle Spiral Catalyst | ||
| Kyle Code | ||
| 2026.02.22(Sun) 23:00 (PST) ~ 2026.02.25(Wed) 22:59 (PST) | Complete Sigma Sector missions 4 times (Any Difficulty) | Shadow Blueprint |
| Shadow Polymer Syncytium | ||
| Shadow Synthetic Fiber | ||
| Shadow Nano Tube | ||
| Complete Intercept Battles (Hard Difficulty) 5 times | Secret Garden Blueprint | |
| Secret Garden Polymer Syncytium | ||
| Secret Garden Synthetic Fiber | ||
| Secret Garden Nano Tube | ||
| Complete Axion Plains Battlefield zones 3 times | Nazeistra's Devotion Blueprint | |
| Nazeistra's Devotion Polymer Syncytium | ||
| Nazeistra's Devotion Synthetic Fiber | ||
| Nazeistra's Devotion Nano Tube | ||
| Complete Special Operations 2 times (Any Difficulty) | Hagios Sheepdog Code | |
| Hagios Sheepdog Enhanced Cells | ||
| Hagios Sheepdog Stabilizer | ||
| Hagios Sheepdog Spiral Catalyst | ||
| Special Synthetic Calcium x2 | ||
| 2026.02.25(Wed) 23:00 (PST) ~ 2026.02.28(Sat) 22:59 (PST) | Complete Infiltration Operations 4 times (Any Difficulty) | Exterminator Blueprint |
| Exterminator Polymer Syncytium | ||
| Exterminator Synthetic Fiber | ||
| Exterminator Nano Tube | ||
| Complete Special Operations (Hard Difficulty) 2 times | Restored Relic Blueprint | |
| Restored Relic Polymer Syncytium | ||
| Restored Relic Synthetic Fiber | ||
| Restored Relic Nano Tube | ||
| Complete Void Erosion Purge (Normal Difficulty) 4 times (Any Stage) | Greg's Reversed Fate Blueprint | |
| Greg's Reversed Fate Polymer Syncytium | ||
| Greg's Reversed Fate Synthetic Fiber | ||
| Greg's Reversed Fate Nano Tube | ||
| Complete Intercept Battles (Hard Difficulty) 5 times | Hagios Sheepdog Code | |
| Hagios Sheepdog Enhanced Cells | ||
| Hagios Sheepdog Stabilizer | ||
| Hagios Sheepdog Spiral Catalyst | ||
| Special Synthetic Calcium x2 | ||
| 2026.02.28(Sat) 23:00 (PST) ~ 2026.03.03(Tue) 22:59 (PST) | Complete Intercept Battles 5 times (Any Difficulty) | Deus Ex Manus Blueprint |
| Deus Ex Manus Polymer Syncytium | ||
| Deus Ex Manus Synthetic Fiber | ||
| Deus Ex Manus Nano Tube | ||
| Complete Special Operations (Hard Difficulty) 2 times | Hammer and Anvil Blueprint | |
| Hammer and Anvil Polymer Syncytium | ||
| Hammer and Anvil Synthetic Fiber | ||
| Hammer and Anvil Nano Tube | ||
| Complete Axion Plains Field Missions 3 times | Thunder Cage Blueprint | |
| Thunder Cage Polymer Syncytium | ||
| Thunder Cage Synthetic Fiber | ||
| Thunder Cage Nano Tube | ||
| Complete Special Operations 2 times (Any Difficulty) | Ultimate Gley Enhanced Cells | |
| Ultimate Gley Stabilizer | ||
| Ultimate Gley Spiral Catalyst | ||
| Ultimate Gley Code | ||
| 2026.03.03(Tue) 23:00 (PST) ~ 2026.03.06(Fri) 22:59 (PST) | Complete Intercept Battles (Hard Difficulty) 5 times | Shadow Blueprint |
| Shadow Polymer Syncytium | ||
| Shadow Synthetic Fiber | ||
| Shadow Nano Tube | ||
| Complete Void Vessel missions 2 times (Any Difficulty) | Hammer and Anvil Blueprint | |
| Hammer and Anvil Polymer Syncytium | ||
| Hammer and Anvil Synthetic Fiber | ||
| Hammer and Anvil Nano Tube | ||
| Complete Void Erosion Purge (Normal Difficulty) (Any Stage) | Afterglow Sword Blueprint | |
| Afterglow Sword Polymer Syncytium | ||
| Afterglow Sword Synthetic Fiber | ||
| Afterglow Sword Nano Tube | ||
| Complete Infiltration Operations 4 times (Any Difficulty) | Hagios Sheepdog Code | |
| Hagios Sheepdog Enhanced Cells | ||
| Hagios Sheepdog Stabilizer | ||
| Hagios Sheepdog Spiral Catalyst | ||
| Special Synthetic Calcium x2 | ||
| 2026.03.06(Fri) 23:00 (PST) ~ 2026.03.09(Mon) 00:59 (PDT) | Complete Special Operations 2 times (Any Difficulty) | Exterminator Blueprint |
| Exterminator Polymer Syncytium | ||
| Exterminator Synthetic Fiber | ||
| Exterminator Nano Tube | ||
| Complete Sigma Sector missions 4 times (Any Difficulty) | Clairvoyance Blueprint | |
| Clairvoyance Polymer Syncytium | ||
| Clairvoyance Synthetic Fiber | ||
| Clairvoyance Nano Tube | ||
| Complete Axion Plains Operational Areas 3 times | Nazeistra's Devotion Blueprint | |
| Nazeistra's Devotion Polymer Syncytium | ||
| Nazeistra's Devotion Synthetic Fiber | ||
| Nazeistra's Devotion Nano Tube | ||
| Complete Void Vessel missions 2 times (Any Difficulty) | Hagios Sheepdog Code | |
| Hagios Sheepdog Enhanced Cells | ||
| Hagios Sheepdog Stabilizer | ||
| Hagios Sheepdog Spiral Catalyst | ||
| Special Synthetic Calcium x2 | ||
| 2026.03.09(Mon) 01:00 (PDT) ~ 2026.03.11(Wed) 23:59 (PDT) | Complete 400% Infiltration Operations 4 times | Deus Ex Manus Blueprint |
| Deus Ex Manus Polymer Syncytium | ||
| Deus Ex Manus Synthetic Fiber | ||
| Deus Ex Manus Nano Tube | ||
| Complete Void Vessel missions 2 times (Any Difficulty) | Greg's Reversed Fate Blueprint | |
| Greg's Reversed Fate Polymer Syncytium | ||
| Greg's Reversed Fate Synthetic Fiber | ||
| Greg's Reversed Fate Nano Tube | ||
| Complete Axion Plains Field Missions 3 times | Afterglow Sword Blueprint | |
| Afterglow Sword Polymer Syncytium | ||
| Afterglow Sword Synthetic Fiber | ||
| Afterglow Sword Nano Tube | ||
| Complete Intercept Battles (Hard Difficulty) 5 times | Kyle Enhanced Cells | |
| Kyle Stabilizer | ||
| Kyle Spiral Catalyst | ||
| Kyle Code |
Weapon
- E-Buster (SMG/General Rounds)
ㄴ Unique Ability: Entropy Overlap
ㆍ When using an Electric skill, grants Entropy Overlap to self.
ㆍ While Entropy Overlap is active, Movement Speed increases.
ㆍ While Entropy Overlap is active, using a Tracking Projectile type skill grants Entropy Conversion to self and grants Entropy Energy Rounds.
ㆍ While Entropy Conversion is active, Electric Skill Power increases.
