
# PST 2026.01.15 (Thu) 00:30 - Some details of “Descendant Rebalance/Improvements > (1) Enzo” have been updated.
Greetings, Descendants!
Here are the details on The First Descendant Patch 1.3.16.
Descendants, please reconnect to the game for smoother gameplay.
■ Patch Date
- 01.14.2026 (Wed) 23:00 PST
■ Platforms
- Steam, XBOX SERIES X│S, PS5
■ Patch 1.3.16
New Content - Breach Tracking

- Breach Tracking becomes available after completing the sub quest "Anomalous Dimensional Imbalance Phenomenon."
- Features of Breach Tracking are as follows:
ㄴ You can enter by clicking the "Breach Tracking" icon on the Map or via the "Breach Tracking" menu in the Special Operations Terminal.
ㄴ You enter one of three zones, and a mission will progress in different ways based on chance in each zone.
ㄴ Completing the mission spawns Amorphous Dimensional Stones, which can be opened with Dimensional Stabilization Keys to obtain rewards.
ㄴ Where to Obtain Dimensional Stabilization Keys
ㆍ Field Colossus: Drops 1-70
ㆍ Field Intercept Battle – Wall Crasher: Drops 10-400
ㆍ ETA-0 Shop: Purchased with Quality Certified ETA Vouchers
ㄴ A total of 3 Amorphous Dimensional Stones will spawn, each requiring a different number of keys.
ㆍ
Resonating Amorphous Dimensional Stone: Requires 20 Dimensional Stabilization Keys
ㆍ
Faint Amorphous Dimensional Stone: Requires 20 Dimensional Stabilization Keys
ㆍ
Shining Amorphous Dimensional Stone: Requires 30 Dimensional Stabilization Keys
ㄴ If you have enough keys, you can open all three Dimensional Stones and obtain rewards.
ㆍ Resonating Amorphous Dimensional Stone
ㆍ Resonating Amorphous Dimensional Stones grant Gold.
| Item | Qty | Chance |
| Gold | 500,000 | 67.5% |
| 1,000,000 | 22.5% | |
| 3,000,000 | 7.5% | |
| 10,000,000 | 2.5% |
ㆍ Faint Amorphous Dimensional Stone
ㆍ Faint Amorphous Dimensional Stones grant Superconductive Cooling Units.
| Item | Qty | Chance |
| Superconductive Cooling Unit | 40 | 67.5% |
| 80 | 22.5% | |
| 100 | 7.5% | |
| 500 | 2.5% |
ㆍ Shining Amorphous Dimensional Stone
ㆍ Shining Amorphous Dimensional Stones grant a variety of items.
ㆍ The rewards from the Shining Amorphous Dimensional Stones are subject to change.
| Item | Qty | Chance | Details | ||||||||||
| Amorphous Alloy Steel | - | 24.25% |
| ||||||||||
| Writhing Organic Matter | - | 24.25% |
| ||||||||||
| Ultrafine Particle Alloy | - | 24.25% |
| ||||||||||
| Photon Quantum Crystal | - | 24.25% |
| ||||||||||
| Crystallization Catalyst | 1 | 1% |
| ||||||||||
| Gold | 10,000,000 | 1% |
| ||||||||||
| Kuiper Shard | 1,000,000 | 1% |
|
Modules
(1) Trigger Modules
- 3 new Trigger Modules have been added.
| Name | Effect |
| Kill Chain | When a target summoned by a Summon type skill attacks an enemy, grants Strike Target. When the caster hits a target inflicted with Strike Target using a weapon, deals additional damaged based on Skill Power. Strike Target is stackable and each weapon hit removes a stack. |
| Tactical Strike | When using an Explosive Projectile type skill, inflicts Tactical Target on the hit target. Using a Supply type skill on an enemy inflicted with Tactical Target causes an explosion that deals AoE damage. This effect is removed once its duration expires. |
| Two Face | When using a Chain type skill, has a chance to grant Heads or Tails to self. Applies a cooldown after granting the effect. - Heads: Increases Skill Power - Tails: Increases Skill Range |
- Forbidden Sanctuary - Upon completing a Mission, there is a 10% chance to obtain a Trigger Module Loot E, which contains one of three new Trigger Modules.
- The content reward for obtaining the Trigger Module Selection Box has been changed to Trigger Module Selection Box A.
ㄴ Trigger Module Selection Box A
ㆍ This selection box contains 21 existing Trigger Module Selection Box components and 3 new Trigger Modules.
ㆍ Reward-granting content: Axion Plains, Wall Crasher, Void Vessel: Medium-Sized Facility Zone, Supermassive Receptor, Forbidden Sanctuary
- New Trigger Modules have also been added to Trigger Module-related rewards for defeating the Wall Crasher.
ㄴ Guaranteed rewards
ㆍ (Before) Obtain 5 from 21 Trigger Module types
ㆍ (After) Obtain 5 from 24 Trigger Module types
ㄴ Trigger Module rewards obtained at a low chance
ㆍ (Before) Obtain 1 of each of 21 Trigger Module types, for a total of 21
ㆍ (After) Obtain 1 of each of 24 Trigger Module types, for a total of 24
(2) Modules
- 2 new Modules have been added.
| Category | Tier | Module Group | Name | Effect |
| Descendant | Ultimate | Arche Tech | Infection Amplifier | Infected Weapon Target: On inflicting Arche Infection on a target, grants Infection Amplifier to self. Infection Amplifier: Has a 30% chance to deal 250% of Skill Power as additional damage on Skill hit against a target inflicted with Arche Infection for 10s. |
| Descendant | Ultimate | Support Tech | Aftershock Catalyst | Ground Eruption Target: When Ground Eruption deals additional damage to a target, grants Skill Cooldown -18.4%[+] for 10s. While the effect is active, recovers 2.5% of Max MP every 1s. (Cooldown 20s) |
ㄴ You can acquire one of two types when defeating Commanders in Axion Plains.
