Loadout 1
Primary Setup
Descendant
Descendant & Trigger Module
Descendant Modules
Skill, Sub and general Modules
Weapons
All weapon loadouts for this setup
Eye of the Typhoon
Beam Rifle
Lvl
Multi-Hit Damage
Multi-Hit Damage
Electric ATK
Electric ATK
Firearm ATK
Firearm ATK
Firearm Critical Hit Rate
Firearm Critical Hit Damage
Multi-Hit Chance
Ancient Knight
Assault Rifle
Lvl
Fire ATK
Firearm ATK
Firearm ATK
Fire ATK
Fire Rate
Weak Point Damage
Fire ATK
Multi-Hit Chance
Multi-Hit Damage
Voltia
Beam Rifle
Lvl
Electric ATK
Fire Rate
Firearm ATK
Rounds per Magazine
Additional Weapon ATK (vs. Order of Truth)
Firearm ATK
Electric ATK
Multi-Hit Chance
Multi-Hit Damage
Reactor & External Components
Reactor, External Components and Item sets
Burning Phase Reactor
Reactor
Skill Cost
Skill Duration UP
Ascending Armory Auxiliary Power
Auxiliary Power
Ascending Armory
Max HP
DEF
Max HP
Fire Resistance
Ascending Armory Sensor
Sensor
Ascending Armory
Max HP
DEF
HP Recovery Modifier
Consumable Drop Rate Increase Modifier
Ascending Armory Memory
Memory
Ascending Armory
Max HP
DEF
Electric Resistance
Ecive Search Radius Increase Modifier
Ascending Armory Processor
Processor
Ascending Armory
Max HP
DEF
Shield Recovery Modifier
Equipment Drop Rate Increase Modifier
Active Sets
Ascending Armory
4/4
- Skill Cost -6.5%
- When reloading in midair, provides Supply Bullets proportional to Max Rounds (Cooldown 10s) Field Supplies 10% Intercept Battle Supplies 10%
Arche tuning
Selected nodes & Mutant Cells
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
5
1
1
1
1
1
1
1
1
5
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
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1
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1
1
1
1
1
1
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1
1
1
1
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1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
5
1
1
1
1
1
1
1
1
1
1
1
1
5
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
5
1
1
1
1
1
1
1
1
5
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
Mutant Cells
Updated
Build by
MukiEX