ㆍ While Entropy Energy Rounds are available, firing a firearm consumes Entropy Energy Rounds to deal additional damage.
ㆍ Hits with Entropy Energy Rounds trigger Multi-Hit.
- Eye of the Typhoon (Beam Rifle/Special Rounds)
ㄴ Unique Ability
ㆍ Press the Aim button to switch between Typhoon Mode and Storm Mode.
ㆍ Storm Mode can be activated when you have at least 1 Typhoon Energy.
ㆍ Typhoon Mode
ㆍ Automatically targets enemies on screen.
ㆍ When firing, launches attacks at each targeted enemy.
ㆍ Hitting enemies accumulates Typhoon Energy.
ㆍ Storm Mode
ㆍ Launches a high-damage attack in the aimed direction.
ㆍ While in Storm Mode, Typhoon Energy is consumed instead of Rounds.
Modules
(1) Modules
- 3 new Modules have been added.
| Category | Tier | Module Group | Name | Effect |
| Descendant | Ultimate | Arche Tech | Arche Resonator | Kill Chain to Target: On inflicting Strike Target, Skill Power +15%[x] for 10s While the effect is active, landing a Critical Hit with a firearm on a target inflicted with Strike Target reduces the cooldown of Skill 4 by 1s. |
| Descendant | Ultimate | Arche Tech | Tactical Advantage | Tactical Strike to Target: On inflicting Tactical Target, Skill Duration +14.5%[+] and Skill Critical Hit Damage +46%[x] for 10s. |
| Descendant | Ultimate | Arche Tech | Lucky Coin | Two Faces to Self: On granting Heads, applies Lucky Heads to self. Lucky Heads: Skill Effect Range +44.3%[+] and Skill Cost -7.3%[+] for 10s Two Faces to Self: On granting Tails, applies Lucky Tails to self. Lucky Tails: Skill Power +14.9%[x] and Movement Speed +12%[x] for 10s |
- You can acquire one of three types upon defeating Commanders in Axion Plains missions and Infiltration Operation ‘Exposed Underwater Base’.
- Can be acquired by Combining modules.
(2) Trigger Modules
- 3 new Trigger Modules have been added.
| Name | Effect |
| Focus and Expansion | When attacking with an HP Absorption type skill, grants Focus and Expansion to self. On weapon attack while Focus and Expansion is active, has a chance to deal damage to the target and nearby enemies. Damage and range increase or decrease based on Current HP relative to Max HP. |
| Icebreaker | When attacking Frostbitten enemies with a Skill Weapon type skill, deals damage to the target and nearby enemies, and grants Icebreaker to self. Damage increases proportionally to the number of Icebreaker stacks. |
| Overcharge Shield | When attacking enemies with a Clash type skill, grants Energy Transfer to self. When Energy Transfer is at max stacks, using a Charging type skill changes it to Overcharge Shield. Overcharge Shield consumes Energy Shield for its duration to increase skill effects. |
- Upon completing an Infiltration Operation - Exposed Underwater Base mission, there is a 10% chance to obtain a Trigger Module Loot F, which contains one of three new Trigger Modules.
- The content reward for obtaining the Trigger Module Selection Box has been changed to Trigger Module Selection Box B.
ㄴ Trigger Module Selection Box B
ㆍ This selection box contains 24 existing Trigger Module Selection Box components plus 3 new Trigger Modules.
ㆍ Reward content
ㆍ Axion Plains, Wall Crasher, Void Vessel: Medium-Sized Facility Zone, Supermassive Receptor, Forbidden Sanctuary, Exposed Underwater Base
- New Trigger Modules have been added to Trigger Module-related rewards for defeating the Wall Crasher in Axion Plains.
ㄴ Guaranteed rewards
ㆍ (Before) Obtain 5 from 24 Trigger Module types
ㆍ (After) Obtain 5 from 27 Trigger Module types
ㄴ Trigger Module rewards obtained at a low chance
ㆍ (Before) Obtain 1 of each of 24 Trigger Module types, for a total of 24
ㆍ (After) Obtain 1 of each of 27 Trigger Module types, for a total of 27
(3) Ancestors Modules
- The content reward for obtaining Ancestors Module Loot now also contains the new Descendant Dia's Ancestors Module "Delightful Resolution."
ㄴ Reward content
ㆍ High-risk Difficulty Sigma Sector - Today's Bonus
ㆍ Supermassive Receptor - Weekly Bonuses
ㆍ Forbidden Sanctuary - Weekly Bonuses
ㆍ Chance to obtain upon defeating Commanders in the following content:
ㆍ Sigma Sector, Infiltration Operation - Supermassive Receptor, Infiltration Operation - Forbidden Sanctuary, Infiltration Operation - Exposed Underwater Base
ㆍ Chance to obtain upon defeating the Wall Crasher.
Descendant Rebalance/Improvements
(1) Yujin/Ultimate Yujin
- Adjusted the performance of the default passive skill ‘Stop Overreacting’.
ㄴ Additional Remedy
ㆍ Max HP Increase: 120% → 130%
ㆍ Duration: 10s → 30s
- Modified the sound for the skill ‘Combat Protocol’.
(2) Enzo
- Adjusted the performance of the passive skills ‘Firing Specialist’ and ‘Compressed Bullet’.
ㄴ Also applies to the Round consumption due to melee weapons.
ㄴ Prep Effects required to trigger ‘Firing Specialist’: 3 → 2
(3) Kyle
| #Designer’s Comment Kyle has relatively high damage output within a single cycle; however, due to the nature of his skill mechanics, viable build options were extremely limited. As a result, his sustained damage potential remained structurally low compared to other Descendants. We would appreciate it if this balance adjustment is understood as a preparatory step toward addressing this issue. With this patch, Kyle’s base damage has been slightly reduced, but his damage now increases by approximately 0.4% per 100 Shield, up to a maximum of 88.4%. As a result, even with a basic module setup, an overall damage increase of more than 5% compared to previous values can be expected. The goal of this change is to make additional DMG scaling through Shields a meaningful option worth considering when configuring Ultimate or Ancestors Modules. We will continue to closely monitor Kyle’s performance after the patch and, through ongoing evaluation, strive to make him an even more compelling Descendant in future improvement phases. |
- Reduced the damage of all skills by about 30%.
ㄴ However, skill damage increases by up to 88.4% in proportion to Max Shield.
- Transcendent Module "Superconductive Bombing MARK 2"
ㄴ Superconductive Bombing MARK 2
ㆍ Increased the Fire Rate of Bombardment by about 50%.
(4) Gley/Ultimate Gley
| # (Updated) Designer’s Comment Greetings, Descendants. This is the Director of The First Descendant, Minseok Joo. First, I would like to sincerely apologize for the discrepancy between Gley’s update specifications revealed in today’s patch notes and the version demonstrated during the Dev Live. During the final stages of balance testing prior to the update, we identified that Gley was exhibiting overpowered performance. As a result, we made adjustments to some of the values that had been shown during the Dev Live. Based on our internal evaluations, Gley demonstrated performance exceeding our expectations, with notably high sustainability and ease of use. We also found that she outperformed other Chill Descendants in Infernal Walker challenge difficulty and delivered overwhelmingly strong results in Wall Crasher as well. Although these specifications had already been publicly shared, we ultimately decided that adjustments were necessary in consideration of overall game balance, and proceeded with the changes. The dev team fully recognizes and deeply appreciates the strong interest and affection that Descendants have shown toward Gley. If her performance is still considered to fall short of expectations following this update, we will continue to make improvements and refine her design through the patch scheduled for next week and the following week. We sincerely thank you for your continued love and support for The First Descendant and the Descendant characters. |
- Adjusted the performance of the following skills.
