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v1.3.15
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Lantern
Serena Wall Crasher
Bossing Solo Wall Crasher

Serena Wall Crasher - Build TFD

By TheSho
2 billion damage per min
Loadout 1

Setup

Descendant Modules

Skill, Sub and general Modules
Stats for  Hope's Resolution
Skill Cooldown
Max HP
DEF
All weapon loadouts for this setup

Reactor & External Components

Reactor, External Components and Item sets
Burning Singularity Reactor
Burning Singularity Reactor
Reactor
Skill Duration UP Skill Cooldown
Ascending Armory Sensor
Ascending Armory Sensor
Sensor
Recovery Augmentation Defense Augmentation
Ascending Armory
Recovery Augmentation Max HP Defense Augmentation DEF Max MP MP Recovery In Combat
Shell Crusher Memory
Shell Crusher Memory
Memory
Recovery Augmentation Defense Augmentation
Shell Crusher
Recovery Augmentation Max HP Defense Augmentation DEF DEF MP Recovery Modifier
Shell Crusher Processor
Shell Crusher Processor
Processor
Recovery Augmentation Defense Augmentation
Shell Crusher
Recovery Augmentation Max HP Defense Augmentation DEF Max Shield Equipment Drop Rate Increase Modifier
Active Sets
Ascending Armory
2/4
  • Skill Cost -6.5%
  • When reloading in midair, provides Supply Bullets proportional to Max Rounds (Cooldown 10s) Field Supplies 10% Intercept Battle Supplies 10%
Shell Crusher
2/4
  • Fire Rate 5%
  • On Skill Attack against an Anti-Void Shield, deals additional damage equal to 1218% of Skill Power\nOn Weapon Attack against an Anti-Arche Shield, deals additional damage equal to 1218% of Weapon Damage

Inversion Reinforcement

The best skills of this season

Misc

Fellow & Vehicle

Guide

How to play this build

Since the death of the 3x Perf, a lot of folks are using a hybrid build of Perf, LD and Greg's. Here's my version of it. My rotation is Perf > Dagger > Greg's > Repeat. If your aim is good you can do around 33m dps completely solo (aka no buffs like Sharen, Nell etc...).

Important to note on this build I have an Anc Mod that allows me to get rid of Multi Talented. In order to do that you need >0.12 cooldown (only able to roll on a +2 -1) or a combination of cooldown and duration around 0.09CD and 0.15 duration. If you don't have the ability to do that just use MT, no damage difference just a QoL.

Also also you want as much HP as possible so that's why the ext component combination is the way it is and is very very important and also why I have 4x 37.5% HP roles on the ext component cores (anything over 37% is fine tho).

Screenshots

This build in action
Updated
TheSho
Build by TheSho