ㄴ 5% chance to obtain it as a Forbidden Sanctuary mission completion reward.
ㄴ Can be obtained by Combining modules.
| Lounge | Figurine | Viessa (S) - Idol 1 |
| Lounge | Ornament | Dazzling Headphone Display Stand |
| Lounge | Ornament | Unique Headphone Display Stand |
| Lounge | Ornament | Plain Headphone Display Stand |
Descendant Rebalance/Improvements
- The skill performance displayed is based on level 4 skills.
(1) Enzo
- Adjusted the performance of the following skills.
Default Skill
- Fire Supporter → Renamed to "Firing Specialist"
- Additional Effects
ㄴ Consuming the required amount of specific Rounds activates a Prep Effect.
ㄴ Gains the Firing Specialist buff when 3 Prep Effects are activated.
ㆍ Basic Info
ㆍ Rounds Capacity Increase: 60%
ㆍ Weapon Change Speed +25%
ㆍ Recoil -30%
ㄴ Prep Effects: General Rounds
ㆍ Required Consumption: 56 rounds
ㄴ Prep Effects: Special Rounds
ㆍ Required Consumption: 56 rounds
ㄴ Prep Effects: Impact Rounds
ㆍ Required Consumption: 14 rounds
ㄴ Prep Effects: High-Power Rounds
ㆍ Required Consumption: 12 rounds
ㄴ Firing Specialist
ㆍ Duration: 30s
ㆍ (Updated) Firearm (Explosive) ATK Increase: 150% 75%
ㆍ Additional damage when attacking with a firearm: Firearm (Explosion) Damage x Damage Multiplier%
ㆍ Damage Multiplier: Max Shield x 0.69%
ㆍ Max Damage Multiplier: 171.0%
- Start Supply
ㄴ It can now be used while Sprinting.
ㄴ Adjusted to allow for faster transitions to other actions after use.
ㄴ Supply Range of the Bullet Supplying Device has been increased.
ㄴ Basic Info
ㆍ Cooldown: 35s → 45s
ㆍ MP Cost: 35 → 24
ㄴ Bullet Supplying Device
ㆍ Field Supplies: 8% → 80%
ㆍ Intercept Battle Supplies: 12% → 80%
ㄴ Quick Load → Renamed to "Firearm Reinspection"
ㆍ Fire Rate +15%
ㆍ Recoil -20%
ㆍ Reload Time Modifier (Removed)
- Explosive Drone
ㄴ It can now be used while Sprinting.
ㄴ Adjusted to allow for faster transitions to other actions after use.
ㄴ Using the skill reloads the currently equipped weapon.
ㄴ Basic Info
ㆍ Max Stacks: 2 → 3
ㆍ Stack Cooldown: 19s → 23s
ㆍ MP Cost: 19 → 18
ㄴ Explosive Drone
ㆍ Explosion Damage Range: 3m → 4.5m
ㆍ Max Expandable Range: 300% → 250%
- Enhance Combat Suit → Renamed to "Enhance Combat Suit (Defense)"
ㄴ It can now be used while Sprinting.
ㄴ Adjusted to allow for faster transitions to other actions after use.
ㄴ Arche Type: Dimension → Singular
ㄴ Basic Info
ㆍ Cooldown: 30s → 45s
ㆍ MP Cost: 40 → 30
ㄴ Enhance Combat Suit
ㆍ Duration: 6s → 8s
ㆍ Continuous Shield Recovery: 6% → 10%
ㆍ Movement Speed Increase: 15% (Added)
- Perfect Support
ㄴ It can now be used while Sprinting.
ㄴ Adjusted to allow for faster transitions to other actions after use.
ㄴ Arche Type: Singular → Dimension
ㄴ Basic Info
ㆍ Cooldown: 90s → 120s
ㆍ MP Cost: 60 → 50
ㄴ Small Supply Ship
ㆍ Duration: 7.5s → 15s
ㆍ Damage: 15.9% → 354.6%
ㄴ Small Missiles (New)
ㆍ Missiles Fired: 3
ㆍ Fire Interval: 1.5s
ㆍ Explosion Damage: 2016.3%
ㆍ Explosion Damage Range: 4.0m
ㆍ Max Expandable Range: 250%
ㄴ Big Missile
ㆍ Explosion Damage: 138.2% → 7559.7%
ㆍ Max Expandable Range: 300% → 250%
ㄴ Supply Bullets
ㆍ Supply Cycle: 1.5s → 1s
ㆍ Field Supplies: 11% → 7%
ㆍ Intercept Battle Supplies: 11% → 7%
ㄴ Perfect Support
ㆍ Firearm ATK Increase 20% → Firearm (Explosive) ATK Increase 25%
ㆍ Multi-Hit Damage Increase: 20% (New)
ㆍ Firearm Critical Hit Rate Increase (Removed)
ㆍ Reload Time Modifier (Removed)
Modification Module "Compressed Bullet"
Supply Tactical Armor → Renamed to Compressed Bullet
Compressed Bullet
- Consuming the required amount of specific Rounds activates a Prep Effect.
- Gains the Firing Specialist buff when 3 Prep Effects are activated.