Default Skill
- Thirst
ㄴ Trigger Rate on Hitting Enemy: 10%
ㄴ Cooldown: 5.0s
ㄴ Power of Life Acquired: 3
- Life Sphere
ㄴ Max Spawned: 1,000 → 10
ㄴ Power of Life Acquired: 1 → 3
- Frenzied
ㄴ Basic Info
ㆍ HP Cost: 10.0% → 5.0%
ㆍ Continuous HP Consumption Interval: Per cycle (2s)
ㆍ Consumed when Maintained: 2%
ㄴ Frenzied
ㆍ Firearm Explosive ATK Increase: 50.0% → 80.0%
ㆍ Firearm Penetration Increase: 51 → 81
ㆍ Incoming Recovery Decrease: 50.0% → 20.0%
ㆍ Incoming Damage Increase: 10.0% → 5.0%
- Life Siphon
ㄴ Basic Info
ㆍ Power of Life Cost: 3 → 20
ㄴ Skill effects
ㆍ Damage Range: 6.0m → 12.0m in radius
ㆍ Max Expandable Range: 300% → 200%
ㄴ Health Recovery
ㆍ Max HP per Hit Enemy: 5.0% → 10.0%
- Increased Sensory
ㄴ Basic Info
ㆍ HP Cost: 5.0% → 2.0%
ㄴ Maximize Lethality
ㆍ Duration: 5.0s → 10.0s
ㆍ Firearm Critical Hit Rate: 10%
ㆍ Additional Damage: Firearm (Explosion) Damage x Damage Multiplier%
ㆍ Damage Multiplier: Max HP x 0.6%
ㆍ Max Damage Multiplier: 210.0%
- Massacre
ㄴ Basic Info
ㆍ HP Cost: 15.0% → 2.0%
ㆍ Minimum Use Condition (Power of Life): 3 → 50
ㄴ Exclusive Weapon
ㆍ Created on hit: 1
ㆍ Created on Weak Point hit: 1
ㆍ Max Bounces: 8
ㄴ Frenzied
ㆍ Additional Damage: 68.9% → 505.9%
Transcendent Module "Super Senses"
- Plunder (New)
ㄴ Skill effects
ㆍ Nearest target within range
ㆍ HP Recovery: 10.0%
ㄴ Bleed
ㆍ Continuous Damage: Skill Power x 160.2%
ㆍ Damage Interval: 1.0s
ㆍ Duration: 20.0s
ㆍ Max Stacks: 3
- Super Senses
ㄴ Basic Info
ㆍ HP Cost: 5.0% → 2.0%
ㄴ Maximize Lethality
ㆍ Fixed Fire Rate: 48 r/min → Removed
ㄴ Firearm Critical Hit Rate: 10%
ㄴ Firearm Critical Hit Damage: 30% → 15%
ㄴ Weak Point Damage: 30% → 15%
ㄴ Additional Damage: Firearm (Explosive) Damage × Damage Multiplier (%)
ㄴ Damage Multiplier: Max HP × 0.6%
ㄴ Max Damage Multiplier: 210.0%
- Slaughter (New)
ㄴ Basic Info
ㆍ Minimum Use Condition (Power of Life): 20
ㄴ Exclusive Weapon
ㆍ Additional Damage per Stack: 392.9%
ㄴ Frenzied
ㆍ Additional Damage: 68.9% → 370.6%
Transcendent Module "Massive Sanguification"
- Massive Sanguification
ㄴ Basic Info
ㆍ HP Cost: 15.0% → 2.0%
ㄴ Frenzied
ㆍ Power of Life Obtain Amount: 3 → 30
Transcendent Module "Predator Instinct"
- No change to skill performance.
Transcendent Module "Blood and Iron"
- Blood and Iron
ㄴ When a melee weapon is equipped
ㆍ Trigger Condition: On hitting an enemy
ㆍ Trigger Rate: 50%
ㆍ Cooldown: 5.0s
ㆍ Power of Life Acquired: 6
ㄴ Non-Frenzied
ㆍ Damage Reduction: 4.0%
ㄴ Life Sphere
ㆍ Spawn Rate: 30%
ㆍ Max Spawned: 10
ㆍ HP Recovery: Max HP x 4.0%
ㆍ Duration: 8.0s
ㆍ Power of Life Acquired: 6
- Frenzied (New)
ㄴ Basic Info
ㆍ Cooldown: 1.0s
ㆍ HP Cost: Max HP x 5.0%
ㆍ Continuous HP Consumption Interval: Per cycle (2s)
ㆍ Consumed when Maintained: Max HP x 2.0%
ㄴ Frenzied
ㆍ Movement Speed Increase: 80%
ㆍ Melee Weapon Critical Hit Damage: 30%
ㆍ Melee Weapon Attack Range: 30%
ㆍ Incoming Recovery Decrease: 20.0%
- Increased Sensory (New)
ㄴ Basic Info
ㆍ Cooldown: 40.0s
ㆍ HP Cost: 2.0%
ㄴ Maximize Lethality
ㆍ Ammo Cost per shot: 0
ㆍ Duration: 10.0s
ㆍ Firearm Critical Hit Damage: +10%
ㆍ Weak Point Damage: +10%
ㆍ Additional damage on Melee Weapon Attack: Skill Power x 2161.0%
- Rampage (New)
ㄴ Basic Info
ㆍ Cooldown: 20.0s
ㆍ Power of Life Cost: 30
ㄴ Skill Effect Damage: 4969.0%
ㄴ Skill Power +10% per 10% HP consumed
ㄴ Damage Range: 18.0m x 18.0m
ㄴ Max Expandable Range: 200%
ㄴ Skill Critical Hit Rate: 100%
ㄴ 피해 감소: 50%
Transcendent Module "Explosive Life"
- Thirst
ㄴ Life Sphere
ㆍ Spawn Rate: 30% → 50%
ㆍ Max Spawned: 1,000 → 10
ㆍ Power of Life Acquired: 1 → 3
- Explosive Life
ㄴ Basic Info
ㆍ Power of Life Cost: 2 → 10
ㄴ Skill Effect
ㆍ Damage: 911.5% → 2534.5%
ㄴ Frenzied
ㆍ Damage: 1602.4% → 4607.2%
Transcendent Module "Demonic Modification"
- Demonic Modification
ㄴ Basic Info
ㆍ True Aim HP Cost: 1.0% → 0.5%
ㆍ Minimum Use Condition: 1 → 20
ㄴ Exclusive Weapon
ㆍ Fixed Fire Rate: 30 r/min
ㆍ Explosion Damage: 5109.7%
ㆍ Explosion Damage Range: 5.0m
ㆍ Max Expandable Range: 250%
ㄴ Frenzied
ㆍAdditional Damage: 1095.1%
(5) Synchronization Value
- Adjusted the Synchronization Values of Descendants with improved performance.
ㄴ Lepic: 1 → 1.208
ㄴ Gley: 1.213 → 0.858
ㄴ Kyle: 0.424 → 0.756
ㄴ Luna: 0.461 → 0.614
ㄴ Hailey: 0.489 → 0.645
ㄴ Nell: 0.744 → 0.925
Battle Pass

(1) Battle Pass
- A new Battle Pass, "Unveiled Truth," has been added for Episode 3.
(2) Battle Pass Challenges
- Added new Challenges to the new Battle Pass.
- Some changes have been made to the Challenges.
