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Lantern
Contagion Evolved- High End Content
General Void Erosion Purge Void Vessel 400% Infiltrations Sigma Sector Supermassive Receptor Forbidden Sanctuary

Contagion Evolved- High End Content - Build TFD

By Dacks
Much mobs make crits go boom.
Loadout 1

Setup

Descendant Modules

Skill, Sub and general Modules

Reactor & External Components

Reactor, External Components and Item sets
Toxic Mechanics Reactor
Toxic Mechanics Reactor
Reactor
Skill Cooldown Tech Skill Power Boost Ratio
Plague Auxiliary Power
Plague Auxiliary Power
Auxiliary Power
Recovery Augmentation Defense Augmentation
Plague
Recovery Augmentation Max HP Defense Augmentation DEF Max HP MP Recovery Out of Combat
Plague Sensor
Plague Sensor
Sensor
Recovery Augmentation Defense Augmentation
Plague
Recovery Augmentation Max HP Defense Augmentation DEF Max MP MP Recovery In Combat
Plague Memory
Plague Memory
Memory
Recovery Augmentation Defense Augmentation
Plague
Recovery Augmentation Max HP Defense Augmentation DEF DEF MP Recovery Modifier
Plague Processor
Plague Processor
Processor
Recovery Augmentation Defense Augmentation
Plague
Recovery Augmentation Max HP Defense Augmentation DEF Max Shield Shield Recovery Modifier
Active Sets
Plague
4/4
  • Tech Skill Power 5% Singular Skill Power 5%
  • Firearm Critical Hit Rate -24% Firearm Critical Hit Damage -36.8% Toxic Skill Power 43.2% On acquiring Custom Resource, Toxic Skill Power 21.6% (10s duration)

Inversion Reinforcement

The best skills of this season

Misc

Fellow & Vehicle

Guide

How to play this build

High end content throws 20-40 vulgus at you consistently which makes low critical hit chance viable from sheer volume and makes keeping Room 0 Trauma ticking much easier. 

Replace Skill Insight with an Ancestral module with a higher Critical Hit Rate than it if you have one. I personally have a Crit Rate, Cooldown and Tech Skill Modifier version.

Fallen Hope gives a huge Toxic Skill Power buff that stacks up to 5 times per DoT thrown and this same buff snapshots into your #4 when you summon it. So, build up the Fallen Hope buff to 5 (looks like a skull and crossbones image) and then use your #4 when you need it. Don't forget to rebuild the 5x buff afterwards.

Fallen Hope also does a ton of firearm damage when it procs its own poison on what you are firing at in a 4 meter radius.

Trigger Module-Infected Weapon adds a very large DoT to supplement Room 0 Trauma and increases the damage of your #4(Unique Weapon) significantly.

Updated
Dacks
Build by Dacks