ㄴ Basic Info
ㆍ Ammo Cost per shot +2
ㆍ Rounds Capacity Increase: 60%
ㆍ Weapon Change Speed +25%
ㆍ Recoil -30%
ㄴ Prep Effects: General Rounds
ㆍ Required Consumption: 56 rounds
ㄴ Prep Effects: Special Rounds
ㆍ Required Consumption: 56 rounds
ㄴ Prep Effects: Impact Rounds
ㆍ Required Consumption: 14 rounds
ㄴ Prep Effects: High-Power Rounds
ㆍ Required Consumption: 12 rounds
ㄴ Firing Specialist
ㆍ Duration: 30s
ㆍ (Updated) Firearm (Explosive) ATK Increase: 200% 125%
ㆍ Additional damage when attacking with a firearm: Firearm (Explosion) Damage x Damage Multiplier%
ㆍ Damage Multiplier: Max Shield x 1.03%
ㆍ Max Damage Multiplier: 256.5%
Start Supply (New)
- It can now be used while Sprinting.
- Adjusted to allow for faster transitions to other actions after use.
- Supply Range of the Bullet Supplying Device has been increased.
- Basic Info
ㄴ Cooldown: 30s
ㄴ MP Cost: 20
- Bullet Supplying Device
ㄴ Duration: 12s
ㄴ Field Supplies: 100%
ㄴ Intercept Battle Supplies: 100%
ㄴ Max Spawned: 2
- Firearm Reinspection
ㄴ Fire Rate +15%
ㄴ Recoil -20%
Explosive Drone (New)
- It can now be used while Sprinting.
- Adjusted to allow for faster transitions to other actions after use.
- Using the skill reloads the currently equipped weapon.
- Basic Info
ㄴ Max Stacks: 3
ㄴ Stack Cooldown: 23s
ㄴ MP Cost: 18
- Explosive Drone
ㄴ Explosion Damage Range: 4.5m
ㄴ Max Expandable Range: 250%
ㄴ Round Recovery on Use: 5%
Modification Module "Supply Firearm Enhancer"
- Supply Firearm Enhancer
ㄴ The range of the Firearm Enhancement Device's Firearm Enhancer effect has been increased.
ㄴ Firearm Enhancer is now removed upon consuming a certain number of bullets or switching weapons, rather than upon reloading or changing weapons.
ㄴ Basic Info
ㆍ MP Cost: 30 → 20
ㄴ Firearm Enhancer (General Rounds)
ㆍ Max Bullets: 125
ㆍ Firearm Critical Hit Rate Increase: 25%
ㄴ Firearm Enhancer (Special Rounds)
ㆍ Max Bullets: 125
ㆍ Multi-Hit Chance Increase: 15%
ㆍ Multi-Hit Damage Increase: 35%
ㆍ Firearm Critical Hit Damage -100%
ㄴ Firearm Enhancer (Impact Rounds)
ㆍ Max Bullets: 80
ㆍ Weak Point Damage Increase: 40%
ㆍ Effective Range (Drop-off start): 100%
ㆍ Effective Range (Drop-off end): 100%
ㄴ Firearm Enhancer (High-Power Rounds)
ㆍ Max Bullets: 50
ㆍ Firearm Critical Hit Damage Increase: 30%
ㆍ Explosion Radius: 60%
ㆍ Shell Capacity: 20%
Modification Module "Reinforce Front Line"
- Start Supply (New)
ㄴ Basic Info
ㆍ Cooldown: 45s
ㆍ MP Cost: 24
- Bullet Supplying Device
ㄴ Duration: 12s
ㄴ Field Supplies: 80%
ㄴ Intercept Battle Supplies: 80%
ㄴ Max Spawned: 2
- Firearm Reinspection
ㄴ DEF Increase Amount +40% (New)
ㄴ Fire Rate +15%
ㄴ Recoil -20%
- Reinforce Front Line
ㄴ Basic Info
ㆍ Cooldown: 25s → 60s
ㆍ MP Cost: 30 → 25
ㄴ Front Line Reinforcement Device
ㆍ Duration: 10s → 8s
ㆍ Range: 6m → 9m
ㆍ Max Expandable Range: 300% → 250%
ㆍ DEF Increase: 50% (New)
ㆍ Firearm (Explosive) ATK Increase: (Max HP + Max Shield) x 0.2%
ㆍ Max Firearm (Explosive) ATK Increase: 120% (New)
- Perfect Support (New)
ㄴ Basic Info
ㆍ Cooldown: 120s
ㆍ MP Cost: 60 → 50
ㄴ Small Supply Ship
ㆍ Duration: 15s
ㆍ Damage: 354.6%
ㄴ Small Missiles
ㆍ Missiles Fired: 3
ㆍ Fire Interval: 1.5s
ㆍ Explosion Damage: 2016.3%
ㆍ Explosion Damage Range: 4.0m
ㆍ Max Expandable Range: 250%
ㄴ Big Missile
ㆍ Explosion Damage: 7559.7%
ㆍ Max Expandable Range: 250%
ㄴ Supply Bullets
ㆍ Supply Cycle: 1.5s → 1s
ㆍ Field Supplies: 11% → 7%
ㆍ Intercept Battle Supplies: 11% → 7%
ㄴ Perfect Support
ㆍ Max HP Increase: 35%
ㆍ Accuracy: 35%
Modification Module "Concentrated Fire"
- Firing Specialist (Concentrated Fire)
ㄴ Consuming the required amount of specific Rounds activates a Prep Effect.
ㄴ Gains the Firing Specialist buff when 3 Prep Effects are activated.