ㄴ Decreased the completion requirements for some Seasonal Challenges.
ㄴ Slightly increased the Battle Pass EXP for completing Seasonal Challenges.
ㄴ Reduced the number of Weekly Challenges to 6.
ㄴ Slightly increased the Battle Pass EXP for completing Weekly Challenges.
(3) Other Improvements
- The button to access Battle Pass Challenges has been repositioned.
ㄴ Added to the Battle Pass main screen.
- The display criteria for red dot notifications for Daily Battle Pass Challenges has been changed.
ㄴ No longer displayed for all Daily Challenges.
ㄴ Checking the Challenge screen once clears all notifications.
- Shortcuts are now available to some Weekly Battle Pass Challenges.
Lounge
- You can now visit other Descendants' Lounges.
ㄴ Conditions for entering other Lounges
ㆍ Entering your Lounge and completing the <A World of Placement> quest unlocks the <A World of Interactions> quest.
ㆍ Completing the <A World of Placement> quest allows other Descendants to enter your Lounge.
ㆍ Completing the <A World of Interactions> quest activates the Lounge Visit Elevator located to the left of the Lounge Entry Elevator.
ㄴ Visiting a Lounge
ㆍ You can visit other Descendants' Lounges via the Lounge Visit Elevator.
ㆍ Before you can visit a Lounge, the owner of the Lounge you want to visit must have completed the <A World of Placement> quest and set their Lounge to <Public> or <Friends Only>.
ㄴ Actions allowed while visiting a Lounge
ㆍ You can leave a Reaction in the Lounge you are visiting.
ㆍ You can leave one Reaction in each Descendant's Lounge and edit the Reaction you have left.
ㆍ Opportunities to leave your Reactions are reset every Thursday at 12 AM PDT (11PM PST)
ㆍ You can interact with placed Descendants.
ㆍ You can inspect placed Collectibles.
ㄴ Actions not allowed while visiting a Lounge
ㆍ You cannot Collectibles or change Customization Loadouts.
ㆍ You cannot expand the Lounge space.
ㆍ You cannot interact with the Guide.
ㆍ You cannot enter Photo Mode.
- You can now sit in the Lounge.
ㄴ Seating spots have been added around the resting Descendants, such as couches, beds, and chairs.
ㄴ You can also sit in other Descendants' Lounges.
Miscellaneous
(1) System
- Some shader codes have been changed to improve graphics stability. Intermittent lag may occur during login due to shader compilation.
(2) Sigma Sector
- New rewards have been added to Sigma Sector.
- Upon completing a High-risk Difficulty Mission:
ㄴ Dia Blueprints (10% acquisition chance for each)
ㆍ Broken Boundary: Dia Enhanced Cell Blueprint, Dia Code
ㆍ Isolated Desert: Dia Stabilizer Blueprint, Dia Spiral Catalyst Blueprint
ㄴ Dia Transcendent Tier Modules (5% acquisition chance for each)
ㆍ Broken Boundary: Blooming Ecstasy
ㆍ Isolated Desert: Chill Brand
- Upon defeating a Commander
ㄴ Rare Basic Materials for crafting Dia and E-Buster (Frozen Gas Crystal)
ㆍ Can obtain between 2 and 5
ㆍ A small chance to obtain between 16 and 32
(3) Infiltration Operation Rewards
- The amount of Ironheart Particles (Inversion Reinforcement EXP) acquired by completing 'Infiltration Operation - Supermassive Receptor' and 'Infiltration Operation - Forbidden Sanctuary' has been adjusted to 420.
(4) Inversion Reinforcement
- Some useful Inversion Reinforcement effects have been retained, while others have been changed.
| Category | Category | Previous (Season 3 Episode 2) | Changes and Adjustments (Season 3 Episode 3) |
| Skill | 1 | Adrenaline Surge - On hitting an enemy with a skill, grants Adrenaline Surge. - Adrenaline Surge: All Movement Speeds +16%[x] for 10s (Cooldown 20s) | (Same as previous season) |
| 2 | Neural Focus Augmentation - When defeating an enemy, grants Neural Focus Augmentation. - Neural Focus Augmentation: Max MP +0.8%[x] for 30s (up to 5 stacks) | Spatial Dominance - When defeating an enemy, grants Spatial Dominance. - Spatial Dominance: Skill Effect Range +2.4%[+] for 30s (up to 5 stacks) | |
| 3 | Focus Boost - When defeating an enemy, grants Focus Boost. - Focus Boost: Skill Cost -0.8%[+] for 30s (up to 5 stacks) | (Same as previous season) | |
| 4 | Arche Circulation Tactic - On hitting an enemy with a skill, grants Arche Circulation Tactic. - Arche Circulation Tactic: Skill Cooldown -24%[+] for 10s (Cooldown 25s) | (Same as previous season) | |
| 5 | Quantum Domain - When using skill, grants Quantum Domain. - Quantum Domain: Skill Effect Range +0.8%[+], Skill Power +0.6%[+] (up to 15 stacks) | Arche Amplification - On hitting an enemy with a skill, grants Arche Amplification. - Arche Amplification: Skill Power +1.8%[+] for 30s (up to 5 stacks) | |
| Recovery | 1 | Selective Cellular Stimulation - Grants one of the following 3 effects every 30s: - Enhanced Cardio = 60% chance to recover HP by 19.2%[x] of Max HP - Maximize Regeneration = 30% chance to recover HP by 33.6%[x] of Max HP - Restore Vital Cells = 10% chance to recover HP by 43.2%[x] of Max HP, recover MP by 2%[x] of Max MP | (Same as previous season) |
| 2 | Rolling Defense - When Rolling, has a 70% chance to recover Shield by 4%[x] of Max Shield. | Emergency Shield Augmentation - When Shield is 30% or lower, grants Emergency Shield Augmentation. - Emergency Shield Augmentation: Recovers Shield by 8.0% of Max Shield per second for 4s (Cooldown 30s) | |
| 3 | Selective Neurostimulation - Grants one of the following 3 effects every 45s: - Mental Stimulation = 60% chance to recover MP by 12.4%[x] of Max MP - Highly Focused = 30% chance to recover MP by 21.7%[x] of Max MP - Release Unconsciousness = 10% chance to recover MP by 27.9%[x] of Max MP and HP by 7.2%[x] of Max HP | (Same as previous season) | |
| 4 | Probabilistic Recovery System - When obtaining HP and MP Recovery Orbs, has a 50% chance to recover HP by 11%[x] of Max HP and MP by 5%[x] of Max MP. | Enhanced Regeneration - When obtaining HP Orbs, recovers HP by 13.5% of Max HP. - When obtaining MP Orbs, recovers MP by 10.5% of Max MP. | |
| 5 | Self Recovery - When HP is 30% or lower, grants Self Recovery. - Self Recovery: Recovers HP by of 3.7% of Max HP per second for 4s (Cooldown 30s) | (Same as previous season) | |
| Season | 1 | Swordplay Enhancement Mechanism - On melee weapon hit, grants one of the following 3 effects for 15s: - Basic Swordplay Enhancement = 60% chance for Melee Weapon ATK + 21.2%[x] - Intermediate Swordplay Enhancement = 30% chance for Melee Weapon ATK +23.4%[x] - Advanced Swordplay Enhancement = 10% chance for Melee Weapon ATK +23.4%[x], Melee Weapon Piercing Rate Reduction Modifier +5%[+] (Cooldown 15s) | Blade Trajectory Correction - On melee weapon hit, grants Blade Trajectory Correction. - Blade Trajectory Correction: Melee Weapon ATK +2.6%[x] for 15s (up to 10 stacks) - Changing weapons removes Blade Trajectory Correction. |
