Loadout 1
Setup
Descendant
Descendant & Trigger Module
Descendant Modules
Skill, Sub and general Modules
Weapons
All weapon loadouts for this setup
Thunder Cage
Submachine Gun
Lvl
Electric ATK
Firearm ATK
Firearm Critical Hit Damage
Fire Rate
Aimed Shot Accuracy
Firearm Critical Hit Rate
Additional Weapon ATK (vs. Colossus)
Firearm Critical Hit Damage
Electric ATK
Reactor & External Components
Reactor, External Components and Item sets
Tingling Mechanics Reactor
Reactor
Skill Duration UP
Skill Cooldown
Moving Fortress Auxiliary Power
Auxiliary Power
Moving Fortress
Max HP
DEF
Max HP
MP Recovery Out of Combat
Bravery Sensor
Sensor
Bravery
Max HP
DEF
Max MP
MP Recovery In Combat
Moving Fortress Memory
Memory
Moving Fortress
Max HP
DEF
DEF
MP Recovery Modifier
Supernova Processor
Processor
Supernova
Max HP
DEF
Toxin Resistance
Max Shield
Active Sets
Moving Fortress
2/4
- DEF 25%
- Firearm Critical Hit Rate -8% Firearm Critical Hit Damage -12% Reduces Incoming Damage Modifier by 0.012% of current DEF (Up to -24%)
Bravery
1/4
- Max Shield 11.8%
- Skill Cost -5.7% 20% chance to reduce a random skill's cooldown by -1s each time an enemy is defeated
Supernova
1/4
- Electric Skill Power Modifier 8.6%
- Fusion Skill Power Modifier 12% On Electric Skill Attack activates Executioner's Thunderbolt at the target's location, dealing additional Electric damage equal to 100% of Skill Power at a 50% chance. (Cooldown 2s)
Arche tuning
Selected nodes & Mutant Cells
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
5
1
1
1
1
1
1
1
1
5
1
1
1
1
1
1
1
1
1
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1
1
1
1
1
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1
1
1
1
1
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1
1
1
1
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1
5
1
1
1
1
1
1
1
1
1
1
1
1
5
1
1
1
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1
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5
1
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5
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Mutant Cells
Guide
How to play this build
See YouTube for more explanations and where I got the build from.
Updated
Build by
kadnar