ㆍ Basic Info
ㆍ Rounds Capacity Increase: 60%
ㆍ Weapon Change Speed +25%
ㆍ Recoil -30%
ㆍ Prep Effects: General Rounds
ㆍ Required Consumption: 56 rounds
ㆍ Prep Effects: Special Rounds
ㆍ Required Consumption: 56 rounds
ㆍ Prep Effects: Impact Rounds
ㆍ Required Consumption: 14 rounds
ㆍ Prep Effects: High-Power Rounds
ㆍ Required Consumption: 12 rounds
ㆍ Firing Specialist
ㆍ Duration: 30s
ㆍ Skill Critical Hit Rate Increase: 30%
- Start Supply (New)
ㄴ Basic Info
ㆍ Cooldown: 25s
ㆍ MP Cost: 20
ㄴ Bullet Supplying Device
ㆍ Duration: 12s
ㆍ Field Supplies: 80%
ㆍ Intercept Battle Supplies: 80%
ㆍ Max Spawned: 2
ㄴ Firearm Reinspection
ㆍ Fire Rate +15%
ㆍ Recoil -20%
- Explosive Drone
ㄴ It can now be used while Sprinting.
ㄴ Adjusted to allow for faster transitions to other actions after use.
ㄴ Arche Type: Dimension → Singular
ㄴ Using the skill reloads the currently equipped weapon.
ㄴ Basic Info
ㆍ Stack Cooldown: 21s → 20s
ㆍ MP Cost: 21 → 20
ㄴ Explosive Drone
ㆍ Explosion Damage Range: 3m → 4.5m
ㆍ Max Expandable Range: 300% → 250%
- Enhance Combat Suit (Assault) (New)
ㄴ Arche Type: Dimension → Singular
ㄴ Basic Info
ㆍ Cooldown: 45s
ㄴ Enhance Combat Suit
ㆍ Duration: 8s
ㆍ Firearm attacks deal 398.6% of Skill Power as additional damage within a 5m radius around the target (New)
ㆍ Cooldown: 0.5s
ㆍ Continuous Shield Recovery: 10%
ㆍ Movement Speed Increase: 15% (New)
- Concentrated Fire
ㄴ It can now be used while Sprinting.
ㄴ Adjusted to allow for faster transitions to other actions after use.
ㄴ Basic Info
ㆍ Cooldown: 75s → 90s
ㆍ MP Cost: 60 → 45
ㄴ Combat Drone
ㆍ Duration: 14s → 15s
ㆍ Damage: 76.5% → 574.6%
ㆍ Damage Increase when Enhanced: 20% (New)
ㆍ Time Required for Enhancement: 6s (New)
ㆍ Duration Increase on Skill Critical Hit Attack: 2s (New)
ㆍ Max Drone Duration Increase: 60s (New)
ㄴ Small Missiles (New)
ㆍ Missiles Fired: 3
ㆍ Fire Interval: 0.5s
ㆍ Explosion Damage: 2221.9%
ㆍ Explosion Damage Range: 4m
ㆍ Max Expandable Range: 250%
ㄴ Supply Bullets
ㆍ Supply Cycle: 1.5s → 1s
ㄴ Concentrated Fire (Deleted)
(2) Jayber
- Adjusted the performance of the following skills.
Turret Sync
- Turret Sync grants varying effects depending on the target.
- The activation and removal conditions are the same.
- Jayber
ㄴ Firearm ATK Increase: 20% → 30%
ㄴ Firearm Fire Rate: 20% (New)
ㄴ Reload Speed: 30% (New)
ㄴ Skill Power Increase (Removed)
- Jayber's Turrets
ㄴ Skill Power Increase: 20% (Retained)
ㄴ Firearm ATK Increase (Removed)
Assault Turret
- This applies to all modules.
- It can now be used while Sprinting.
- Added Skill Type: Summon
- MP Cost: 30 → 24
- Attack Damage: 264% → 557.6%
- Explosion Damage: 528.0% → 1217.1%
- Explosion Range: 3m → 5m
- Turret Zone
ㄴ Duration: 10s → 4s
ㄴ Damage Interval: 0.3s → 0.5s
ㄴ Damage: 209.8% → 724.8%
ㄴ Damage Range: 6m → 5m
Medical Turret
- This applies to all modules.
- It can now be used while Sprinting.
- Added Skill Type: Summon
- MP Cost 40 → 24
- Recovery Interval: 1.5s → 1s
- Skill Power Modifier: Caster's 75.5% → 100%
- Explosion Damage: 528.0% → 1217.1%
- Explosion Range: 3m → 5m
- Turret Zone
ㄴ Duration: 10s → 4s
ㄴ Taunt Range: 5.5m → 6m
Multi-purpose Gun
- MP Cost: 30 → 15
- Cooldown: 15s → 30s
- Explosion Damage: 554.2% → 2030.0%
- Explosion Damage Range: 3m → 5m
- Max Bullets: 12 → 14
ㄴ Duration Increase on Turret Hit: 15s → 7s
Reactivate
- It can now be used while Sprinting.
- Explosion Damage: 4022.0% → 5159.0%
- Overhaul
ㄴ Duration: 30s → 15s
ㄴ Movement Speed Increase: 25% → 35%
- Skill Modules: Adjusted some skill performance of the Turret Engineering module.
Assault Turret
- Stack Cooldown: 20s → 30s
- Turret Installation Limit: 3 → 4
Medical Turret
- Stack Cooldown: 10s → 15s
- Turret Installation Limit: 3 → 4
Turret Engineering
- It can now be used while Sprinting.
- Applies Enhanced Turret to all summoned turrets (New)
ㄴ Skill Power Increase: 25%
ㄴ 1623 Additional Skill ATK vs. Colossus/Commander
ㄴ Duration: 10s
- Skill Modules: Adjusted some skill performance of the Immediate Purge Code module.
Multi-purpose Gun
- MP Cost: 30 → 15
- Cooldown: 15s → 75s
- Explosion Damage: 554.2% → 2848.0%
- Max Expandable Range: 200% → 250%
- Max Bullets: 12 → 7
- On Turret Hit
ㄴ Duration Increase: 15s → 7s
ㄴ New Effect: Enhanced Turret (up to 5 stacks)
ㆍ Skill Power Increase: 15%
ㆍ 860 Additional Skill ATK vs. Colossus/Commander
ㆍ Duration: 7s
Immediate Purge Code
- It can now be used while Sprinting.