| 2 | Superheated Plasma - Using Hypernova grants Superheated Plasma. - Superheated Plasma: Max Special Attack Gauge +25%[x] - Changing weapons removes Superheated Plasma. - Hitting an enemy with the Hypernova Special Attack inflicts High-powered Energy Emission on the target. - High-powered Energy Emission: Incoming Damage Modifier +7.8%[+] for 10s (Cooldown 30s) | Typhoon Accelerator - While using the Eye of the Typhoon in Typhoon Mode, grants Spread Typhoon. - Spread Typhoon: Eye of the Typhoon's Applied Targets +2 - While using the Eye of the Typhoon in Storm Mode, grants Condensed Lightning. - Condensed Lightning: Firearm ATK +10.5%[x] - Changing weapons removes Spread Typhoon and Condensed Lightning. | |
| 3 | Dominator's Power - Using Hive Master grants Dominator's Power. - Dominator's Power: Hive Master's Shock Bug Fire Count +2, Max Target Detection +2 - Changing weapons removes Dominator's Power. | Entropy Alignment - When using the E-Buster, grants Probability Realignment. - Probability Realignment: E-Buster Entropy Energy Round Gain +15 - While using the E-Buster, hits with Entropy Energy Rounds grant Multi-Entropy. - Multi-Entropy: Multi-Hit Damage +2.0%[x] for 10s (up to 10 stacks) - Changing Weapons removes Probability Realignment and Multi-Entropy. | |
| 4 | Shield Regeneration Algorithm - When Shield is below 30%, grants Shield Regeneration Algorithm for 4s. - Shield Regeneration Algorithm: Recovers Shield by 5.3%[x] of Max Shield per second for 4s (Cooldown 30s) - When using Descendant Harris, maintaining Toxin Optimization with Toxin between 30% and 70% grants Toxin Enhancement. - Toxin Enhancement: Toxic Skill Power +9%[x] while the effect is active | Specialized Coolant Circulation - While playing as Descendant Dia, using a Clash type skill grants Specialized Coolant Emission. - Specialized Coolant Emission: Skill Effect Range +15.9%[+] for 15s - While playing as Descendant Dia, each skill hit has a 50% chance to grant Specialized Coolant Application. - Specialized Coolant Application: Skill Critical Hit Damage +6.8%[x] for 15s (up to 5 stacks) | |
| 5 | Arche Stabilization - When defeating an enemy, grants Arche Stabilization. - Arche Stabilization: Skill Duration +10.4%[x] for 10s (Cooldown 30s) | (Same as previous season) |
(5) New Colossus "Infernal Walker"
- The Void Intercept Battle: Abyss Challenge leaderboard has been changed to Infernal Walker.
- The Void Intercept Battle: Abyss Challenge leaderboard will be active during the following period.
ㄴ Period: After the 02.05.2026 (Thu) maintenance - 03.12.2026 (Thu) 00:19 PDT
- The Void Intercept Battle: Challenge leaderboard's ranking reward conditions, recipients, and rewards are the same as for the previous leaderboard, and the period of use for medals will be announced at the time they are awarded.
(6) Void Erosion Purge Challenge Difficulty
- The Legion for Void Erosion Purge Challenge Difficulty has been changed from the Legion of Darkness to the Order of Truth.
- The monster level for Void Erosion Purge Challenge Difficulty has been changed.
ㄴ Changed the monster level from 260 to 400.
(7) Leaderboard Ranking Reward
- Ranking rewards will be awarded for the Void Erosion Purge: Challenge and Void Intercept Battle: Challenge "Grim Reaper" Leaderboards.
- Ranking reward will be distributed via mail based on your rank at the end of the leaderboard period.
- Mail will be sent sequentially, so players may receive their reward at varying times.
| Leaderboard | Ranking Reward |
| Void Erosion Purge: Challenge | Conditions: All platforms, Solo Recipients: Top 100 Reward: Ingris Prime Challenger Medal (limited-time) Expires on: 05.20.2026 22:19:59 PDT You will receive the reward for only the highest of your Descendant Rankings. |
| Void Intercept Battle: Challenge "Grim Reaper" | Conditions: All platforms, Solo and 2-4 Player Squads Recipients: Top 100 Reward: Intercept Battle Prime Challenger Medal (limited-time) Expires on: 03.11.2026 22:19:59 PDT You will receive the reward for only the highest of your Descendant or Squad Rankings. |
(8) Xbox PC Launch and Addition to Game Pass

- <The First Descendant> is now available on the Microsoft Store and Xbox App for PC.
- Xbox Game Pass subscribers can install and play the game with greater ease. Full crossplay and cross-progression support is available with existing platforms.
- Xbox Game Pass subscribers can obtain in-game Perks from [Cash Shop]> [Xbox Game Pass In-Game Perks].
ㄴ Available Period: After the 02.05.2026 (Thu) maintenance - 04.16.2026 (Thu) 00:00 PDT
(9) Companion App
- On February 6, 2026 (Fri) PST, the Research Request/Completion feature will be updated in the TFD Companion App.
ㄴ Further details will be provided through a separate announcement.
Event
(1) Login Events
- New login event "Steps Toward the Truth" has been added. [Go to Event]
ㄴ This 35-day event allows you to use Attendance Memento, which can be exchanged for past attendance rewards.
ㄴ Rewards include customization items including Dia's Red Rider Skin Set and Ines' Cleaning Service Skin Set.
ㄴ Period: After the 02.05.2026 (Thu) maintenance - 03.18.2026 (Wed) 23:59 PDT
- New player-only login event "First Steps of a New Descendant" and returning user-only login event "Back to Albion" have been added. [Go to Event]
ㄴ First Steps of a New Descendant (February event)
ㆍ Descendants who created their accounts for the first time after 01.28.2026 (Wed) 21:00 PST
ㄴ Back to Albion (February event)
ㆍ Descendants who logged in since 01.28.2026 (Wed) 21:00 PST and have not logged in within the last 30 days prior to their login date
ㄴ These 14-day events allow you to use Attendance Memento, which can be exchanged for past attendance rewards.
ㄴ Period: After the 02.05.2026 (Thu) maintenance - 03.11.2026 (Wed) 23:59 PDT
(2) Content Boost Event
- Boost event "Descendant's Weekend" has been added.
ㄴ During the event period, the following boosts will be applied on weekends.
ㆍ Infiltration Operations & Sigma Sector: Descendant EXP, Weapon Proficiency, Unique Arche Factor EXP +20%
ㆍ Special Operations & Breach Tracking: Gold, Kuiper Shards +20%
ㄴ Period
ㆍ 02.04.2026 (Wed) 22:59 PST - 03.11.2026 (Wed) 23:59 PDT (5 weeks)
ㆍ Applied for 48 hours from Saturday 00:00 to Sunday 23:59 PDT every weekend.
(3) Accelerate Research Week Event
- Research time acceleration event "Accelerate Research Week" has been added.
ㄴ This event accelerates the time of ongoing research upon completing Accelerate Research content.
ㄴ Completing the content accelerates all ongoing research.
ㆍ Ex: If you have 5 ongoing research projects when you complete a Void Vessel Mission, all 5 research projects will be accelerated.
ㄴ You can check the list of Accelerate Research content on the World Map or through Anais in Albion.
ㆍ Accelerate Research content displays an 'Accelerate Research content' icon.
ㆍ Accelerated time may vary depending on the content.
