Setup
Descendant
Descendant Modules
Weapons
Sprint Speed
Firearm ATK
Toxic ATK
Fire Rate
Sprint Speed
Toxic ATK
Rounds per Magazine
Additional Weapon ATK (vs. Colossus)
Additional Weapon ATK (vs. Legion of Breach)
Reactor & External Components
Max HP
DEF
Max HP
MP Recovery Out of Combat
Max HP
DEF
Max MP
MP Recovery In Combat
Max HP
DEF
DEF
MP Recovery Modifier
Max HP
DEF
Max Shield
Shield Recovery Modifier
- Tech Skill Power 5% Singular Skill Power 5%
- Firearm Critical Hit Rate -24% Firearm Critical Hit Damage -36.8% Toxic Skill Power 43.2% On acquiring Custom Resource, Toxic Skill Power 21.6% (10s duration)
Arche tuning
1
1
1
1
Misc
Guide
High end content throws 20-40 vulgus at you consistently which makes low critical hit chance viable from sheer volume and makes keeping Room 0 Trauma ticking much easier.
Replace Skill Insight with an Ancestral module with a higher Critical Hit Rate than it if you have one. I personally have a Crit Rate, Cooldown and Tech Skill Modifier version.
Fallen Hope gives a huge Toxic Skill Power buff that stacks up to 5 times per DoT thrown and this same buff snapshots into your #4 when you summon it. So, build up the Fallen Hope buff to 5 (looks like a skull and crossbones image) and then use your #4 when you need it. Don't forget to rebuild the 5x buff afterwards.
Fallen Hope also does a ton of firearm damage when it procs its own poison on what you are firing at in a 4 meter radius.
Trigger Module-Infected Weapon adds a very large DoT to supplement Room 0 Trauma and increases the damage of your #4(Unique Weapon) significantly.