- Adjusted to allow for faster transitions to other actions after use.
- Explosion
ㄴ Explosion Damage: 5762.0% → 7687.1%
ㄴ Max Expandable Range: 200% → 250%
- Lightning AoE
ㄴ Duration: 10s → 7s
ㄴ Continuous Damage: 524.0% → 803.8%
ㄴ Damage Interval: 1s → 0.5s
ㄴ Max Expandable Range: 200% → 250%
- Overhaul
ㄴ Duration: 30s → 15s
ㄴ Movement Speed Increase: 25% → 35%
(3) Yujin/Ultimate Yujin
- The tooltip description for Stimulant Spray has been supplemented.
ㄴ The added description states that the skill effect applies not only to allies but also to Yujin himself.
ㄴ Skill performance remains unchanged.
(4) Ultimate Yujin
- Skill Module "Combat Protocol"
ㄴ The tooltip description has been supplemented to clarify the conditions under which Bio-link Drones can deal Enhanced Damage.
ㆍ Skill performance remains unchanged.
ㄴ When acquiring the Combat Protocol effect multiple times simultaneously with the Restructure Compound skill, the acquisition notification will now display only once.
ㆍ The effect acquisition rules and performance remain unchanged.
(5) Synchronization Value
- Adjusted the Synchronization Values of Descendants with improved performance.
ㄴ Enzo: 1.213 → 0.883
ㄴ Jayber: 1.146 → 1.026
Miscellaneous
(1) Field Colossus Battle: Pyromaniac
- The Field Colossus "Pyromaniac" has been added to Axion Plains.
ㄴ It spawns with the same schedule to the existing Field Colossus.
(2) Private Trading
- 3 Trigger Modules are now tradable.
ㄴ Infected Weapon, Ground Eruption, Instant Acceleration
(3) ETA-0 Shop
- Dimensional Stabilization Keys have been added to the ETA-0 Shop.
| Item Name | Acquired on Purchase | Purchase Cost | Available Purchase Count |
| Dimensional Stabilization Key | 20 | 3 Quality Certified ETA Vouchers | 30 times |
(4) Albion
- Albion has been decorated with an idol theme.
ㄴ 01.14.2026 (Wed) Patch - 02.04.2026 (Wed) 22:59 PST
Events
- A new event "A-GIRLS & CeleXtar Debut" has been added. [Go to Event]
ㄴ During the event period, there is a chance that defeated enemies will drop Fan Tokens.
ㄴ Collect Fan Tokens and exchange them for various rewards at NPC BB-ON's Fan Shop!
ㄴ Purchase Fan Boxes for the group you want to cheer for from BB-On!
ㄴ Period: After the 01.15.2026 (Thu) patch - 02.04.2026 (Wed) 22:59 PST
- A new event boost "Mining Day" has been added.
ㄴ The boost effect applies when playing applicable content during the event period.
ㆍ Breach Tracking: Gold & Kuiper Shard Gain +20%
ㆍ Axion Plains: Gold & Kuiper Shard Gain +20%
ㄴ Period: Every weekend between 01.16.2026 (Fri) 23:00 - 02.01.2026 (Sun) 22:59 PST
Shop
- Added new products.
| Main Category | Sub Category | Product Name |
| Special Bundle | Limited Bundle | A-Girls Fan Club Bundle |
| Special Bundle | Limited Bundle | CeleXtar Fan Club Bundle |
| Special Bundle | Limited Bundle | [Lounge] Crescent Concert Diorama Bundle |
| Themed Skin | Regular Skins | Serena's CeleXtar Set |
| Themed Skin | Regular Skins | Ines' CeleXtar Set |
| Themed Skin | Regular Skins | Hailey's CeleXtar Set |
| Themed Skin | Regular Skins | Luna's CeleXtar Set |
| Themed Skin | Regular Skins | Sharen's CeleXtar Set |
| Themed Skin | Regular Skins | Gley's CeleXtar Set |
| Themed Skin | Regular Skins | Harris's Albion Girls Set |
| Themed Skin | Regular Skins | Nell's Albion Girls Set |
| Themed Skin | Regular Skins | Valby's Albion Girls Set |
| Themed Skin | Regular Skins | Freyna's Albion Girls Set |
| Themed Skin | Regular Skins | Bunny's Albion Girls Set |
| Themed Skin | Regular Skins | Viessa's Albion Girls Set |
| Cosmetic Item | Back Attachment | CeleXtar Speaker |
| Cosmetic Item | Back Attachment | A-Girls Bag |
| Cosmetic Item | Spawn | To The Stage |
| Cosmetic Item | UI Themes/Name Cards | CeleXtar |
| Cosmetic Item | UI Themes/Name Cards | Albion Girls |
| Lounge | Diorama | Crescent Concert |
| Lounge | Figurine | Luna (M) - Moonlight Stage 1 |
| Lounge | Figurine | Harris (S) - Idol 1 |
| Lounge | Figurine | Nell (S) - Idol 1 |
| Lounge | Figurine | Serena (S) - Idol 1 |
| Lounge | Figurine | Ines (S) - Idol 1 |
| Lounge | Figurine | Hailey (S) - Idol 1 |
| Lounge | Figurine | Luna (S) - Idol 1 |
| Lounge | Figurine | Valby (S) - Idol 1 |
| Lounge | Figurine | Sharen (S) - Idol 1 |
| Lounge | Figurine | Gley (S) - Idol 1 |
| Lounge | Figurine | Freyna (S) - Idol 1 |
| Lounge | Figurine | Bunny (S) - Idol 1 |
Content Improvements
(1) Content
- Axion Plains - Field Colossus Battle
ㄴ Upon defeating a Field Colossus, you can obtain materials needed for enhancing and modifying your Vehicles.