ㄴ Stackable with the Dimensional Breach Stabilization effect.
ㄴ Canceling ongoing research removes any applied acceleration effect.
ㆍ Restarting the same research after canceling it does not reapply the previous acceleration effect.
ㄴ Period: After the 02.05.2026 (Thu) maintenance - 02.25.2026 (Wed) 22:59 PST
- Research time acceleration event for new/returning players has been added.
ㄴ New/returning players receive a further boost on top of the acceleration from the existing research time acceleration event.
ㆍ An additional +20% is applied to the existing acceleration value.
ㄴ Period: After the 02.05.2026 (Thu) maintenance - 02.25.2026 (Wed) 22:59 PST
(4) Ancestors Module Readjustment Discount Boost Event
- New event "Ancestors Module Enhancement Week" will be added.
ㄴ During the event period, the number of Superconductive Cooling Units required for Ancestors Module Readjustment is reduced by 50% on weekends.
ㄴ Period
ㆍ 02.18.2026 (Wed) 22:59 PST - 03.11.2026 (Wed) 23:59 PDT (3 weeks)
ㆍ Applied for 48 hours from Saturday 00:00 to Sunday 23:59 PDT every weekend.
(5) (Updated) Boost Path Event (Starter Event)
- New starter-only event "Battlefield Support Operation" has been added.
ㄴ Battlefield Support Operation Participation Requirements
ㆍ Players with Mastery Rank 12 or lower will start the Battlefield Support Operation event immediately upon login during the event period.
ㆍ Once the Battlefield Support Operation has started, leveling past Mastery Rank 12 will not affect event progression.
ㆍ Players above Mastery Rank 12 cannot start the Battlefield Support Operation event.
ㄴ The Battlefield Support Operation event can be accessed via a dedicated button in your Inventory.
ㄴ The Battlefield Support Operation consists of 12 chapters.
ㆍ Each chapter consists of additional quest objectives designed to help starters progress through the main quest.
ㆍ Chapter Completion Rewards can be obtained by completing all chapters.
ㆍ Chapter Completion Rewards cannot be claimed after the event ends, so be sure to claim them within the event period.
ㄴ Period: After the 02.05.2026 (Thu) maintenance - 03.12.2026 (Thu) 00:19 PDT
(6) Event Challenge
- New Event Challenge "Unveiled Truth Daily Login Event" has been added.
ㄴ Complete the Challenge to earn Crystallization Catalyst research materials and blueprints.
ㄴ Period: After the 02.05.2026 (Thu) maintenance - 02.19.2026 (Wed) 22:59 PST
Shop
(1) New Products
- Added new products.
| Main Category | Sub Category | Product Name | Remarks |
| Special Bundle | Limited Bundle | Premium Dia Growth Bundle |
|
| Special Bundle | Limited Bundle | Dia Growth Bundle |
|
| Special Bundle | Limited Bundle | Dia's Obliviant Commander Bundle |
|
| Special Bundle | Limited Bundle | Dance Night Bundle |
|
| Special Bundle | Limited Bundle | Riders Collection Bundle |
|
| Special Bundle | Limited Bundle | New Vehicle Paint Bundle IV |
|
| Special Bundle | Limited Bundle | EF-000 Bundle |
|
| Special Bundle | Limited Bundle | Flight of the Honeybee Bundle |
|
| Descendant | Normal Descendants | Dia |
|
| Themed Skins | Regular Skins | Harris' Dance Night Set |
|
| Themed Skins | Regular Skins | Serena's Dance Night Set |
|
| Themed Skins | Regular Skins | Ines' Dance Night Set |
|
| Themed Skins | Regular Skins | Luna's Dance Night Set |
|
| Themed Skins | Regular Skins | Gley's Dance Night Set |
|
| Premium Skins | Descendant Skin | Dia's Obliviant Commander |
|
| Premium Skins | Head Skins | Elegance |
|
| Premium Skins | Head Skins | Dawn Ombré |
|
| Premium Skins | Head Skins | Bio Channel Monitor |
|
| Premium Skins | Makeup | Pink Haze |
|
| Premium Skins | Makeup | Calm Afternoon |
|
| Cosmetic Items | Emotes | Dance Night |
|
| Cosmetic Items | Ecive | Dancing Stage |
|
| Cosmetic Items | UI Themes/Name Cards | Dance Festival | Name Card |
| Cosmetic Items | UI Themes/Name Cards | Dance Festival | UI Themes |
| Vehicle | Vehicle Skin | EF-000 |
|
| Vehicle | Vehicle Skin | Flight of the Honeybee |
|
| Vehicle | Vehicle Attachment | High-Power Communications Antenna |
|
| Vehicle | Vehicle Attachment | Side Reinforcement Panel |
|
| Vehicle | Vehicle Attachment | High-Performance Pointer |
|
| Vehicle | Vehicle Attachment | Special Cylinder |
|
| Vehicle | Vehicle Attachment | Auxiliary Power Engine |
|
| Vehicle | Vehicle Attachment | Optical Side-Rear View Reflector |
|
| Customize | Vehicle Paint | Matte Dusty Blue |
|
| Customize | Vehicle Paint | Matte Vintage Green |
|
| Customize | Vehicle Paint | Matte Vibrant Red |
|
| Customize | Vehicle Paint | Matte Elastic Neon Green |
|
| Customize | Vehicle Paint | Real Matte Deep Red |
|
| Customize | Vehicle Paint | Metal Matte Red |
|
| Customize | Vehicle Paint | Metal Matte Gold |
|
| Customize | Vehicle Paint | Matte Jewelry Blue |
|
| Customize | Vehicle Paint | Metal Matte Gray |
|
| Customize | Vehicle Paint | Clear Bright White |
|
(2) Changes to Available Products
- The sales period for the Ultimate Freyna Starter Pack has been extended to 11:59 PM (PDT) on Wednesday, March 25, 2026 (KST).
- The Ultimate Bunny Growth Bundle, Descendant Purchase Ticket A, Descendant Purchase Ticket B, and Descendant Purchase Ticket C are no longer available.
Content Improvements
(1) Breach Tracking
- Changed the Breach Tracking entry NPC.
ㄴ Before: Special Operations Terminal in Albion
ㄴ After: Tactical Transport Control in Albion
- Each Dimensional Stone that spawns upon completion of Breach Tracking now displays its name at the top.
(2) Equipment & Modules
- Improved the Bombardment effect of the Ultimate Weapon "Greg's Reversed Fate."
- Increased the Multi-Hit Damage of the Ultimate Weapon "Hammer and Anvil" from 0.09x to 0.20x.
- Improvements have been made to the Unique Abilities of two Ultimate Weapons.
| Ultimate Weapon | Unique Ability Changes |
| Hammer and Anvil | - Kuiper Shells now deal additional damage when all rounds hit a single target. - When a Gyrojet Explosive Round detonates in mid-air, Guided Explosive Rounds are fired from the detonation point. ㄴ The Guided Explosive Rounds are fired and detonated in numbers proportional to the Shell Capacity and trigger a Multi-Hit. ㄴ The damage of the Guided Explosive Rounds increases with the number of targets hit when the explosion hits multiple targets. |
| Clairvoyance | - Hitting an enemy with a Stage 3 Beam inflicts Void Gaze on the target. - At max stacks of Void Gaze, inflicts Appalled Calling and Chasm. ㄴ Appalled Calling works the same as Frostbite. ㄴ Chasm reduces Chill Resistance. - Hitting a target inflicted with Chasm with a Stage 3 Beam stacks Frozen Spear. - At max stacks of Frozen Spear, the next firearm shot fires a Frozen Spear. ㄴ Frozen Spears deal additional damage to enemies inflicted with Chasm. ㄴ Frozen Spears dos not apply Critical Hits, but instead applies Multi-Hits. |
- Beam Rifle
ㄴ Reloading no longer resets the Beam Rifle's charge level.
