Setup
Descendant
Descendant Modules
Weapons
Fire Rate
Firearm Critical Hit Damage
Fire Rate
Fire Rate
Firearm ATK
Firearm Critical Hit Damage
Additional Weapon ATK (vs. Colossus)
Weak Point Damage
Toxic ATK
Firearm ATK
Firearm ATK
Fire Rate
Fire Rate
Weak Point Damage
Firearm Critical Hit Damage
Toxic ATK
Firearm Critical Hit Rate
Fire ATK
Additional Weapon ATK (vs. Colossus)
Fire Rate
Fire Rate
Additional Weapon ATK (vs. Colossus)
Multi-Hit Chance
Weak Point Damage
Firearm Critical Hit Damage
Reactor & External Components
Max HP
DEF
Max HP
MP Recovery Out of Combat
Max HP
DEF
Max MP
MP Recovery In Combat
Max HP
DEF
DEF
MP Recovery Modifier
Max HP
DEF
Max Shield
Equipment Drop Rate Increase Modifier
- Skill Cost -6.5%
- When reloading in midair, provides Supply Bullets proportional to Max Rounds (Cooldown 10s) Field Supplies 10% Intercept Battle Supplies 10%
- Fire Rate 5%
- On Skill Attack against an Anti-Void Shield, deals additional damage equal to 1218% of Skill Power\nOn Weapon Attack against an Anti-Arche Shield, deals additional damage equal to 1218% of Weapon Damage
Arche tuning
1
1
1
1
Misc
Guide
Since the death of the 3x Perf, a lot of folks are using a hybrid build of Perf, LD and Greg's. Here's my version of it. My rotation is Perf > Dagger > Greg's > Repeat. If your aim is good you can do around 33m dps completely solo (aka no buffs like Sharen, Nell etc...).
Important to note on this build I have an Anc Mod that allows me to get rid of Multi Talented. In order to do that you need >0.12 cooldown (only able to roll on a +2 -1) or a combination of cooldown and duration around 0.09CD and 0.15 duration. If you don't have the ability to do that just use MT, no damage difference just a QoL.
Also also you want as much HP as possible so that's why the ext component combination is the way it is and is very very important and also why I have 4x 37.5% HP roles on the ext component cores (anything over 37% is fine tho).