ㄴ The amount of materials obtained is as follows:
| Material | Acquired Qty |
| Specially Treated Alloy | 100-2000 |
| Insulating Nut | 50-1000 |
| Alloy Bearing | 15-350 |
| High Conductivity Wire | 15-350 |
(2) Equipment & Modules
- Ranged Weapons
ㄴ The issue where the launcher explosion effect excessively obstructed the field of view has been improved.
ㄴ Improvements have been made to the Unique Abilities of four Ultimate Weapons.
ㄴ The excessive visual effects of Thunder Cage’s <Electric Shockwave> are being adjusted and will be fixed in Patch 1.3.17.
ㄴ The excessive visual effects of Greg’s Reversed Fate <Bombardment> are being adjusted and will be fixed in Update 1.3.18.
| Ultimate Weapon | Unique Ability Changes |
| Thunder Cage | On hitting a target with a firearm, inflicts Quick Charge. Hitting a target inflicted with Quick Charge with a firearm triggers Electric Shockwave, inflicting damage and Overcharge on nearby targets. Defeating a target inflicted with Quick Charge with a firearm, Electric Shockwave or Thunder triggers Electric Shockwave, inflicting damage and Overcharge on nearby targets. Hitting a target inflicted with Overcharge with Electric Shockwave strikes the target with Thunder, inflicting damage and Electrocution. |
| Nazeistra's Devotion | On hitting a Weak Point, inflicts Fanaticism on the target and nearby enemies, and has a chance to inflict Charmed. - Fanaticism reduces the target's DEF. Inflicting Fanaticism on an enemy grants Devotion to self. - Devotion increases your Firearm ATK. The number of Devotion stacks increases with the number of enemies inflicted with Fanaticism. On hitting an ally, consumes additional bullets and supplies bullets to the hit ally. |
| Greg's Reversed Fate | On hitting an enemy, grants Ready Bombardment. - At max stacks of Ready Bombardment, hitting an enemy triggers Bombardment around the enemy location. - If Bombardment hits multiple times within the same Bombardment, the damage dealt is reduced. Bombardment is affected by Multi-Hit. Defeating an enemy with Bombardment grants Enhanced Bombardment. - Enhanced Bombardment increases the range and additional damage of Bombardment. |
| Afterglow Sword | Holding aim on a target engages Lock-On. - Lock-On automatically aims at the target's Weak Point. - Attacking an enemy's Weak Point in Lock-On increases Firearm ATK and Weak Point Damage. |
- Melee Weapons
ㄴ Blocking is now a toggle feature, allowing you to block without a separate motion when using a melee weapon.
ㄴ The activation range for melee weapon dashes has been expanded, lowering aiming difficulty.
ㄴ One of the Perks of Deus Ex Manus that enabled consuming MP to deal additional damage when a Normal Attack hits has been removed.
ㄴ The ratio of ATK converted when switching from a melee weapon to a Unique Weapon has been changed from 100% to 50%.
ㄴ Adjusted the stats of three Weapons.
ㆍ A Unique Ability of Deus Ex Manus that enabled consuming MP to deal additional damage has been removed, while base ATK has been increased by the amount of reduced damage.
ㆍ Additional Damage Multiplier against each Legion has been lowered, while base ATK has been increased by the amount of reduced damage.
ㆍ Stats have been increased to extend the melee weapon blocking duration.
ㆍ Detailed adjustments to melee weapon stats are as follows. The values are based on level 100.
| Ultimate Weapon | Unique Ability Changes |
| Shadow | Melee Weapon ATK (54362 → 410454) Melee Weapon Toxic ATK (27181 → 205228) Additional Damage Multiplier vs. Legion of Immortality Elites (x4.0 → x1.5) Max Block Gauge (100 → 200) Maintain Block Gauge Cost (1.8 → 1.5) |
| Deus Ex Manus | Melee Weapon ATK (108251 → 238152) Melee Weapon Chill ATK (9798 → 21556) Additional Damage Multiplier vs. Legion of Breach Commanders (x4.0 → x1.5) Max Block Gauge (150 → 300) Maintain Block Gauge Cost (2.5 → 2.2) |
| Hypernova | Melee Weapon ATK (41245 → 217774) Melee Weapon Chill ATK (22684 → 119772) Additional Damage Multiplier vs. Legion of Darkness Elites (x4.0 → x1.5) Max Block Gauge (100 → 200) Maintain Block Gauge Cost (2.0 → 1.8) |
- Modules
ㄴ The effects of six modules have been improved.