ㄴ Adjusted the Charging Speed to increase with the increased Fire Rate.
ㄴ Increased the duration of Stage 3 Beam's charge time.
ㄴ Decreased the charge decay rate when not firing.
(3) Missions
- The Mission Info UI for Axion Plains now updates the estimated playtime.
- Changed the Elite Vulgus in the Kingston Communications Repeater mission on the Kingston Battlefield to Normal Vulgus.
- Increased the Descendant & Firearm EXP and Gold gained from defeating monsters in the Agna Desert, White-night Gulch, Hagios, and Fortress Battlefield Missions on Normal Difficulty by about 33%.
- Brightened the lighting in some dark areas of the Supermassive Receptor.
- Monsters will be summoned more quickly in some sections during the Infiltration Operation - Forbidden Sanctuary mission.
(4) Monsters
- Changed the following Champion Special Effects:
ㄴ Legion Recovery
ㆍ The number of monsters receiving the Recovery effect is limited to 5.
ㄴ Legion Invincibility
ㆍ The number of monsters receiving the Invincibility effect is limited to 5.
ㆍ When a Champion is defeated, any monsters granted Invincibility will also die.
ㄴ Chasing Orb
ㆍ Increased the size of Chasing Orbs.
ㆍ Being hit by a Chasing Orb briefly blinds the Descendant.
ㆍ Destroying a Chasing Orb causes monsters to take damage from its explosion.
ㄴ Attribute Orb
ㆍ Destroying an Attribute Orb causes monsters to take damage from its explosion.
- Changed the HP Recovery and Shield Recovery of monsters out of combat to 0.
(5) Collectibles
- Changed the components of Common Collectibles Box and Premium Collectibles Box.
ㄴ Common Collectibles Box
| Deleted Collectibles | Tier | Added Collectibles | Tier |
| Enzo (S) - Classic 1 | Normal | Ajax (S) - Skill 1 | Normal |
| Enzo (S) - Classic 1 | Rare | Ajax (S) - Skill 1 | Rare |
| Enzo (S) - Classic 1 | Ultimate | Ajax (S) - Skill 1 | Ultimate |
| Sharen (S) - Classic 1 | Normal | Amon: Legion of Immortality General (S) - Classic 1 | Normal |
| Sharen (S) - Classic 1 | Rare | Amon: Legion of Immortality General (S) - Classic 1 | Rare |
| Sharen (S) - Classic 1 | Ultimate | Amon: Legion of Immortality General (S) - Classic 1 | Ultimate |
| Serena (S) - Classic 1 | Normal | Viessa (S) - Skill 1 | Normal |
| Guide (S) - Classic 1 | Normal | Bunny (S) - Skill 1 | Normal |
| Empty Helmet Fish Bowl | Normal | Bare Folding Screen Set | Normal |
ㄴ Premium Collectibles Box
| Deleted Collectibles | Tier | Added Collectibles | Tier |
| Enzo (S) - Classic 1 | Normal | Ajax (S) - Skill 1 | Normal |
| Enzo (S) - Classic 1 | Rare | Ajax (S) - Skill 1 | Rare |
| Enzo (S) - Classic 1 | Ultimate | Ajax (S) - Skill 1 | Ultimate |
| Sharen (S) - Classic 1 | Normal | Amon: Legion of Immortality General (S) - Classic 1 | Normal |
| Sharen (S) - Classic 1 | Rare | Amon: Legion of Immortality General (S) - Classic 1 | Rare |
| Sharen (S) - Classic 1 | Ultimate | Amon: Legion of Immortality General (S) - Classic 1 | Ultimate |
| Serena (S) - Classic 1 | Normal | Viessa (S) - Skill 1 | Normal |
| Serena (S) - Classic 1 | Rare | Viessa (S) - Skill 1 | Rare |
| Serena (S) - Classic 1 | Ultimate | Viessa (S) - Skill 1 | Ultimate |
| Guide (S) - Classic 1 | Normal | Bunny (S) - Skill 1 | Normal |
| Guide (S) - Classic 1 | Rare | Bunny (S) - Skill 1 | Rare |
| Guide (S) - Classic 1 | Ultimate | Bunny (S) - Skill 1 | Ultimate |
| Empty Helmet Fish Bowl | Normal | Bare Folding Screen Set | Normal |
| Plain Helmet Fish Bowl | Rare | Plain Folding Screen Set | Rare |
| Lavish Helmet Fish Bowl | Ultimate | Lavish Folding Screen Set | Ultimate |
(6) Party
- When you clear content with daily entry restrictions and a social tag you equip becomes locked, the tag will be removed.
- Added a new social tag.
ㄴ Infiltration Operation: Hard, Axion Plains: Exposed Underwater Base
(7) ETA-0
- Intermediate items for researching Descendants, Fellows, and Weapons can now be sold to ETA-0 Shop.
ㄴ Applicable to:
ㆍ Descendants, Fellows: Enhanced Cells, Stabilizer, Spiral Catalyst
ㆍ Weapons: Polymer Syncytium, Synthetic Fiber, Nano Tube
- Added the following items to Intercept Battle rewards.
ㄴ Skin: Flame Keeper
ㄴ Back Attachment: Colotoys - Infernal Walker
ㄴ Period: After the 02.05.2026 (Thu) maintenance - 05.20.2026 (Wed) 23:59 PDT
(8) UI&UX
- When collecting mail at once, mail containing unobtainable items is now excluded and the rest of the mail is collected.
- Item links are now supported in Whispers sent through the Web Marketplace.
- In the mission entry screens for Infiltration Operation – Supermassive Receptor and Infiltration Operation – Forbidden Sanctuary, the Weekly Bonus information has been moved to the bottom of the rewards section.
- Options are now displayed simultaneously when readjusting Weapons or modifying Vehicles.
- Equipping Cores no longer yield identical values for the same Option.
- Added shortcuts to some Battle Pass Challenges items, improving accessibility.
- Added the "Show Only Equipped Items" feature to the following screens:
ㄴ Weapon Level Transmission, Weapon Readjustment, Enhance Unique Ability, Enhance External Component Options, Weapon Cores, External Component Cores
- Unlocking Anais' "Research Request" now requires Mastery Rank 2.
- Fixed an issue where all Hard Mission markers in all fields on the HUD were displayed as Ironheart markers.
- Fixed an issue where some tag keywords did not work properly for Ancestors Modules.
- The Map and Inventory buttons are no longer displayed during the Prologue stage.
- A Quest icon is now displayed if there is an ongoing quest in the Void Intercept Battle.
- Setting a waypoint on the Battlefield now displays the remaining distance to the waypoint.
- The Change Presets feature is now available on content entry screens.
- A
icon is now displayed on the title when the Help button can be selected to replay the guide.
- If two or more guides are unlocked on a single screen, pressing the Help button opens a guide pop-up where you can select and view the desired guide.
- Supplemented and improved guide information for various content.
ㄴ Inventory screen
ㆍ Tooltips have been improved.
ㆍ Improved the tooltip information for the Titles and Medals button.
ㆍ Improved the tooltip information for the Mastery Rank button.
ㆍ New tooltips have been added.
ㆍ Added tooltip information for the Weapon Modules button.
ㆍ Added tooltip information for the Descendant Modules button.
