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v1.3.18
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Lantern
Blooming Ecstasy Dia (90% CDR)
General Solo

Blooming Ecstasy Dia (90% CDR) - Build TFD

Pop the orb.
Loadout 1

Setup

Descendant Modules

Skill, Sub and general Modules

Reactor & External Components

Reactor, External Components and Item sets
Frozen Mixture Reactor
Frozen Mixture Reactor
Reactor
Skill Cooldown Skill Critical Hit Damage
Polar Night Sensor
Polar Night Sensor
Sensor
Recovery Augmentation Defense Augmentation
Polar Night
Recovery Augmentation Max HP Defense Augmentation DEF Chill Resistance HP Recovery Modifier
Hunter Memory
Hunter Memory
Memory
Recovery Augmentation Defense Augmentation
Hunter
Recovery Augmentation Max HP Defense Augmentation DEF DEF Electric Resistance
Hunter Processor
Hunter Processor
Processor
Recovery Augmentation Defense Augmentation
Hunter
Recovery Augmentation Max HP Defense Augmentation DEF Toxin Resistance
Active Sets
Polar Night
2/4
  • Chill Skill Power 6.2%
  • For each Frostbite stack inflicted upon enemies, Firearm Critical Hit Damage 1.7% and Skill Critical Hit Damage 6% at a 30% chance (Up to 10 stacks, 5s duration) When defeating an enemy inflicted with Frostbite, deals additional damage equal to 30% of Max HP to other enemies within a 2.5m radius at a 12.2% chance.
Hunter
2/4
  • Skill Cooldown -4%
  • MP Recovery In Combat 0.12% MP Recovery Out of Combat 1.03% When current MP is at 50% or below, grants Arche Shield (Cooldown 5s) While Arche Shield is active, Firearm ATK -12% When hit, Arche Shield is removed and recovers MP by 30%

Inversion Reinforcement

The best skills of this season

Guide

How to play this build

Replace Focus on Fusion with Ancestor Module

Ancestor Module Priority : 

  1. Skill Cooldown
  2. Skill Critical Hit Damage
  3. Fusion Skill Power Boost Ratio

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Skill 3 + 1 for Mobbing. Skill 4 and Shadow Special Attack for Bossing.

When sending out Skill 3, make sure to wait for at least half a second for it to travel, use Skill 2+1 to pierce THROUGH your own Skill 3 once to deal AoE damage, then come back around 1 second after to deal another AoE damage. When done correctly, by the time you pop your Skill 3 orb a second time, Skill 3 would be off cooldown already, perpetuating a mobbing loop.

You also have the option to use Skill 4 or Shadow Special Attack after using Skill 3 to deal damage to Towed enemies, but I like reserving those skills against bosses. If you have trouble turning your mouse/right stick, then at least you have this option.

Updated
Hibernape
Build by Hibernape