| Category | Tier | Module Group | Name | Effect | |
| Descendant | Ultimate | Support Tech | Arche Overlay | Before | Arche Leak to self: On granting Arche Leak, Max MP +1.3%[x] and MP Recovery +2.5%[+] for 30s. While the effect is active, each skill hit on the target adds a stack (Up to 10 stacks). |
| After | Arche Leak to self: On granting Arche Leak, Max MP +2%[x] and MP Recovery +2.5%[+] for 30s. While the effect is active, each skill hit on the target adds a stack (Up to 10 stacks). | ||||
| Descendant | Ultimate | Arche Tech | Breach Explorer | Before | Power Beyond to self: On granting Void Recharge, Skill Effect Range +12.8%[+] for 5s (Up to 5 stacks). While the effect is active, hitting a Towed target with a Global DoT or Ground DoT type skill adds Skill Power +12.5%[x]. |
| After | Power Beyond to self: On granting Void Recharge, Skill Effect Range +17%[+] for 15s (Up to 4 stacks). While the effect is active, hitting a Towed target with a Global DoT or Ground DoT type skill adds Skill Power +12.5%[x]. | ||||
| Descendant | Ultimate | Arche Tech | Cyclic Amplification Acceleration | Before | Cyclic Amplifier to self: On granting Cyclic Amplification, grants the following additional effects for each effect. Cyclic Amplification (Fusion): When landing a Fusion Skill Attack, additional Skill ATK +2137[+] for Legion/Order/Colossus attacks for 5s. Cyclic Amplification (Singular): When landing a Singular Skill Attack, additional Skill Critical Hit Rate +30.8%[x] for 5s. Cyclic Amplification (Dimension): When landing a Dimension Skill Attack, additional Skill Critical Hit Damage +30.8%[x] for 5s. Cyclic Amplification (Tech): When landing a Tech Skill Attack, additional Skill Power Modifier +25%[+] for 5s. |
| After | Cyclic Amplifier to self: On granting Cyclic Amplification, grants the following additional effects for each effect. Cyclic Amplification (Fusion): When landing a Fusion Skill Attack, additional Skill ATK +2137[+] for Legion/Order/Colossus attacks for 5s. Cyclic Amplification (Singular): When landing a Singular Skill Attack, additional Skill Critical Hit Rate +49.3%[x] for 5s. Cyclic Amplification (Dimension): When landing a Dimension Skill Attack, additional Skill Critical Hit Damage +49.3%[x] for 5s. Cyclic Amplification (Tech): When landing a Tech Skill Attack, additional Skill Power Modifier +45%[+] for 5s. | ||||
| Descendant | Ultimate | Arche Tech | Firepower Conversion | Before | Steel Vanguard to self: On granting Steel Vanguard, 0.28% of Max Shield is converted to a percentage and added to Weapon ATK for 15s (Up to 35%), and 0.25% of Max HP is converted to a percentage and added to Skill Power Modifier (up to 30%). |
| After | Steel Vanguard to self: On granting Steel Vanguard, 0.28% of Max Shield is converted to a percentage and added to Weapon ATK for 15s (Up to 30%), and 0.08% of Max HP is converted to a percentage and added to Skill Power (up to 24%). | ||||
| Descendant | Ultimate | Arche Tech | Speed Dominator | Before | Relative Speed to self: On granting Relative Speed, Skill Power Modifier +3%[+] for 10s (Up to 10 stacks). While the effect is active, landing a Slow type skill attack adds Skill Critical Hit Damage +45.8%[x]. |
| After | Relative Speed to self: On granting Relative Speed, Skill Power Modifier +1.6%[x] for 10s (Up to 10 stacks). While the effect is active, landing a Slow type skill attack adds Skill Critical Hit Damage +45.8%[x]. | ||||
| Descendant | Ultimate | Arche Tech | Chain Reaction | Before | Domino Drive to self: On granting Domino Drive, each skill hit on the target deals Additional Damage equal to 15% of Skill DMG for 15s. |
| After | Domino Drive to self: On granting Domino Drive, each skill hit on the target deals Additional Damage equal to 20% of Skill DMG for 25s. |
- The ‘Tactical Acceleration’ effect of the Trigger Module ‘Tactical Acceleration’ will now persist when switching firearms.
(3) Monsters
- Reduced the number of Sticky Bombs fired by the Warden at a time.
ㄴ 5 → 3
- Reduced the ATK of Commander Cabury.
- Reduced the Skill DMG of the following monsters.
ㄴ Commander Seudo's Ice Needle
ㄴ Commander Cabury's Chill Blade
ㄴ The Warden's Shell attack
ㄴ The Warden's Sticky Bombs
4) Intercept Battles
- Reduced the difficulty of Void Intercept Battle: Normal "Swamp Walker".
ㄴ Reduced its HP and Shield stats
ㄴ Slightly reduced the guidance performance of some skills
ㄴ Reduced its Max Frenzied Mode Gauge
ㄴ Reduced Plague debuff by 50%
(5) Collectibles
- Changed the components of Common Collectibles Box and Premium Collectibles Box.
ㄴ Common Collectibles Box
| Deleted Collectibles | Tier | Added Collectibles | Tier |
| Messy Suitcase | Normal | Freyna (S) - Classic 1 | Normal |
| Normal Suitcase | Rare | Freyna (S) - Classic 1 | Rare |
| Decorated Suitcase | Ultimate | Freyna (S) - Classic 1 | Ultimate |
| Exorcister Mk. 1 | Normal | Gley (S) - Classic 1 | Normal |
| Blair (S) - Classic 1 | Normal | Lepic (S) - Skill 1 | Normal |
| Jeremy (S) - Classic 1 | Normal | Third Eye: Legion of Immortality (S) - Classic 1 | Normal |
| Jeremy (S) - Classic 1 | Rare | Third Eye: Legion of Immortality (S) - Classic 1 | Rare |
| Jeremy (S) - Classic 1 | Ultimate | Third Eye: Legion of Immortality (S) - Classic 1 | Ultimate |
ㄴ Premium Collectibles Box
| Deleted Collectibles | Tier | Added Collectibles | Tier |
| Messy Suitcase | Normal | Freyna (S) - Classic 1 | Normal |
| Normal Suitcase | Rare | Freyna (S) - Classic 1 | Rare |
| Decorated Suitcase | Ultimate | Freyna (S) - Classic 1 | Ultimate |
| Exorcister Mk. 1 | Normal | Gley (S) - Classic 1 | Normal |
| Exorcister Mk. 2 | Rare | Gley (S) - Classic 1 | Rare |
| Exorcister Mk. 2 Deployment Version | Ultimate | Gley (S) - Classic 1 | Ultimate |
| Blair (S) - Classic 1 | Normal | Lepic (S) - Skill 1 | Normal |
| Blair (S) - Classic 1 | Rare | Lepic (S) - Skill 1 | Rare |
| Blair (S) - Classic 1 | Ultimate | Lepic (S) - Skill 1 | Ultimate |
| Jeremy (S) - Classic 1 | Normal | Third Eye: Legion of Immortality (S) - Classic 1 | Normal |
| Jeremy (S) - Classic 1 | Rare | Third Eye: Legion of Immortality (S) - Classic 1 | Rare |
| Jeremy (S) - Classic 1 | Ultimate | Third Eye: Legion of Immortality (S) - Classic 1 | Ultimate |
(6) Party
- The chat box rules after forming a Party have been changed as follows:
ㄴ (Before)
ㆍ After forming a Party, opening the chat box on the Party screen always selects the [Party] channel.