ㆍ Added tooltip information for the Manage Fellows button.
ㆍ Added tooltip information for the Manage Vehicles button.
ㆍ Tooltips for various buttons on the Inventory screen are no longer displayed for players with Mastery Rank 10 or higher.
ㆍ For players with Mastery Rank 10 or higher, the following buttons in the Inventory no longer generate tooltips: Titles and Medals, Mastery Rank, Weapon Modules, Presets, Descendant Modules, Manage Fellows, and Manage Vehicles
ㄴ Equip Modules screen
ㆍ New tooltips have been added.
ㆍ Added tooltip information for the Module Additional Settings button.
ㆍ Added tooltip information for the Equip Recommended Modules button.
ㆍ Added tooltip information for the Assign Module Socket Type button.
ㆍ Added tooltip information for the Max Capacity UP button.
ㄴ Assign Module Socket Type screen
ㆍ Selecting a module socket type to assign now displays information about each type.
ㄴ Select Invasion Operation screen
ㆍ Added a tooltip for Infiltration Operation: Hard.
ㆍ Added a tooltip for Disrupt Invasion.
ㄴ Intercept Battles screen
ㆍ Added tooltips for Destructible Parts, Removable Parts, Destructible Parts when Frenzied, and Destructible Parts during Void Reflux of each Colossus.
- Added the "Owned Quantity" sorting condition to the "Sell Blueprints" screen of the ETA-0 Shop.
- Changed the maximum module inventory capacity to 10,000 (previously 2,500).
- Modules are now also displayed stacked on the Enhance/Dismantle/Combine Modules screens.
ㄴ Like on the Equip Modules screen, multiple identical modules are now displayed stacked.
ㄴ However, equipped modules in the Module Enhancement UI are not displayed stacked.
- Partially changed the method for selecting/deselecting dismantling targets on the Dismantle/Combine Modules screens.
ㄴ If the target module is stacked, you can increase/decrease the selected quantity by inputting target selection/deselection.
| Category | PC | Xbox | PS |
| Select target and increase quantity |
|
|
|
| Deselect target and decrease quantity |
|
|
|
- Registering all duplicate modules on the Dismantle Modules screen also registers enhanced modules.
- When dismantling multiple modules at once, the modules are dismantled in batches of 1,000.
ㄴ When dismantling a large number of modules at once, multiple notifications for obtaining Kuiper Shards may appear in the bottom right corner of the screen.
- Added a Mastery Rank requirement indicator to the top-right corner of the Ancestors Module icons.
ㄴ If the Mastery Rank requirement is not met, the indicator will be displayed in red.
- Ancestors Modules can be registered as Attached Items when the Readjust/Dismantle Ancestors Modules screens are in the following states:
ㄴ The Ancestors Module tooltip is displayed on the Readjust/Dismantle Ancestors Modules screens.
ㄴ Ancestors Modules Readjustment execution screen.
- You can now select all modules at once on the Dismantle Ancestors Modules screen.
ㄴ However, modules that are equipped or registered as Attached Items are not selected.
ㄴ Pressing the button below deselects all selections.
| PC | Xbox | PS |
| ESC |
|
|
- Added Readjustment Count to 'Sort by' for the list of Ancestors Modules on the Readjust/Dismantle Ancestors Modules screen.
ㄴ Modules can be sorted by the Readjustment Count in ascending or descending order.
- Added a search function to the list of Ancestors Modules on the Dismantle Ancestors Modules screen.
ㄴ Keyword search will be added in a future update.
- Added a search function to the Dismantle Trigger Modules screen.
- The Select Attached Items feature is now available on the Dismantle Trigger Modules screen.
- Changed the default Sort by option on the Trigger Module Settings and Dismantle screen to 'Name.'
(9) Miscellaneous
- View Descendant now displays the default skin of the primary equipped weapon in the target's Inventory.
- Changed the mission reward item sorting from priority display of higher-tier items with low acquisition chance to priority display of higher-importance items.
- Library - Tracking On slots are now all unlocked by default.
ㄴ Not affected by Mastery Rank.
- When using a controller, you can now close event banners by pressing the Cancel button without using the virtual mouse.
- Added a new track to the Lounge Jukebox.
ㄴ Breakthrough - Season 3 Title Theme
- Changed the background music for the "Bar and Garden" space in the Lounge.
- Interacting with the Guide in the Lounge now displays dialogue lines.
- When a Descendant's Reaction Pose is triggered in the Lounge, different dialogue lines are now displayed depending on the situation.
- Changed the acquisition method for Yujin's Descendant Exclusive Quest record "Mission Log - The Real Way to Save Lives" and it now supports voice playback.
ㄴ This record can be obtained by interacting with Yujin's Ecive Terminal located in Albion.
ㄴ If it was already obtained through the previous method of completing the quest "Mission Log - The Real Way to Save Lives," there are no changes.
- The following blueprints can be purchased with Support Coins through 'Deslin - Trade Limited Weapon.'
ㄴ Exterminator Polymer Syncytium Blueprint
ㄴ Exterminator Synthetic Fiber Blueprint
ㄴ Exterminator Nano Tube Blueprint
ㄴ Exterminator Blueprint
Bug Fixes
(1) Descendants
- Enzo
ㄴ Fixed an issue where the bullet indicator required to activate passive skills was displayed abnormally on certain weapons.
ㆍ The bullet indicator is not displayed when using melee weapons.
ㄴ Changed the demo video used in the tooltip for the Concentrated Fire Module "Enhance Combat Suit (Assault)."
- Luna/Ultimate Luna
ㄴ Fixed an issue where the passive stack for the "Nimble Footsteps" module was not displayed properly.
- Nell
ㄴ Fixed an issue where interacting with Nell's Encrypted Vault displayed temporary dialogue rather than the official dialogue.
(2) Equipment & Modules
- Fixed an issue where the maximum stack count for the Unique Ability "Sticky Bomb" of the Ultimate Weapon "Sigvore's Proof" was displayed incorrectly.
- Fixed an issue where the range of the Trigger Module "Tactical Strike" could not display decimal places, causing the 'actual applied range' and 'displayed range' to differ.
(3) Content
- (Updated) Fixed an issue where, in content with leaderboard records, if a party member left before the countdown ended after entering as a party, the record was calculated based on the remaining number of party members.
- Fixed an issue where the target monster count was incorrect during the Vespers - Breach Tracking mission.
- Fixed an issue where the Kingston - Void Fusion Reactor mission would occasionally complete after defeating just one Elite monster.
- Fixed an issue where players could move to other zones using the Go to Quest button during any operation, such as Infiltration Operations, Special Operations, and Intercept Battles.
(4) Monsters
- Fixed an issue where the marker UI appearing above monsters would disappear after aiming.
(5) UI & UX
- Fixed an issue where the quantity increase/decrease bar was incorrectly displayed in the purchase window for customization items in the event shop "Fan Shop."
- Modified the entry UI for the Supermassive Receptor and Forbidden Sanctuary Infiltration Operations to enable checking the Vulgus enhancement effects.
(6) Miscellaneous
- Fixed an issue where switching between the Descendant Module and Trigger Module screens would change sorting criteria.
- Fixed an issue where selecting the [Breach Tracking] - [Amorphous Dimensional Stone Rewards] item in Library - Acquired did not redirect you to the Breach Tracking Dungeon entry UI.
- Fixed an issue where the preview for Name Cards in the Shop would close after a period of time.
- Fixed an issue where you could see the inside of Vehicles placed in the Lounge when standing up close.
Thank you.