ㄴ (After)
ㆍ Opening the chat box on the Party screen always retains the last channel you selected.
ㆍ When a Party is formed, a system message will be displayed once in the chat box.
ㆍ You can use the [Party] channel by changing channels or typing /p.
- Added a new social tag.
ㄴ Breach Tracking
(7) UI & UX
- Changed the World Map button designs.
ㄴ Void Vessel-072, Void Erosion Purge: Normal, Void Erosion Purge: Challenge
- Widened the field of view on the Battlefield Map.
- Ping icons placed at specific locations will now be deleted when they are 250 meters away.
- Added a clock displaying the current time below the radar.
- The Ecive search now displays resource box locations on the battlefield.
- You can now chat during trading.
ㄴ When using a controller, the ‘Lock Trade’ action will be changed from pressing Y (▲) to holding Y (▲).
- When the Junk Filters Option Filter Function is disabled, inactive settings will now be hidden.
- When using a controller, the page transition and tooltip scroll functions on the Login Event Details screen will no longer overlap.
- After collecting a Bonus Shop Reward, the focus will now remain on the recipient slot.
- A notification will now appear when the sale period for items in NPC shops ends.
- Changed the display of the probability of obtaining items from loot boxes.
ㄴ (Before): Displayed up to two decimal places
ㄴ (After): Displayed up to four decimal places
(8) Miscellaneous
- Added an Instant Cast Mode to [Options] - [Gameplay].
ㄴ Enabling this option allows skills requiring additional positioning during casting to instantly cast at the crosshair location.
- Added three options to [Options] - [Keyboard & Mouse], and [Controller] to enable customization of key bindings.
ㄴ Move to Albion, Restart Mission, Next Stage
- The Lost and Found Box will now display a warning message just before it becomes full.
- Added "When All Options Match" filter to the Junk Filter feature.
ㄴ If all options assigned to a Reactor or an External Component exactly match, it can be designated as junk or excluded.
ㄴ When excluded from junk designation, option values for each item will be compared to exclude equipment with better options.
Bug Fixes
(1) Descendants
- Ultimate Ajax
ㄴ Fixed an issue where, after equipping the Barrier Charge Modification Module, the skill sound would occasionally not play in midair when using the Barrier Charge skill.
- Harris
ㄴ Fixed an issue where certain skill effects and cooldowns were displayed incorrectly while the Waste Disposal skill was activated.
(2) Equipment & Modules
- Modules
ㄴ Fixed an issue where the number of stacks was incorrectly reflected when applying the effect of the Ultimate Tier Descendant Module "Battlefield Mad Bomber."
- Vehicles
ㄴ Fixed an issue where abnormal motions were displayed when mounting a Vehicle while Bunny's "Speed of Light" skill was active.
ㄴ Fixed an issue where the character would occasionally get stuck on a bike when mounting it.
ㄴ Fixed an issue where movement stuttering would occur when mounting the Vortex while moving diagonally.
(3) Monsters
- Fixed an issue where the chest area of Commander Eterllick and the Illusionist was not judged as a Weak Point.
(4) UI & UX
- Fixed an issue where some text was not displayed in the warning pop-up for dismantling remaining collectibles.
- Fixed an issue where the Energy Activator usage icon was not displayed in the Weapons List.
- Fixed an issue where text was not displayed on the Map when using the Infiltration Operations Terminal or Special Operations Terminal.
(5) Miscellaneous
- Fixed an issue where the Returning Growth Support Weapon Box reward from the "[Returning] Back to Albion" was given at Level 1 under certain conditions.
- Fixed an issue where the Today's Bonus reward for the Supermassive Receptor was displayed as unavailable in Library's Acquisition Information even when it was obtainable.
- Fixed an issue where the wait time was not displayed while queuing for matchmaking.
- Fixed an issue where clicking the Boost button in the Inventory would load the Growth Items page instead of the Boost page.
- Fixed an issue where Lounge poses were abnormally displayed in Shops.
- Fixed an issue where abnormal interactions were displayed in the Lounge Garage.
- Fixed an issue where lighting would disappear when the Lounge Guide was equipped with a Guide Visual.
- Fixed an issue where acquiring an Ultimate Descendant on an account that had never acquired the normal version of the Descendant would unlock the default skin of the normal Descendant.
- Fixed an issue where equipping the Edgy Mood skin would cause the chest attachment to be positioned abnormally.
- Fixed an issue where equipping the Edgy Mood skin would display unnatural costume movements.
- Fixed unnatural rendering of Freyna's Edgy Mood Set hair.
- Fixed an issue where Harris equipping the Edgy Mood Set would cause the back attachment to be positioned abnormally.
- Fixed an issue where equipping the Urban Sprinter skin would cause the chest attachment to be positioned abnormally.
- Fixed an issue where Sharen equipping the Urban Sprinter skin would cause the back attachment to be positioned abnormally.
- Fixed unnatural rendering of the torso texture when Bunny/Ultimate Bunny equipped the Urban Sprinter skin.
Thank you.